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Aurelia Malys - AI-generated fantasy Character

Aurelia Malys

Drow · Fighter (Samurai) · Level 5 · Acolyte

Aurelia Malys

Aurelia is controlled, ceremonious, and intensely observant.
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 44 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge124 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapier,
Shortsword,
Hand crossbow

Tools

Herbalism kit

Languages

Common,
Elvish,
Undercommon,
Abyssal

Features

17 features

Action

  • Sudden Ambush

    When On her turn, when an extra action can create an unexpected opening.

    Aurelia draws on drilled combat instincts to take an additional action during her turn.

Bonus action

  • Black Widow's Resolve

    When As a bonus action, before making weapon attacks.

    Aurelia abandons restraint and attacks with supernatural resolve, gaining advantage on her weapon attacks for the turn and 5 temporary hit points if one attack hits.

  • Venomous Renewal

    When As a bonus action while she has at least 1 hit point.

    Aurelia steadies herself through pain, using faith and discipline to recover from injury.

  • Second WindLevel 1

    Aurelia can use a bonus action to regain hit points equal to 1d10 + 5. She must have at least 1 hit point to use this feature, and she can use it once per short or long rest.

  • Fighting SpiritLevel 3

    As a bonus action, Aurelia can give herself advantage on weapon attack rolls until the end of her current turn. If one of those attacks hits, she gains 5 temporary hit points. She can use this feature three times per long rest.

Always on

  • Twin Curved Blades

    When When Aurelia takes the Attack action with a light weapon in one hand and attacks with another light weapon in her other hand as a bonus action.

    Aurelia fights with paired scimitars, striking with one blade to draw attention before opening a guard with the other. Her Two-Weapon Fighting style lets her add her Dexterity modifier to the damage of the off-hand attack.

  • Fighting Style, Two-Weapon FightingLevel 1

    Aurelia chooses the Two-Weapon Fighting style. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • Action SurgeLevel 2

    Aurelia can take one additional action on her turn. She can use this feature once per short or long rest, and only once on the same turn as another Action Surge.

  • Bonus ProficiencyLevel 3

    Aurelia gains proficiency in Persuasion. Her false courtesies, ritual authority, and unnerving confidence make her unusually effective at presenting treachery as proper conduct.

  • Extra AttackLevel 5

    Aurelia can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • TraitDrowDarkvision, Aurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light, though she sees only in shades of gray.
  • TraitDrowFey Ancestry, Aurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitDrowTrance, Aurelia meditates deeply for 4 hours instead of sleeping for 8 hours.
  • TraitDrowDrow Magic, Aurelia knows the dancing lights cantrip. At 3rd level she can cast faerie fire once per long rest, and at 5th level she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
  • TraitDrowDrow Weapon Training, Aurelia is proficient with the rapier, shortsword, and hand crossbow.
  • Shelter of the FaithfulAcolyte

    Aurelia can expect respectful treatment and assistance from temples, shrines, and other communities devoted to Lolth or tolerant of her faith. She can request modest aid, healing, shelter, and basic support, though religious authorities may demand proof of her devotion or service.

Gear

11 items

Weapons

  • 2×
    Scimitar
    A matched pair of curved martial blades used in Aurelia's interpretation of the way of the Black Widow.
  • Hand crossbow
    A concealed hand crossbow with twenty bolts, used when honorable distance is more useful than visible courage.

Armor

  • Chain mail
    Heavy linked armor worn beneath layered robes, reinforced with black lacquered plates and hidden silk ties.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the hand crossbow, carried in a lacquered case.
  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Holy symbol of Lolth
    A small spider-shaped emblem of black obsidian, wrapped in red thread and used as her holy symbol.
  • Prayer book
    A collection of ritual prayers and venom recipes written in precise Undercommon script.
  • 5×
    Incense sticks
    Used during private prayers and rites to Lolth.
  • Vestments
    Dark layered robes worn over her armor, brightly colored enough to seem ceremonial and threatening.
  • Common clothes
    Plain clothing for travel when Aurelia wishes to conceal her religious identity.

Purse

  • 15×
    Gold pieces
    Her remaining starting wealth and offerings taken from defeated enemies.

Appearance

Aurelia is a lean, athletic drow woman with dark violet skin, silver-white hair cut to her jaw, and pale lilac eyes that seem almost colorless in bright light. Her chain mail is concealed beneath layered crimson and saffron robes, tied with black cords and decorated with small spider motifs. Two curved scimitars hang at her waist, while poisoned needles and narrow blades are hidden throughout her sleeves, sash, and boots. A black widow spider tattoo spreads across her left shoulder and neck.

Mannerisms

Aurelia pauses before answering questions, as if waiting for an unseen spider to tug a thread. She touches her obsidian holy symbol whenever someone mentions family or loyalty. When seated, she keeps one hand near a weapon and positions herself where she can see every exit.

Personality

Aurelia is controlled, ceremonious, and intensely observant. She speaks with the formal courtesy of a courtier while quietly measuring everyone for weakness. She admires discipline, clever deception, and people who understand that fear can be more reliable than affection. Beneath her composure is a fierce hunger to be recognized as chosen rather than discarded.

Ideals

Devotion. The Spider Queen does not require fairness, only results. A victory gained through poison, deceit, or a blade in the dark is more sacred than an honorable defeat.

Bonds

Lolth chose Aurelia as a weapon, and Aurelia will not permit another master to claim her. She carries a cracked obsidian spider idol from the temple where she was tested, and she intends to return one day with enough power to carve her own sanctuary into the stone.

Flaws

Aurelia cannot resist turning every relationship into a test of loyalty. She assumes kindness is bait, mercy is weakness, and any failure to punish betrayal invites a worse betrayal later. She also believes Lolth speaks through improbable coincidences, which can lead her to pursue dangerous signs long after a sensible person would walk away.

Quirks

Names every venom by its effect rather than its recipe.
Leaves a single black thread at the scene of an important betrayal.
Practices silent sword draws whenever she hears a spider move.
Refuses to sleep with her back facing an open room.
Smiles faintly when someone claims to be incapable of betrayal.

Background

Aurelia Malys was raised without a house name, a deliberate insult in a society where lineage is armor and status is survival. Her mother abandoned her at a temple of Lolth after deciding that a nameless child was more useful as an offering than as kin. Aurelia survived by becoming useful. She memorized prayers, learned the hierarchy of priestesses, and discovered that devotion was not measured by obedience alone, but by the willingness to betray anyone when the Spider Queen demanded it. She trained as an acolyte with the hope of ascending into the priesthood, carrying censers, tending sacrificial altars, and learning which venoms produced screams and which produced silence.

“Her mother abandoned her at a temple of Lolth after deciding that a nameless child was more useful as an offering than as kin.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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