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James Asterfield - AI-generated fantasy Character

James Asterfield

Aasimar · Bard (College of Lore) · Level 5 · Acolyte

James Asterfield

James is warm, theatrical, and irreverently compassionate.
AC10
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 29 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments,
Calligrapher's supplies

Languages

Common,
Celestial,
Dwarvish,
Elvish

Features

17 features

Action

  • Healing Hands

    When James touches a creature.

    James lays a hand on a creature and restores 5 hit points. He can use this once per long rest.

Bonus action

  • Bardic Inspiration

    When A willing creature within 60 feet can hear James.

    James grants an ally within 60 feet a 1d8 Bardic Inspiration die for one attack roll, ability check, or saving throw within the next 10 minutes.

Reaction

  • Cutting WordsLevel 3

    When A creature within 60 feet makes an attack roll, ability check, or damage roll.

    James delivers a cutting remark that subtracts 1d8 from a creature's attack roll, ability check, or damage roll after seeing the roll but before its outcome is determined.

Always on

  • SpellcastingLevel 1

    James is a 5th-level spellcaster. Charisma is his spellcasting ability. He knows three bard cantrips and eight bard spells, and regains expended 1st-level and higher spell slots after a long rest.

  • Bardic Inspiration, d8Level 1

    James can inspire an ally who can hear him within 60 feet. The ally can add 1d8 to one ability check, attack roll, or saving throw made within the next 10 minutes. He can use this feature five times and regains all uses after a long rest.

  • Jack of All TradesLevel 2

    James can add half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.

  • Song of Rest, d6Level 2

    James can use music or oration during a short rest to grant friendly creatures who hear him temporary hit points equal to his bard level after the rest.

  • Bonus ProficienciesLevel 3

    James gains proficiency with three additional skills of his choice: Arcana, Deception, and Persuasion.

  • ExpertiseLevel 3

    James gains expertise in two proficient skills, doubling his proficiency bonus for those skills. His expertise applies to Insight and Persuasion.

  • Font of InspirationLevel 5

    James can regain all expended uses of Bardic Inspiration when he finishes a short or long rest.

  • Ability Score ImprovementLevel 4

    James increased his Charisma score by 2, raising it from 15 to 17.

  • TraitAasimarDarkvision, 60 feet
  • TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage
  • TraitAasimarHealing Hands, restore hit points equal to level once per long rest
  • TraitAasimarLight Bearer, know the light cantrip, using Charisma as the spellcasting ability
  • TraitAasimarCelestial and Common languages
  • Shelter of the FaithfulAcolyte

    James can usually secure free lodging and basic assistance from temples, shrines, and religious communities of his former faith, though his apostasy may make some clergy suspicious or hostile.

Spells

11 spells

Spellcasting. James Asterfield casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): no spells

Gear

12 items

Weapons

  • Light crossbow and 20 bolts
    A light wooden crossbow with a case of twenty bolts
  • Rapier
    A simple rapier used for defense and theatrical flourishes

Tools

  • Lute
    A polished wooden lute bearing faded temple carvings

Gear

  • Diplomat's pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap
  • 20×
    Crossbow bolts
    A light crossbow ammunition case
  • Holy symbol
    A holy symbol from the temple that cast him out
  • Prayer book
    A prayer book from James's former faith
  • 5×
    Incense
    Five sticks of incense
  • Vestments
    Vestments from his former temple
  • Common clothes
    A small collection of common religious writings
  • Belt pouch
    A pouch containing starting coin

Purse

  • 15×
    Gold pieces
    Starting currency

Appearance

James is a tall, slender aasimar with warm bronze skin, silver-white hair worn loose to his shoulders, and luminous amber eyes that seem to catch candlelight even in darkness. His clothing combines the remnants of a temple acolyte's vestments with a traveler's practical layers, including a faded blue stole, polished boots, and a weathered instrument case. He occupies more space than his lean frame suggests, leaning over tables and standing too close when making an important point. His voice begins with a quiet intake of breath and a soft throat-clearing, followed by a rich, carefully trained resonance that carries farther than he intends.

Mannerisms

Before speaking, James inhales through his nose and clears his throat as though preparing to address a congregation. He gestures broadly with both hands, leans toward whoever seems most uncomfortable, and unconsciously slips into a sermon cadence when excited.

Personality

James is warm, theatrical, and irreverently compassionate. He treats every conversation as potentially important, every stranger as someone who might need defending, and every pompous official as an invitation to improvise. Beneath his confidence is a persistent hunger for approval, which he disguises by making certain that he is always the loudest person in the room.

Ideals

Truth belongs to everyone. No institution, priest, angel, or king has the right to place itself between ordinary people and the mercy they need.

Bonds

He carries a small silver reliquary from his childhood temple and intends to return it only after publicly exposing the leaders who abandoned the famine-stricken village.

Flaws

James mistakes defiance for freedom and will sometimes reject sound advice simply because it was delivered with authority. He also enjoys humiliating hypocrites so much that he can lose sight of the danger around him.

Quirks

He gives people unofficial sermon titles such as 'Keeper of Keys' or 'Enemy of Breakfast.'
He writes insulting footnotes in the margins of old religious texts.
He refuses to call his former temple by its proper name, referring to it only as 'the institution.'
He hums the first three notes of a hymn whenever he is lying.

Background

James Asterfield was raised in the candlelit annex of a celestial temple, where his aasimar heritage was treated as proof that the heavens had personally endorsed the institution. From childhood, he was trained to recite doctrine, soothe the frightened, and sing the old hymns in a voice that could fill the sanctuary without accompaniment. He became an acolyte less from devotion than from habit, and for years he accepted every command as sacred because the people giving it had taught him that obedience was the highest form of virtue. His faith broke when a famine-stricken village was denied temple stores because its leaders would not submit to a political arrangement favored by the clergy. James watched the priests call their refusal righteous while families went hungry. When he opened the storehouses himself, he was branded an apostate and cast out. He kept his holy symbols, not as objects of worship, but as reminders of the difference between a god's supposed will and a mortal institution's appetite for power. Now he travels as a bard, turning sermons into songs, exposing hypocrisy with wit, and offering aid whenever he sees authority demanding reverence instead of earning trust.

“James watched the priests call their refusal righteous while families went hungry.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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