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Kage - AI-generated fantasy Character

Kage

Warforged · Fighter (Champion) · Level 20 · Soldier

Kage

Kage is restrained, observant, and unfailingly direct.
AC18
HP220/220
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 220 · 30 ft.
AlignmentLawful NeutralGenderMaleAgeApproximately 32 years since activation, physically ageless while maintained
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword mastery,
Flail mastery,
Javelin mastery,
Longbow mastery

Tools

One gaming set,
Land vehicles,
Smith's tools

Languages

Common,
Dwarvish

Features

30 features

Action

  • Extra AttackLevel 5

    You can make two attacks instead of one when you take the Attack action.

  • Two Extra AttacksLevel 11

    You can attack three times, instead of twice, when you take the Attack action.

  • Tactical MasterLevel 9

    When you take the Attack action and attack with a weapon that has no mastery property you are using, you can replace one attack with a weapon mastery property you know.

  • Four Extra AttacksLevel 20

    You can attack four times, instead of three, when you take the Attack action.

Bonus action

  • Second WindLevel 1

    You can regain hit points as a Bonus Action. You have four uses, regaining two uses on a Short Rest and all uses on a Long Rest. You regain 1d10 + 20 hit points per use.

Always on

  • Tactical ShiftLevel 5

    When You use Second Wind as a Bonus Action.

    When you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.

  • Push

    When You hit a creature with a qualifying weapon attack.

    When you attack with a longsword, you can push a Large or smaller creature up to 10 feet away from you if the attack hits.

  • Sap

    When You hit a creature with a qualifying weapon attack.

    When you hit a creature with a flail, that creature has Disadvantage on its next attack roll before the start of your next turn.

  • Slow

    When You hit a creature with a qualifying weapon attack.

    When you hit a creature with a javelin, its Speed is reduced by 10 feet until the start of your next turn.

  • Vex

    When You hit a creature with a qualifying weapon attack.

    When you hit a creature with a longbow, you have Advantage on your next attack roll against that creature before the end of your next turn.

  • Weapon Proficiencies and Armor TrainingLevel 1

    You can wield simple and martial weapons. You can wear light, medium, and heavy armor, and use shields.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Kage uses Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four kinds of weapons with which you are proficient. Kage uses Push with his longsword, Sap with his flail, Slow with his javelins, and Vex with his longbow.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this feature twice per Long Rest.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind and add 1d10 to the check, possibly turning failure into success.

  • Student of WarLevel 3

    You gain proficiency in one Fighter skill and one gaming set or artisan's tool of your choice. Kage gains proficiency in Investigation and smith's tools.

  • Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • Remarkable AthleteLevel 7

    You can add half your Proficiency Bonus to any Strength, Dexterity, or Constitution check that does not already use your Proficiency Bonus. You can also jump farther than normal.

  • Additional Fighting StyleLevel 10

    You gain one additional Fighting Style feat. Kage also uses Great Weapon Fighting, allowing him to reroll a 1 or 2 on a damage die for an attack made with a two-handed or versatile weapon used in two hands.

  • IndomitableLevel 9

    When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature twice per Long Rest.

  • Studied AttacksLevel 13

    When you make an attack roll with Advantage and both d20s would hit, you can cause the attack to deal extra damage equal to the weapon's damage die once per turn.

  • Superior CriticalLevel 15

    Your weapon attacks score a Critical Hit on a roll of 18, 19, or 20 on the d20.

  • SurvivorLevel 18

    At the start of each of your turns, if you have no more than half your Hit Point maximum, you regain Hit Points equal to 5 + your Constitution modifier. You do not gain this benefit if you have 0 Hit Points.

  • Epic BoonLevel 19

    You gain an Epic Boon feat. Kage takes Boon of Irresistible Offense, allowing his attacks with weapons or unarmed strikes to ignore Resistance and gain extra damage on a Critical Hit.

  • Constructed ResilienceWarforgedYou have Advantage on saving throws against being Poisoned, and you have Resistance to Poison damage.
  • Constructed ResilienceWarforgedYou do not need to eat, drink, or breathe.
  • Sentry's RestWarforgedYou do not need to sleep. When you take a Long Rest, you must spend at least 6 hours in an inactive, motionless state, during which you remain conscious.
  • Integrated ProtectionWarforgedYour body incorporates armor. You can don or doff armor normally, and your reinforced frame counts as part of your body. While wearing armor, you can integrate it into your frame and cannot be forcibly disarmed of it.
  • Living ConstructWarforgedYou are a Construct as well as a Humanoid for effects that recognize creature types. Magical healing affects you normally.
  • Savage AttackerSoldier

    You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either result. You also gain proficiency with one type of gaming set, one type of vehicle, and the Athletics and Intimidation skills.

Gear

12 items

Weapons

  • Longsword
    Versatile martial weapon, used with Push mastery
  • Flail
    Martial weapon, used with Sap mastery
  • 8×
    Javelin
    Ranged martial weapons, used with Slow mastery
  • Longbow
    Martial ranged weapon, used with Vex mastery

Armor

  • Chain mail
    Heavy armor providing AC 16 before Dexterity and other bonuses
  • Shield
    A sturdy shield bearing Kage's unit tally marks, granting +2 AC

Tools

  • Gaming set
    A set used to play Three-Dragon Ante and similar military gambling games
  • Land vehicles
    A land vehicle such as a wagon or cart

Gear

  • 20×
    Arrows
    Ammunition for the longbow
  • Healer's kit
    A kit used to stabilize and treat wounded allies
  • Traveler's clothes
    A practical cloak, belt, and spare uniform pieces

Purse

  • 14×
    Gold pieces
    Coins accumulated from service and travel

Appearance

Kage is a broad-shouldered warforged built from dark ironwood, blackened steel, and narrow bands of dull brass. His face is a smooth, expressionless mask with a thin horizontal visor that glows amber when he focuses. A faded unit number is stamped beneath his left collar, partly covered by layers of practical military paint. He wears battered chain mail over a reinforced torso, a red-brown soldier's cloak, and a heavy shield marked with carefully repainted tally lines. Within a minute of meeting someone, they will notice Kage repeatedly checking the tightness of his left gauntlet, even when it is perfectly secure. He also stands slightly too close during conversations, as though every exchange is a formation inspection.

Mannerisms

Kage checks the fastening of his left gauntlet whenever he is thinking. During conversation, he angles his body toward the nearest exit and stands close enough that most people instinctively take a step back. He gives reports in clipped, numbered statements, then pauses as though waiting for an officer to approve them.

Personality

Kage is restrained, observant, and unfailingly direct. He speaks as though every sentence might be entered into an official report, yet he is quietly fascinated by jokes, music, and spontaneous acts of kindness. He protects people with practical gestures rather than comforting words, repairing gear, taking the dangerous watch, or positioning himself between danger and the least armored person present.

Ideals

Duty. A promise is a structure. If it cannot bear weight when everything collapses, it was never a promise at all.

Bonds

Kage carries the original brass command plate from his first unit. He believes its missing commander may still be alive, and he will not abandon anyone wearing that unit's colors. He is also bound by an unwritten promise to protect civilians caught between armies, regardless of which side claims legal authority.

Flaws

Kage confuses obedience with virtue and legality with morality. He is slow to accept that an order can be wrong, but once convinced, he becomes dangerously uncompromising toward those who continue to enforce it. He also has little patience for emotional hesitation, especially his own, and often damages trust by treating grief as a logistical complication.

Quirks

Keeps a private tally of people he has rescued, but refuses to count himself among them.
Collects broken buckles, clasps, and insignia from abandoned military uniforms.
Practices human expressions in reflective surfaces when he believes nobody is watching.
Uses formal battlefield terminology for ordinary household tasks.
Never sits with his back to an open doorway.

Background

Kage was assembled on a battlefield that no longer appears on any map. His first memory is not a voice or a face, but a command repeated through smoke, hold the eastern breach. The unit that built him had intended a disposable guardian, a machine that could stand watch without sleep, fear, or complaint. Instead, Kage survived the war, outlasted his officers, and continued obeying the last lawful order he could remember: protect those who cannot protect themselves. He entered a new army under a borrowed serial number, where his discipline and unnatural endurance made him an exceptional infantryman and a difficult subordinate. He rose through the ranks not because he sought authority, but because other soldiers trusted him to make decisions when everyone else was afraid.

“His first memory is not a voice or a face, but a command repeated through smoke, hold the eastern breach.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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