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Venna Kato - AI-generated fantasy Character

Venna Kato

Human · Rogue (Thief) · Level 9 · Charlatan

Venna Kato

Venna is observant, dryly funny, and almost impossible to intimidate.
AC15
HP58/58
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 58 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Forgery kit

Languages

Common,
Draconic

Features

21 features

Bonus action

  • Cunning ActionLevel 2

    When Venna's turn.

    As a bonus action, Venna Dashes, Disengages, or Hides.

  • Fast HandsLevel 3

    Venna can use a bonus action to make a Dexterity check using thieves' tools, disarm a trap, or open a lock. She can also use a bonus action to take the Use an Object action.

  • Supreme SneakLevel 9

    Venna can take the Hide action as a bonus action even when she has only half cover or concealment from another creature, object, or environmental feature, provided she is not directly observed.

Reaction

  • Uncanny DodgeLevel 5

    When An attacker Venna can see hits her.

    As a reaction after being hit by an attack she can see, Venna halves the attack's damage.

Always on

  • Sneak Attack

    When Venna hits a qualifying target with a finesse or ranged weapon.

    Once per turn, when Venna hits with a finesse or ranged weapon and meets the Sneak Attack conditions, she deals an extra 5d6 damage.

  • EvasionLevel 7

    When Venna makes a Dexterity saving throw against an area effect.

    Venna takes no damage on a successful Dexterity saving throw against an effect that normally deals half damage on a success, and half damage on a failed save.

  • Sneak Attack, 5d6Level 1

    Venna has advantage on an attack roll against a creature if she has advantage on the attack, or if an enemy of the target is within 5 feet of it and Venna does not have disadvantage. The attack must use finesse or a ranged weapon. Once per turn, she deals an extra 5d6 damage when Sneak Attack applies.

  • ExpertiseLevel 1

    Venna gains expertise in Deception and Sleight of Hand at 1st level, and in Perception and Stealth at 6th level. Her proficiency bonus is doubled for ability checks using those proficiencies.

  • Thieves' CantLevel 1

    Venna gains proficiency with thieves' tools and understands thieves' cant, a secret mixture of dialect, jargon, and coded signals.

  • Rogue Saving Throw ProficienciesLevel 1

    Venna has proficiency in Dexterity saving throws, allowing her to add her proficiency bonus to those saving throws.

  • Second-Story WorkLevel 3

    Venna can make a running jump with a distance increased by her Dexterity modifier. Climbing no longer costs her extra movement.

  • Reliable TalentLevel 11

    Whenever Venna makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

  • Ability Score ImprovementLevel 4

    Venna gains an Ability Score Improvement at 4th and 8th level. Her current scores include the supplied manual ability scores and the human racial bonuses.

  • Charlatan ProficienciesLevel 1

    Venna gains proficiency with disguise kits and forgery kits, and she can convincingly pass herself off as another person with preparation and appropriate materials.

  • Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of the player's choice.
  • False IdentityCharlatan

    Venna has an established false identity, complete with documentation, acquaintances, and disguises. She can use that identity to secure lodging, gain social access, or create plausible explanations for her presence, provided the circumstances do not directly expose the deception.

Gear

9 items

Weapons

  • Rapier
    A finely balanced rapier, kept concealed and used only when subtlety fails.
  • Shortbow and arrows
    A light ranged weapon with twenty arrows. Venna rarely carries it openly.
  • 2×
    Daggers
    A pair of simple daggers suitable for throwing, utility work, or concealment.

Armor

  • Leather armor
    Light protective clothing, normally stored rather than worn because Venna prefers modern street clothes.

Tools

  • Disguise kit
    A compact collection of cosmetics, wigs, false facial features, and clothing alterations.
  • Forgery kit
    Ink, parchment, quills, sealing wax, stamps, and copied documents used to create convincing papers.

Gear

  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Fine clothes
    A set of fashionable but practical modern clothes, including her torn leather jacket.

Purse

  • 15×
    Gold pieces
    Money retained from her charlatan work and criminal contacts.

Appearance

Venna is a human woman of wiry strength and compact stature, with dark hair cropped close to her scalp, shaved at the sides, and a sharp shock of silver at her temple. Intricate tattoos spiral across her neck, arms, hands, and collarbone in chaotic patterns, some geometric and some almost calligraphic. She wears modern clothing, including a torn black leather jacket, fitted shirt, worn trousers, and heavy boots. She carries herself like someone who has already noticed every exit in the room.

Mannerisms

Venna leans against doorframes instead of standing normally, as if every room belongs to her escape route. She maintains eye contact a second too long, taps two fingers against her wrist when calculating a lie, and casually checks reflective surfaces while speaking.

Personality

Venna is observant, dryly funny, and almost impossible to intimidate. She speaks with blunt confidence, treats social situations like puzzles, and notices small inconsistencies that most people overlook. Beneath her swagger is a fiercely protective survivor who is more comfortable being useful than being cared for.

Ideals

Freedom. No one gets to own another person's name, history, or future. Every chain begins with the belief that it cannot be broken.

Bonds

She protects the former members of her old crew, especially those who never had the chance to escape. She keeps the stolen ledger hidden and will risk almost anything to prevent it from being used against them.

Flaws

Venna cannot resist improving a lie, even when the truth would be safer. She assumes every offer contains a hidden hook, and when she finally trusts someone, she tends to test that trust in reckless ways.

Quirks

She gives people temporary nicknames based on their shoes, posture, or worst lie.
She collects keys that no longer open anything.
She adds a tiny new tattoo whenever she abandons an identity.
She can identify a person's dominant hand by watching them pick up a cup.
She leaves fake personal notes in places where no one will find them, just to preserve an abandoned story.

Background

Venna grew up in a crowded human district where names were temporary, loyalties were rented, and a convincing story could feed a family longer than honest work. Her first successful con involved posing as a courier for a merchant who had never heard of her. By the time the mistake was discovered, Venna had delivered the package, collected the payment, and learned exactly how much people wanted to believe that someone else was in charge. She became a charlatan not because she loved lying, but because she understood that most people lie to themselves first. Her talent eventually drew the attention of a discreet criminal network that used her for infiltration, forgery, and quiet theft. Venna learned to move unseen, read a room before entering it, and turn suspicion toward the loudest person nearby. The network collapsed after one of its leaders sold out an entire crew, leaving Venna with a stolen ledger and a list of names that powerful people would kill to recover. She now works independently, taking jobs that let her undermine predators, expose frauds, and keep one step ahead of the people who think they own her past. Her tattoos began as marks of belonging, but she has added new symbols over the years, turning them into a private map of every identity she has survived.

“Her first successful con involved posing as a courier for a merchant who had never heard of her.”
From their backstory
Background
Charlatan

Connections

Species

Human

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