Big Scary Goliath :P
Big Scary Goliath :P
Sheet
AC 18 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
8 featuresAction
- Divine SenseLevel 1
As an action, you can open your awareness to detect strong evil until the end of your next turn. You know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, along with the type of creature. You can use this feature a number of times equal to 1 plus your Charisma modifier, currently 2 times, and regain all expended uses after a long rest. This ability does not reveal the creature's identity or alignment.
- Lay on HandsLevel 1
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a long rest. The pool has 5 hit points, and as an action you can touch a creature and restore any number of hit points remaining in the pool. Alternatively, you can expend 5 hit points from the pool to cure one disease or neutralize one poison affecting the creature. This feature has no effect on undead or constructs.
Reaction
- Stone's EnduranceGoliathAs a reaction, reduce damage from an attack by 1d12 + your Constitution modifier. You can use this trait once per short or long rest.
Always on
- Natural AthleteGoliathYou have proficiency in the Athletics skill.
- Powerful BuildGoliathYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathYou have resistance to cold damage and are naturally adapted to high altitude, including elevations above 20,000 feet.
- Ability Score IncreaseGoliathYour Strength score increases by 2 and your Constitution score increases by 1.
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free basic support at temples, shrines, and other establishments of your faith, though you must provide any material components and avoid causing danger or offense.
Gear
11 itemsWeapons
- LongswordA martial melee weapon selected as the paladin's primary weapon, a longsword with a broad, practical blade.
- 5×JavelinBalanced thrown spears suitable for ranged attacks.
Armor
- Chain mailHeavy armor made of interlocking metal rings, providing an armor class of 16 before applying a shield or other modifiers.
- ShieldA sturdy shield bearing a simple mountain peak symbol. It grants a +2 bonus to AC when wielded.
Gear
- Priest's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Holy symbolA small emblem representing the character's faith, worn openly on a cord around the neck.
- Prayer bookA book containing prayers, teachings, and sacred passages from the character's faith.
- 5×Sticks of incenseFragrant incense used in worship and ceremonies.
- VestmentsCeremonial clothing used when conducting religious services.
- Common clothesA set of ordinary clothing for travel and daily use.
Purse
- 15×Gold piecesMoney saved from temple service and given for personal needs.
Appearance
Big Scary Goliath is a towering, broad-shouldered goliath with slate-gray skin, dark geometric markings across his arms, and carefully braided black hair threaded with small iron rings. He wears well-maintained chain mail beneath a blue and white tabard, carrying a heavy shield marked with a simple mountain peak. His voice is deep and unexpectedly precise, with the measured cadence of someone accustomed to reading sacred texts aloud. Within a minute of meeting him, people notice that his eyes constantly track exits, hands, and high ledges, while his breathing becomes slow and deliberately audible whenever he is angry or afraid.
Mannerisms
He pauses before entering any room to count the visible exits and high places. He speaks in a formal, almost ceremonial rhythm, referring to strangers as worthy traveler until they give him a reason not to. When rattled, his breathing becomes slow and thunderously deliberate, and he repeats the first line of a familiar prayer under his breath.
Personality
Quietly earnest, observant, and more scholarly than his intimidating size suggests. He treats promises as physical objects that must be carried carefully, and he is patient with frightened people because he understands that fear often looks like anger. He enjoys correcting inaccurate quotations from sacred texts, though he does so with such solemnity that it is difficult to tell whether he is joking.
Ideals
Protection. Strength exists to shelter those who have less of it. A sacred oath that does not make the weak safer is only decoration.
Bonds
The mountain shrine that raised me is my true home. I will protect its people, its sacred texts, and its relics, even if doing so costs me my life.
Flaws
I assume that anyone who sounds uncertain is hiding something, and I become stubbornly suspicious when plans are not explained in full. When frightened, I can mistake obedience for virtue and continue following a bad order long after I should question it.
Quirks
Background
Big Scary Goliath was given that name by children in the mountain settlement where he grew up, and he decided early that it was easier to become frightening than to correct them. His people valued endurance, competition, and the wisdom of surviving one more winter, but Big Scary found himself drawn to the quiet work of the valley shrine. He possessed an unusual memory for prayers and religious history, and the elderly acolytes discovered that the enormous young goliath could recite an entire liturgy without losing his place, even while carrying water, chopping wood, or standing guard through the night. When raiders threatened the shrine, Big Scary stood between the sanctuary doors and the mob long enough for the sacred relics and the villagers to escape. He did not win through strength alone. He remembered an old passage about mercy, spoke it loudly enough to be heard, and convinced several attackers that desecrating the shrine would bring consequences they did not understand. That night, his mentor gave him a shield and told him that devotion was not proven by being unafraid, but by choosing protection while afraid. Now he travels as a newly sworn paladin, seeking signs that his faith requires more than guarding one small shrine, while trying to learn whether a frightening presence can also become a source of comfort.
“That night, his mentor gave him a shield and told him that devotion was not proven by being unafraid, but by choosing protection while afraid.”
- Background
- Acolyte
Connections
Species
Goliath
Media
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