Aurelia Malice
Aurelia Malice
Sheet
AC 18 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When When Aurelia needs to recover Hit Points during combat
Use a Bonus Action to regain 1d10 + 1 Hit Points. Two uses are available, with one use returning after a Short Rest and all uses returning after a Long Rest.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Aurelia has the Defense style, which gives her a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You gain the ability to use the mastery properties of three Simple or Martial weapons of your choice. Aurelia has mastered the Longsword, Handaxe, and Longbow.
- DarkvisionElfYou can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
- Elven Lineage, DrowElfYou know the Dancing Lights cantrip. Starting at 3rd level, you can cast Faerie Fire once per Long Rest. Starting at 5th level, you can cast Darkness once per Long Rest. Intelligence is your spellcasting ability for these spells.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by spending that time in a meditative trance, during which you retain awareness.
- Keen SensesElfYou have proficiency in the Perception skill.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former organization recognize your authority and may defer to you, provide access to military facilities, or offer limited assistance, subject to the circumstances and your reputation.
Gear
13 itemsWeapons
- LongswordA versatile martial weapon used with disciplined one-handed or two-handed techniques. Attack bonus +7, damage 1d8 + 2 slashing one-handed or 1d10 + 2 slashing two-handed.
- 2×HandaxeLight thrown martial weapons, each dealing 1d6 + 2 slashing damage on a hit.
- LongbowA ranged martial weapon with a normal range of 150 feet and long range of 600 feet, dealing 1d8 + 5 piercing damage on a hit.
Armor
- Chain mailChain mail providing base AC 16. Aurelia's Defense Fighting Style increases her Armor Class by 1.
- ShieldA defensive shield bearing the black and crimson emblem of House Malice. While wielded, it grants +2 AC.
Tools
- Gaming setA small gaming set used by soldiers to pass time, gamble, and assess one another's nerve.
Gear
- QuiverA quiver suitable for carrying arrows.
- 20×ArrowsAmmunition for the longbow.
- Soldier's packA compact military kit containing practical supplies for field deployment.
- Insignia of rankA military insignia identifying Aurelia's rank and service under House Malice.
- Trophy from a fallen enemyA trophy taken from a defeated enemy, kept as a reminder of victory and obligation.
- Common clothesA set of common clothes altered with the colors and insignia of House Malice.
- Belt pouchA small purse containing the soldier background's starting funds.
Appearance
Aurelia is a tall, statuesque drow woman with obsidian skin, waist-length white hair, and striking silver eyes that rarely reveal emotion. Her face is aristocratic and severe, framed by delicate features and a thin scar crossing her left eyebrow. She wears finely maintained blackened chain mail beneath a crimson-trimmed officer's cloak, with the insignia of House Malice worked into its clasp. Her movements are disciplined and economical, and every piece of equipment is arranged with military precision.
Mannerisms
Aurelia speaks softly and formally, never raising her voice unless she intends to make a point unforgettable. She addresses strangers by rank or function rather than by name, stands perfectly still while listening, and adjusts her gloves before delivering a threat.
Personality
Controlled, observant, and relentlessly ambitious, Aurelia treats every conversation as an interrogation and every battlefield as a political map. She is courteous to competence, contemptuous of waste, and fascinated by the precise moment when people reveal what they truly fear. She rarely shows anger, believing that visible emotion is a confession of weakness.
Ideals
Order. Every society requires a hierarchy, and every hierarchy requires someone ruthless enough to enforce it. Mercy without control is merely another form of chaos.
Bonds
House Malice is both the source of her power and the chain around her throat. Aurelia will protect its secrets, but she is secretly gathering enough leverage to survive, or rule, when the house fractures.
Flaws
Aurelia cannot tolerate being publicly contradicted, especially by someone she considers socially inferior. She is too willing to mistake fear for loyalty, and she keeps secrets even when honesty would be safer. Beneath her composure lies a growing terror that, without House Malice and its authority, she is nothing more than another disposable blade.
Quirks
Background
Aurelia Malice was born beneath the vaulted caverns of the Underdark, a lesser daughter of House Malice who survived by mastering the disciplines that her sisters considered beneath them. While other nobles cultivated poisoners, priestesses, and political marriages, Aurelia studied formations, siegecraft, and the exact amount of force required to break a rebellion without destroying valuable property. Her talents brought her to the attention of the Lord Inquisitor, who made her an officer in the house soldiery and eventually entrusted her with interrogations that required both an iron will and a precise blade. She now carries the title of Lord Inquisitor of House Malice, though the title is deliberately misleading. Aurelia is no lord, and she knows that drow society regards her as both useful and expendable. She accepts the contradiction because authority is a weapon, and a weapon is valuable regardless of who forged it. Her military service taught her to obey orders, but her investigations taught her that orders often conceal the ambitions of those who issue them. She has begun traveling beyond the Underdark to identify threats to House Malice, recover forbidden intelligence, and quietly build the influence she will need when the house inevitably turns on her.
“She now carries the title of Lord Inquisitor of House Malice, though the title is deliberately misleading.”
- Background
- Soldier
Connections
Species
Elf
Media
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