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Cecily - AI-generated fantasy Character

Cecily

Kenku · Rogue (Thief) · Level 3 · Criminal

Cecily

Cecily is quick-witted, hard to fluster, and unexpectedly theatrical in conversation.
AC13
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 26 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Daggers,
Shortsword,
Shortbow,
Crowbar as an improvised tool if used creatively, not a weapon proficiency. This entry reflects carried gear rather than weapon training.

Tools

Thieves' Tools,
Crowbar

Languages

Common,
Common Sign Language,
Thieves' Cant

Features

17 features

Action

  • Second-Story WorkLevel 3

    You have trained to reach especially hard-to-reach places. Your climb speed equals your walking speed, and when you take the Jump action, you can make a Dexterity check instead of a Strength check.

Always on

  • Sneak AttackLevel 1

    When Hit a creature with a qualifying attack

    Strike with precision, then vanish into the crowd, the smoke, or the rafters.

  • Cunning ActionLevel 2

    When Bonus Action

    Slip away or reposition without giving the enemy a clean answer.

  • Fast HandsLevel 3

    When Bonus Action

    Lock a door, pick a pocket, or disarm a trap with showman's speed.

  • Steady AimLevel 3

    When Bonus Action

    Plant your feet, focus, and fire with practiced stillness.

  • Saving Throw ProficienciesLevel 1

    You gain proficiency in Dexterity and Intelligence saving throws.

  • Core Rogue TraitsLevel 1

    You gain proficiency in light armor, simple weapons, and martial weapons that have the Finesse or Light property, plus Thieves' Tools.

  • Rogue Skill ProficienciesLevel 1

    You gain proficiency in four Rogue skills. Cecily's are Acrobatics, Deception, Insight, and Perception.

  • ExpertiseLevel 1

    You gain Expertise in two skill proficiencies of your choice. Cecily has Expertise in Sleight of Hand and Stealth, doubling her proficiency bonus for those checks.

  • Thieves' CantLevel 1

    You know Thieves' Cant and one other language of your choice. Cecily knows Common Sign Language.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons you are proficient with. Cecily's chosen masteries are Shortsword and Shortbow.

  • Rogue SubclassLevel 3

    You gain a Rogue subclass. Cecily is a Thief.

  • TraitKenkuExpert Duplication, she can accurately copy objects she has seen, making near-perfect replicas of simple things with careful work.
  • TraitKenkuKenku Recall, she can call on eerie memory to duplicate a skill or trick she has witnessed before, turning borrowed experience into advantage.
  • TraitKenkuMimicry, she can reproduce sounds and voices she has heard, a talent that makes her a gifted impersonator and infiltrator.
  • TraitKenkuHumanoid, Medium size, 30-foot speed.
  • Criminal ContactCriminal

    You have a criminal contact, a person in the underworld who can provide information, shelter, or introductions when you need them, as long as the request stays profitable or useful.

Gear

14 items

Weapons

  • 2×
    Dagger
    A dagger from rogue starting gear.
  • Shortsword
    A shortsword from rogue starting gear.
  • Shortbow
    A shortbow from rogue starting gear.
  • 2×
    Dagger
    Two daggers from the Criminal background.

Armor

  • Leather Armor
    Leather armor from rogue starting gear.

Tools

  • Thieves' Tools
    Thieves' Tools from class or background training.
  • Crowbar
    A crowbar from the Criminal background.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Quiver
    A quiver for the arrows.
  • Burglar's Pack
    A burglar's pack.
  • 2×
    Pouch
    Two pouches from the Criminal background.
  • Traveler's Clothes
    Traveler's clothes, worn under and over stage finery.

Purse

  • 8×
    Gold Pieces
    8 gp from rogue starting gear.
  • 16×
    Gold Pieces
    16 gp from the Criminal background.

Appearance

A lean raven-feathered kenku with a patched circus coat, a half-mask painted in faded gold, and bright glass beads braided into her wing feathers. She keeps her stage gloves, striped sash, and a few soot-stained ribbons from the old tent, all worn like relics. Her eyes are sharp and sleepless, always scanning exits, rafters, and pocket lines.

Mannerisms

Cecily often tilts her head as if listening to applause no one else can hear. When nervous or excited, she clicks her beak in a rhythm that sounds like a percussion cue, and she unconsciously mirrors the posture and gestures of whoever she is speaking with.

Personality

Cecily is quick-witted, hard to fluster, and unexpectedly theatrical in conversation. She treats problems like acts in a performance, looking for entrances, exits, and the one line that will shift the room. Beneath the wit is a vigilant survivor who measures every kindness for hidden cost, but she still cannot resist a clever joke or a daring flourish.

Ideals

Performance should never become a cage. Art, laughter, and skill are sacred, but those who burn them for power deserve no mercy.

Bonds

The burned circus is her true home, and she carries its memory in every stitched patch and ribbon she wears. She will protect any surviving performer or loyal hand from that night, and she keeps searching for the enemy who destroyed the tent.

Flaws

She cannot let a slight go unanswered if it reminds her of the fire. She trusts information more than people, and sometimes risks a job, a friendship, or her own safety just to chase a rumor that might lead to revenge.

Quirks

She unconsciously repeats snippets of old circus patter before making important decisions.
She collects tiny broken costume trinkets and keeps them sewn into hidden pockets.
When she spots a good escape route, she smiles first and speaks second.

Background

Cecily was hatched into the clatter and music of a traveling circus, a world where every mistake became a joke if you could sell it well enough. She learned to juggle knives before she could properly lie, to mimic voices after hearing them once, and to copy the timing of a clown's pratfall until audiences howled. The ringmaster noticed her talent and placed her in the center of the act, where her stolen sounds, borrowed gestures, and impossible timing drew the attention of Myleth, god of entertainment. The troupe flourished after that, and for a while Cecily believed applause could keep the dark away. Then fire took the tent. An enemy of the ringmaster came in the night and burned the circus to ash, leaving only smoke, screaming, and a few broken survivors. Cecily crawled from the wreckage with scorched feathers and a hatred she still cannot fully name. She could not bring back the dead, but she could hunt the living. So she became a rogue mercenary, chasing rumors through taverns, docks, and thieves' dens, trading blades and favors for names. She still wears her circus outfit, mended and faded, because every stain on it is a promise. One day she will learn who gave the order, and when she does, the stage will belong to her.

“The troupe flourished after that, and for a while Cecily believed applause could keep the dark away.”
From their backstory
Background
Criminal

Connections

Species

Kenku

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