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Ulvadóra - AI-generated fantasy Character

Ulvadóra

humanoid snake · brute · Level 1 · Outlander

Ulvadóra

Ulvadóra is patient in the way a predator is patient.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft., climb 20 ft.
AlignmentChaotic EvilGenderMaleAge17 years old, a young adult by humanoid snake standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons

Tools

Herbalism kit

Languages

Common,
Draconic,
Abyssal,
Primordial

Features

13 features

Bonus action

  • Second WindLevel 1

    You regain your composure quickly. As a bonus action, you can regain hit points equal to 1d10 + your level. Once you use this feature, you must finish a short or long rest before using it again.

Always on

  • Acid Spit

    When As an action, once per long rest

    Ulvadóra exhales a short cone of alchemical acid. Each creature in a 15-foot cone must make a Dexterity saving throw, taking 2d6 acid damage on a failed save, or half as much on a successful one. The acid can be used once and returns after a long rest. The save DC is 11.

  • Triune Fire Breath

    When As an action, once per long rest

    One of his three throats releases a 15-foot cone of flame. Each creature in the cone must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. This ability can be used once and returns after a long rest. The save DC is 11.

  • Touch of Decay

    When Once per turn when he hits with a melee weapon attack

    When Ulvadóra hits a creature with a melee weapon attack, he can cause its flesh and equipment to wither. The target takes 1 necrotic damage, and nonmagical plant matter touched by the attack decays. This damage is part of the attack and does not require a separate action.

  • Brutal ForceLevel 1

    You can use Strength instead of Dexterity for the attack and damage rolls of your unarmed strikes and melee weapon attacks. Once on each of your turns when you hit with a melee weapon attack, you can deal extra damage equal to your proficiency bonus. This feature represents the Brute class's savage physical force.

  • Traithumanoid snakeDarkvision to a range of 60 feet.
  • Serpentine Movementhumanoid snakeYour walking speed is 30 feet, and you can slither through spaces as narrow as 2 feet wide without squeezing if you are not wearing heavy armor.
  • Draconic Anatomyhumanoid snakeYou have two tails and functional batlike wings. Your wings do not grant a flying speed at 1st level, but they allow you to slow your fall and glide, reducing falling damage by an amount equal to five times your level.
  • Three Mindshumanoid snakeYou have advantage on saving throws against being charmed or frightened. When you are asleep, one of your heads can remain alert, so you cannot be surprised solely because you were sleeping.
  • Acid Spithumanoid snakeYou can spit acid as a limited breath weapon.
  • Triune Fire Breathhumanoid snakeYou can breathe fire as a limited breath weapon.
  • Touch of Decayhumanoid snakeYour melee attacks carry a minor necrotic effect that withers organic matter.
  • WandererOutlander

    He has an excellent memory for geography and can always recall the general layout of terrain, settlements, and natural landmarks he has previously seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.

Gear

6 items

Weapons

  • Maul
    A heavy iron maul with a square head, sized for a large and powerful wielder.

Armor

  • Shield
    A broad wooden shield reinforced with black iron bands.

Gear

  • Explorer's Pack
    Rough traveling clothes, layered beneath a dark hide mantle cut to fit around his wings and tails.
  • Hunting Trap
    A hunting trap used to secure food, guard camps, or cripple fleeing enemies.
  • Bone trophy
    A trophy taken from the first dangerous beast he killed alone, kept as proof that fear is a resource rather than a weakness.

Purse

  • 10×
    Gold pieces
    A small pouch containing 10 gold pieces.

Appearance

A towering, heavily muscled humanoid serpent with deep umber scales banded by dull copper markings. His long, batlike wings fold around his shoulders like a cloak, and two powerful tails drag and coil behind him, allowing him to slither with startling speed across stone. He has three narrow reptilian heads, each with its own expression and voice. The central head watches whoever seems most dangerous, the left head studies exits and high ground, and the right head rarely stops smiling. His fingers are unusually long and flexible, ending in dark hooked claws. His palms and fingertips are hardened from climbing volcanic rock, handling weapons, and crushing bones. A faint green vapor leaks from his mouth when he is excited, and patches of scale along his forearms occasionally flake away into harmless black dust, an outward sign of his supernatural decay.

Mannerisms

Each head reacts independently, so he often appears to be having a silent argument with himself. Before attacking, all three heads become still at once. When listening, he lowers one wing and angles his eyes toward the speaker without turning his body.

Personality

Ulvadóra is patient in the way a predator is patient. He speaks softly when he wants someone to underestimate him and becomes theatrically polite when he is preparing to threaten them. He enjoys watching groups fracture under pressure, especially when he can make each person believe they are the one he trusts most.

Ideals

Dominance. The world belongs to whoever can seize it and keep it. Mercy is only useful when it makes the next act of cruelty more effective.

Bonds

My family gave me a command, and I will return with a world broken into obedient pieces. I will not allow my siblings to replace me in the eyes of Typhon and Echidna.

Flaws

I cannot resist humiliating anyone who challenges my authority. I mistake temporary fear for permanent loyalty, and I would rather destroy a useful alliance than admit that someone else had the better plan.

Quirks

He gives each head a separate name but refuses to tell anyone what they are.
He counts footsteps between landmarks and becomes irritated if someone interrupts the count.
He collects pieces of stone from places where powerful creatures died.
He tastes the air before entering a room.
He sleeps coiled around his shield, with one head awake at all times.

Background

Ulvadóra was the youngest and most favored child of Typhon and Echidna, born beneath a sky split by volcanic lightning. His three heads emerged arguing, his two tails coiled around one another, and his first breath blackened the stones of the birthing cavern. His parents saw immediately what his older siblings did not: he was not merely another monster of the deep places. He was obedient when obedience served him, inventive when cruelty required it, and utterly without fear of the gods, heroes, or the creatures that called themselves civilized. His grandparents, Gaea and Tartarus, eventually summoned him from the underlands and gave him a purpose beyond family rivalries. He was sent into the wider world as an agent, scout, and executioner, tasked with learning the roads, weaknesses, and hidden resources of mortal lands. The years of wandering shaped him into a brutal survivor. He learned to sleep in ravines, drink from poisoned-looking springs, stalk prey through ash fields, and read a battlefield by the direction of blood. As an Outlander, he carries no fondness for civilization, but he studies it closely, because every city is a landscape with walls, choke points, food stores, and someone who believes they are in charge. His siblings tolerate his promotion only because their parents clearly favor him. Ulvadóra intends to make that favoritism permanent.

“His three heads emerged arguing, his two tails coiled around one another, and his first breath blackened the stones of the birthing cavern.”
From their backstory
Background
Outlander

Connections

Species

humanoid snake

Media

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