James Asterfield
James Asterfield
Sheet
AC 10 · HP 29 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Healing Hands
When James touches a creature.
James lays a hand on a creature and restores 5 hit points. He can use this once per long rest.
Bonus action
- Bardic Inspiration
When A willing creature within 60 feet can hear James.
James grants an ally within 60 feet a 1d8 Bardic Inspiration die for one attack roll, ability check, or saving throw within the next 10 minutes.
Reaction
- Cutting WordsLevel 3
When A creature within 60 feet makes an attack roll, ability check, or damage roll.
James delivers a cutting remark that subtracts 1d8 from a creature's attack roll, ability check, or damage roll after seeing the roll but before its outcome is determined.
Always on
- SpellcastingLevel 1
James is a 5th-level spellcaster. Charisma is his spellcasting ability. He knows three bard cantrips and eight bard spells, and regains expended 1st-level and higher spell slots after a long rest.
- Bardic Inspiration, d8Level 1
James can inspire an ally who can hear him within 60 feet. The ally can add 1d8 to one ability check, attack roll, or saving throw made within the next 10 minutes. He can use this feature five times and regains all uses after a long rest.
- Jack of All TradesLevel 2
James can add half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.
- Song of Rest, d6Level 2
James can use music or oration during a short rest to grant friendly creatures who hear him temporary hit points equal to his bard level after the rest.
- Bonus ProficienciesLevel 3
James gains proficiency with three additional skills of his choice: Arcana, Deception, and Persuasion.
- ExpertiseLevel 3
James gains expertise in two proficient skills, doubling his proficiency bonus for those skills. His expertise applies to Insight and Persuasion.
- Font of InspirationLevel 5
James can regain all expended uses of Bardic Inspiration when he finishes a short or long rest.
- Ability Score ImprovementLevel 4
James increased his Charisma score by 2, raising it from 15 to 17.
- TraitAasimarDarkvision, 60 feet
- TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage
- TraitAasimarHealing Hands, restore hit points equal to level once per long rest
- TraitAasimarLight Bearer, know the light cantrip, using Charisma as the spellcasting ability
- TraitAasimarCelestial and Common languages
- Shelter of the FaithfulAcolyte
James can usually secure free lodging and basic assistance from temples, shrines, and religious communities of his former faith, though his apostasy may make some clergy suspicious or hostile.
Spells
11 spellsSpellcasting. James Asterfield casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): no spells
Gear
12 itemsWeapons
- Light crossbow and 20 boltsA light wooden crossbow with a case of twenty bolts
- RapierA simple rapier used for defense and theatrical flourishes
Tools
- LuteA polished wooden lute bearing faded temple carvings
Gear
- Diplomat's packA diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap
- 20×Crossbow boltsA light crossbow ammunition case
- Holy symbolA holy symbol from the temple that cast him out
- Prayer bookA prayer book from James's former faith
- 5×IncenseFive sticks of incense
- VestmentsVestments from his former temple
- Common clothesA small collection of common religious writings
- Belt pouchA pouch containing starting coin
Purse
- 15×Gold piecesStarting currency
Appearance
James is a tall, slender aasimar with warm bronze skin, silver-white hair worn loose to his shoulders, and luminous amber eyes that seem to catch candlelight even in darkness. His clothing combines the remnants of a temple acolyte's vestments with a traveler's practical layers, including a faded blue stole, polished boots, and a weathered instrument case. He occupies more space than his lean frame suggests, leaning over tables and standing too close when making an important point. His voice begins with a quiet intake of breath and a soft throat-clearing, followed by a rich, carefully trained resonance that carries farther than he intends.
Mannerisms
Before speaking, James inhales through his nose and clears his throat as though preparing to address a congregation. He gestures broadly with both hands, leans toward whoever seems most uncomfortable, and unconsciously slips into a sermon cadence when excited.
Personality
James is warm, theatrical, and irreverently compassionate. He treats every conversation as potentially important, every stranger as someone who might need defending, and every pompous official as an invitation to improvise. Beneath his confidence is a persistent hunger for approval, which he disguises by making certain that he is always the loudest person in the room.
Ideals
Truth belongs to everyone. No institution, priest, angel, or king has the right to place itself between ordinary people and the mercy they need.
Bonds
He carries a small silver reliquary from his childhood temple and intends to return it only after publicly exposing the leaders who abandoned the famine-stricken village.
Flaws
James mistakes defiance for freedom and will sometimes reject sound advice simply because it was delivered with authority. He also enjoys humiliating hypocrites so much that he can lose sight of the danger around him.
Quirks
Background
James Asterfield was raised in the candlelit annex of a celestial temple, where his aasimar heritage was treated as proof that the heavens had personally endorsed the institution. From childhood, he was trained to recite doctrine, soothe the frightened, and sing the old hymns in a voice that could fill the sanctuary without accompaniment. He became an acolyte less from devotion than from habit, and for years he accepted every command as sacred because the people giving it had taught him that obedience was the highest form of virtue. His faith broke when a famine-stricken village was denied temple stores because its leaders would not submit to a political arrangement favored by the clergy. James watched the priests call their refusal righteous while families went hungry. When he opened the storehouses himself, he was branded an apostate and cast out. He kept his holy symbols, not as objects of worship, but as reminders of the difference between a god's supposed will and a mortal institution's appetite for power. Now he travels as a bard, turning sermons into songs, exposing hypocrisy with wit, and offering aid whenever he sees authority demanding reverence instead of earning trust.
“James watched the priests call their refusal righteous while families went hungry.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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