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Martis - AI-generated fantasy Character

Martis

Gnome · Artificer (,) · Level 1 · Soldier

Martis

Martis speaks with the clipped, direct cadence of a soldier.
AC14
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 7 · 25 ft.
AlignmentChaotic GoodGenderMaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves' Tools,
Tinker's Tools,
Mason's Tools,
Dice Set,
Vehicles (Land)

Languages

Common,
Gnomish

Features

7 features

Always on

  • Magical TinkeringLevel 1

    You can touch a Tiny nonmagical object and give it one of several magical properties including emitting light, playing a recorded sound, or emitting an odor.

  • SpellcastingLevel 1

    You have learned to cast spells through the use of tools as a focus.

  • DarkvisionGnomeYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
  • Gnome CunningGnomeYou have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Artificer's LoreGnomeWhenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus.
  • TinkerGnomeYou can use your tinker's tools to spend 1 hour and 10 gp in materials to construct a Tiny clockwork device.
  • Military RankSoldier

    You have a rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence, and you can access friendly military encampments.

Spells

3 spells

Spellcasting. Martis casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots):

Gear

11 items

Weapons

  • Mace
    A heavy metal club with a flanged head.
  • Spear
    A simple polearm that can be thrown.
  • Light Crossbow
    A simple mechanical ranged weapon.

Armor

  • Scale Mail
    Overlapping metal scales attached to a leather base.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.
  • Mason's Tools
    A set of tools for stoneworking.

Gear

  • 20×
    Crossbow Bolts
    Bolts for a light crossbow.
  • Dungeoneer's Pack
    A pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and waterskin.
  • Military Insignia
    A brass badge denoting your former rank as a Sapper.
  • Common Clothes
    Simple traveler's garb.
  • Gold Pouch
    A pouch containing standard currency.

Appearance

Martis is a sturdy gnome with weathered, tan skin and focused brown eyes. He wears a set of worn scale mail over his military fatigues, often adorned with leather straps holding various tools. His salt-and-pepper hair and beard are kept short and practical for the field.

Mannerisms

He taps a rhythmic military cadence on his mace handle or any hard surface whenever he is deep in thought.

Personality

Martis speaks with the clipped, direct cadence of a soldier. He prefers practical solutions to theoretical problems and has little patience for grand standing or flowery language. He is fiercely protective of his friends and treats adventuring with the same tactical rigor as a military operation.

Ideals

Independence. When people are free to think and create for themselves, the whole world benefits and can protect itself.

Bonds

I carry a damaged clockwork owl that belonged to my mentor who died during the siege. I will fix it one day to honor his memory.

Flaws

I am a pessimist when it comes to diplomatic solutions. I assume the gears of war will always turn.

Quirks

He automatically salutes figures of authority before remembering he is no longer in the service.
He obsessively polishes his mason's tools every night by the campfire.

Background

Martis was never the brightest student in the Clockwork Academy. While his peers calculated the velocity of steam, Martis was busy reinforcing the hinges on the laboratory doors. His practical nature led him to the army, where he served as a sapper for a heavy infantry company. He spent his years in the muddy trenches, keeping the engines of war running and using his minor magical talents to ensure the frontline equipment did not fail under pressure. After his unit was disbanded following a messy border dispute, Martis found himself adrift. He realized that the world needed fixing, much like a rusted gear in a siege engine. He turned his focus toward adventuring, carrying his mason tools and a trusty mace. He now travels the lands, seeking to protect the common folk with the same grit he showed on the battlefield.

“While his peers calculated the velocity of steam, Martis was busy reinforcing the hinges on the laboratory doors.”
From their backstory
Background
Soldier

Connections

Species

Gnome

Media

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