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Sheshet Orsul - AI-generated fantasy Character

Sheshet Orsul

Elf · Warlock (Fiend Patron) · Level 6 · Criminal

Sheshet Orsul

Sheshet is quick-witted, observant, and quietly compassionate.
AC15
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 52 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish,
Infernal,
Thieves' Cant

Features

26 features

Always on

  • Eldritch Blast

    When Action

    Make a ranged spell attack with Eldritch Blast. On a hit, the spell deals 1d10 + 3 Force damage, and once per turn the target can be pushed up to 10 feet away.

  • Misty Step

    When Bonus Action

    Teleport up to 30 feet to an unoccupied space you can see.

  • Dark One's BlessingLevel 3

    When Enemy reduced to 0 Hit Points

    When you reduce an enemy to 0 Hit Points, or an enemy within 10 feet does so, gain 9 Temporary Hit Points.

  • Dark One's Own LuckLevel 6

    When Ability check or saving throw

    Add 1d10 to an ability check or saving throw after seeing the roll. Usable three times per Long Rest.

  • Pact MagicLevel 1

    You know three Warlock cantrips and prepare seven Warlock spells. Your two Pact Magic spell slots are 3rd level and return when you finish a Short or Long Rest. Charisma is your spellcasting ability, and you can use an Arcane Focus as a spellcasting focus.

  • Eldritch InvocationsLevel 1

    You have five Eldritch Invocations. Chosen invocations are Agonizing Blast, Devil's Sight, Eldritch Mind, Pact of the Tome, and Repelling Blast.

  • Magical CunningLevel 2

    You can perform a one-minute esoteric rite to regain expended Pact Magic spell slots equal to half your maximum, rounded up. You can use this once per Long Rest.

  • Warlock SubclassLevel 3

    You have made a pact with Vhalzeth the Red Auditor, a pit fiend whose infernal agenda you actively resist. You gain the Fiend Patron subclass.

  • Fiend SpellsLevel 3

    Burning Hands, Command, Scorching Ray, Suggestion, Fireball, and Stinking Cloud are always prepared as Fiend Patron spells.

  • Ability Score ImprovementLevel 4

    You gain the Alert origin feat from your Criminal background. You also gain the Ability Score Improvement class feature at this level, represented by your finalized manual ability scores.

  • Agonizing Blast and Repelling BlastLevel 2

    You add your Charisma modifier to the damage of Eldritch Blast. Once per turn when Eldritch Blast deals damage, you can push the target up to 10 feet away from you.

  • Devil's SightLevel 2

    You can see normally in Dim Light and Darkness, magical or nonmagical, within 120 feet.

  • Eldritch MindLevel 2

    You have Advantage on Constitution saving throws made to maintain Concentration.

  • Pact of the TomeLevel 1

    You gain a Book of Shadows containing three cantrips from any class spell list. The chosen cantrips are Guidance, Mage Hand, and Minor Illusion. You can cast them without expending spell slots.

  • High Elf LineageLevel 1

    You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace it with another cantrip from the Wizard spell list.

  • High Elf Lineage SpellLevel 3

    You always have Detect Magic prepared, can cast it once without a spell slot after each Long Rest, and can also cast it using spell slots.

  • High Elf Lineage SpellLevel 5

    You always have Misty Step prepared, can cast it once without a spell slot after each Long Rest, and can also cast it using spell slots.

  • Creature TypeElfHumanoid
  • TraitElfMedium size
  • SpeedElf30 feet
  • DarkvisionElf60 feet
  • Fey AncestryElfAdvantage on saving throws to avoid or end the Charmed condition
  • Keen SensesElfProficiency in Perception
  • TranceElfNo need to sleep, immunity to magical sleep, and Long Rest completed in 4 hours of trancelike meditation
  • High Elf lineageElfPrestidigitation cantrip, with the ability to replace it after each Long Rest; Detect Magic at character level 3; Misty Step at character level 5
  • AlertCriminal

    Alert. Add your Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat, provided neither character is Incapacitated.

Spells

19 spells

Spellcasting. Sheshet Orsul casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , , , ,

1st level: , , ,

2nd level: , , ,

3rd level (2 slots): , ,

Gear

9 items

Weapons

  • 2×
    Dagger
    A narrow-bladed weapon concealed in a boot sheath.

Armor

  • Leather armor
    Light armor suitable for stealth and travel.

Tools

  • Thieves' tools
    A set of thieves' tools, subtly modified with elven spring mechanisms.
  • Gaming set
    A small set used for cheating at cards and dice, though Sheshet prefers to win honestly when possible.

Gear

  • Arcane focus
    A focus made from black iron and a shard of red glass, used to channel Warlock spells.
  • Scholar's pack
    A pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and rope.
  • Infernal ledger
    A battered ledger containing names, debts, safe houses, and evidence against corrupt officials.
  • Contract cord
    A faintly warm red silk cord tied around her wrist.

Purse

  • 50×
    Gold pieces
    Coins retained from her last legitimate information job.

Appearance

Sheshet is a slender High Elf woman with ash-blond hair worn in a long, loosely braided tail, cool gray skin, and sharp silver-gray eyes that seem almost colorless in dim light. A thin scar crosses her left eyebrow, and small black ink marks run from her wrist to her palm like fragments of an unfinished contract. She dresses in a dark leather coat over practical travel clothes, with a red silk cord tied around one wrist as a reminder of the people she failed to save. Her movements are quiet, economical, and almost feline.

Mannerisms

Sheshet pauses before answering difficult questions, as if checking the wording for hidden terms. She rubs the red cord around her wrist when angry, tilts her head when someone lies, and rarely sits with her back to a door. When casting a spell, she whispers the final syllable as though signing a document.

Personality

Sheshet is quick-witted, observant, and quietly compassionate. She treats conversation like a game of cards, watching what people avoid saying as closely as what they reveal. Around frightened people she becomes gentle and practical, while around bullies she grows cold, theatrical, and almost playful. She dislikes grand speeches but has a talent for making a single well-chosen sentence impossible to ignore.

Ideals

Freedom. No contract, crown, god, or devil has the right to own another person's choices. If a rule exists only to protect the powerful, breaking it is a moral duty.

Bonds

She will return to the riverside district and destroy every surviving copy of the infernal contract that condemned its families.

Flaws

She cannot resist opening a locked door, reading a sealed letter, or exploiting a loophole, even when patience would be wiser. She also believes she can outsmart her patron indefinitely, and her confidence sometimes becomes reckless arrogance.

Quirks

Keeps a private list of corrupt officials and adds a small star beside the names she has outwitted.
Names every lock she opens, usually after an unflattering personality trait.
Carries sugar cubes for stray animals and insists they are bribes, not kindness.
Sleeps in four-hour trances while holding her dagger under one hand.
Corrects contract wording in casual conversation, even when nobody asked.

Background

Sheshet grew up in a riverside district where elven longevity was less a blessing than an opportunity for the powerful to wait out every scandal. Her family kept records for merchants and minor nobles, and Sheshet learned early that the most dangerous secrets were not hidden in locked chests, but in ledgers, contracts, and polite conversations. By adulthood she had become an exceptionally gifted burglar and information broker, slipping through manor houses to steal proof of exploitation rather than jewels. Her work made enemies among crime bosses and magistrates alike, but it also earned her the loyalty of servants, debtors, and children who had nowhere else to turn. Her life changed when she stole a sealed infernal contract from a magistrate who had used it to bind an entire neighborhood into generations of forced labor. The contract spoke to her in a voice like hot iron dragged across stone. Its author, a pit fiend known as Vhalzeth the Red Auditor, offered Sheshet power enough to break the pact and expose the magistrate, but demanded that she become its living agent. Sheshet accepted, then twisted the bargain through a loophole of her own devising. She now wields fiendish magic while sabotaging her patron's schemes, freeing the desperate wherever she finds them. Vhalzeth considers her a stolen investment. Sheshet considers herself an unpaid debt collector.

“The contract spoke to her in a voice like hot iron dragged across stone.”
From their backstory
Background
Criminal

Connections

Species

Elf

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