Pip Thistledown
Pip Thistledown
Sheet
AC 14 · HP 23 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerformanceCHA
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
You can enter a rage as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, a bonus to melee weapon damage rolls using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage lasts for 1 minute and ends early if you are knocked unconscious or end your turn without attacking a hostile creature or taking damage since your last turn.
Always on
- Rages per Long RestLevel 1
You have 2 uses of Rage. You regain all expended uses when you finish a long rest.
- Unarmored DefenseLevel 1
While you are not wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still benefit from this feature.
- Reckless AttackLevel 2
You can use a reckless attack when you make your first attack on your turn with a Strength-based melee weapon attack. You gain advantage on melee weapon attack rolls using Strength during that turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You gain advantage on Dexterity saving throws against effects you can see, such as traps and spells, when you are not blinded, deafened, or incapacitated.
- TraitForest GnomeDarkvision, 60 ft.
- TraitForest GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic
- TraitForest GnomeNatural Illusionist, you know the minor illusion cantrip
- TraitForest GnomeSpeak with Small Beasts, through sounds and gestures you can communicate simple ideas to Small or smaller beasts
- TraitForest GnomeTinker, proficiency with artisan's tools used to create small mechanical objects
- By Popular DemandEntertainer
You can usually find a place to perform, or an audience willing to listen. In exchange for lodging and food, you can always secure a stage, corner, or roadside crowd to earn your keep.
Spells
1 spellSpellcasting. Pip Thistledown casts with Intelligence (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
5 itemsWeapons
- GreataxeA heavy two-handed axe used as a brutal melee weapon and stage prop alike.
- 2×HandaxeTwo light axes for throwing, chopping, or menace at close range.
Gear
- Explorer's PackA sack containing bedroll, mess kit, tinderbox, torches, rations, and rope.
- Entertainer's PackA set of knives, colored scarves, a costume trunk, and a well-used instrument disguised as a prop.
- Troupe BellA memento from the old troupe that he fingers when nervous.
Appearance
A small forest gnome with a broad, scarred grin, soot-smudged cheeks, and a mane of wild copper hair tied with bells and ribbon scraps. He wears patched carnival leathers over corded muscle, carries a massive greataxe nearly as tall as he is, and has faint streaks of blue paint around his eyes from old stage makeup. When angered, tiny sparks of illusionary light flicker around his fingertips like angry fireflies.
Mannerisms
He laughs a second too late, as if he is always waiting for the punchline to hit him. When excited or angry, he talks with his hands, and one hand is usually pretending to conduct an invisible audience.
Personality
Pip is exuberant, sharp-tongued, and surprisingly tender with anyone who has ever been laughed at. He treats fear like a game, but his kindness is genuine and often inconveniently heroic. He loves applause, hates pity, and responds to danger with the sort of cheerful madness that makes allies nervous and enemies regret everything.
Ideals
Freedom. Nobody gets to decide what a small person is worth, and nobody gets to define strength by size alone.
Bonds
He still carries his old troupe bell in a pouch at his belt, and he will risk his life before letting anyone else break it. He is hunting the noble who ruined the troupe and stole the ledger that proved they were being cheated.
Flaws
He cannot resist escalating a tense moment into a spectacle, even when subtlety would save lives. When someone calls him cute, harmless, or little, his judgment evaporates instantly.
Quirks
Background
Pip Thistledown was not born into a tribe of warriors or a tower of scholars. He was born behind a collapsing canvas tent, in a traveling oddities troupe that sold miracles, singsongs, and fake curses to whoever had coin. As a child, he learned early that people laughed longest when they were afraid to cry, so Pip became the act nobody could quite explain. He juggled knives, told filthy jokes, and made tiny glowing beasts dance in the air with gnome trickery. Then one night, a drunk noble tried to humiliate the troupe, and Pip, who had spent years being small and harmless, tore a table in half and broke the man’s jaw with it. After that, the crowd wanted one thing from him, the same thing they had always wanted, just louder. He became the carnival’s champion, the painted little monster in the ring, the laughing rage that turned ugly men into broken teeth and apologies. Pip hates how good it feels to lose control, but he loves the moment the world gasps and finally sees him. He wanders now, half performer and half avalanche, chasing rumors of a vanished mentor who taught him that fury can be a kind of stagecraft, if you know how to time the reveal.
“He was born behind a collapsing canvas tent, in a traveling oddities troupe that sold miracles, singsongs, and fake curses to whoever had coin.”
- Background
- Entertainer
Connections
Species
Forest Gnome
Media
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