Inakari
Inakari
Sheet
AC 19 · HP 104 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Breath Weapon
When Once per short or long rest, when Inakari uses his action
As an action, Inakari exhales destructive fire in a 15-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. The damage increases at higher levels. The breath weapon can be used once per short or long rest.
Bonus action
- Second WindLevel 1
As a bonus action, Inakari can regain 1d10 + 10 hit points. He must finish a short or long rest before using this feature again.
- Action SurgeLevel 2
Inakari can use a bonus action to take one additional action on his turn. He must finish a short or long rest before using this feature again.
Always on
- Commander's Strike
When When Inakari takes the Attack action
Inakari spends one superiority die to direct an ally who can see or hear him to use its reaction to make one weapon attack. The ally adds the superiority die to the attack's damage roll.
- Menacing Attack
When When Inakari hits with a weapon attack
Inakari adds one superiority die to a weapon attack's damage. The target must succeed on a DC 16 Wisdom saving throw or become frightened of Inakari until the end of his next turn.
- Tactical Assessment
When When Inakari makes an Intelligence check, Wisdom check, or tool check
Inakari adds one superiority die to an Intelligence check, a Wisdom check, or a check using a tool with which he is proficient.
- Fighting Style, DefenseLevel 1
Inakari adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- Battle MasterLevel 3
Inakari chooses the Battle Master archetype. He gains proficiency with one type of artisan's tool, and learns three maneuvers. He has four d8 superiority dice, which are expended to use maneuvers and regained after a short or long rest. Maneuver save DC is 16.
- Student of WarLevel 3
Inakari gains proficiency with smith's tools.
- Combat SuperiorityLevel 3
Inakari learns Commander's Strike, Menacing Attack, and Tactical Assessment. Commander's Strike lets him forgo one attack to direct an ally to attack using its reaction. Menacing Attack adds a superiority die to damage and can frighten the target. Tactical Assessment adds a superiority die to an Intelligence check, Wisdom check, or tool check.
- Ability Score ImprovementLevel 4
Inakari increases his Wisdom by 2, raising it to 20.
- Extra AttackLevel 5
When Inakari uses his action to attack, he can make two attacks instead of one.
- Ability Score ImprovementLevel 6
Inakari increases his Constitution by 2, raising it to 17.
- Ability Score ImprovementLevel 8
Inakari increases his Constitution by 1 and his Intelligence by 1, raising them to 18 and 15.
- IndomitableLevel 9
Inakari can reroll a failed saving throw. He must finish a long rest before using this feature again.
- TraitDragonbornDraconic Ancestry, red dragon ancestry, fire damage
- TraitDragonbornBreath Weapon, 15-foot cone, DC 16 Dexterity save, 2d6 fire damage, once per short or long rest
- TraitDragonbornDamage Resistance, fire
- TraitDragonbornDraconic language
- TraitDragonbornAbility score increase, +2 Strength and +1 Charisma
- Military RankSoldier
Inakari retains the respect and recognition of soldiers, mercenaries, and military organizations that know his former service. He can secure modest shelter and assistance for himself and his companions in military camps and similar establishments.
Gear
11 itemsWeapons
- LongswordA sturdy martial blade used for disciplined formation fighting and close protection.
- Light crossbowA loaded ranged weapon for signaling, harassment, and emergencies.
Armor
- Chain mailPolished chain mail bearing the colors of Inakari's former command.
- ShieldA reinforced shield marked with a subdued draconic emblem.
Tools
- Gaming setA gaming set used to study opponents, establish rapport, or pass time in camp.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Dungeoneer's packContains equipment useful for underground and wilderness operations.
- Insignia of rankA military insignia identifying Inakari's former rank and service.
- Trophy from a fallen enemyA trophy taken from a defeated enemy commander.
- Common clothesPlain military clothing kept clean and serviceable.
Purse
- 10×Gold piecesSavings retained from military service and later contracts.
Appearance
Inakari is a tall, heavily built red dragonborn with deep crimson scales, blackened horns, and old scars crossing his muzzle and left shoulder. His eyes are pale gold and unnervingly steady. He wears polished chain mail beneath a dark crimson surcoat, carries a longsword and shield, and keeps the insignia of his former military command displayed prominently. His equipment is meticulously maintained, with every strap, buckle, and blade positioned for immediate use.
Mannerisms
Inakari speaks in calm, measured sentences and rarely raises his voice. He refers to combatants by tactical roles rather than names until they have proven themselves. When considering a problem, he taps two fingers against the rim of his shield and silently counts possible outcomes.
Personality
I am unfailingly loyal to the person whose vision I serve, but I am not blindly obedient. I anticipate problems before they arise, correct weaknesses without apology, and expect every subordinate to understand both the order and the reason behind it. I admire competence, punish betrayal, and prefer a controlled victory to a glorious risk.
Ideals
Order. The world belongs to those capable of imposing structure upon it. Freedom without command is merely another name for chaos.
Bonds
My master entrusted me with the survival of the grand design. I will protect that plan, and its architect, even if every ally and soldier under my command must be spent.
Flaws
I regard mercy as an inefficient luxury, and I have difficulty believing that anyone can remain loyal without fear, leverage, or carefully managed rewards. When a plan fails, I search first for the person who disobeyed rather than questioning my own judgment.
Quirks
Background
Inakari was raised among dragonborn clans that valued discipline, hierarchy, and the practical strength of a well-kept oath. He entered military service young, first as a shield bearer and later as an officer responsible for supply lines, fortifications, and battlefield coordination. While other soldiers sought glory in the charge, Inakari studied the movement of armies, the weaknesses of commanders, and the fear that spreads through a force when its leadership begins to doubt itself. His victories came from preparation, intimidation, and knowing exactly which sacrifice would purchase the greater result. His career changed when he became bodyguard to a brilliant and ruthless noble who intended to reshape the region through covert alliances, blackmail, and carefully engineered conflict. Inakari saw in his master a strategic vision greater than that of any general he had served, and he pledged himself completely. Now he directs the master's agents, disciplines disloyal minions, manipulates rival factions, and personally protects the architect of the scheme. Inakari does not consider himself a mere servant. He believes he is the shield that allows his master's design to survive, and the sword that will remove anyone who threatens its completion.
“His victories came from preparation, intimidation, and knowing exactly which sacrifice would purchase the greater result.”
- Background
- Soldier
Connections
Species
Dragonborn
Media
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