Tazkir Etxeberri
Tazkir Etxeberri
Sheet
AC 13 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Weapons
Languages
Features
15 featuresAlways on
- Detect Magic
When As an action, or as a ritual
Choose a creature, object, or magical effect within range. The spell reveals a faint aura around it and identifies its school of magic, if any.
- Mage Hand
When As an action
A spectral hand appears at a point within range and can manipulate objects, open doors, stow or retrieve items, or pour out contents.
- Prestidigitation
When As an action
You create one of several minor magical effects, such as a harmless sensory effect, a small flame, a brief mark, or a sound.
- Ray of Frost
When As an action
A chilling ray strikes one creature within range, dealing cold damage and reducing its speed until the start of your next turn.
- Fire Bolt
When As an action
You point toward a creature or object within range, and a streak of crackling energy deals force damage on a hit.
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. Intelligence is your spellcasting ability. You can use an arcane focus as a spellcasting focus.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to half your wizard level, rounded up. At 1st level, you can recover one expended 1st-level spell slot.
- TraitHigh ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHigh ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHigh ElfTrance, you do not need to sleep and can finish a long rest in four hours by meditating.
- TraitHigh ElfKeen Senses, you are proficient in the Perception skill.
- TraitHigh ElfElf Weapon Training, you are proficient with the longsword, shortsword, shortbow, and longbow.
- TraitHigh ElfCantrip, you know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- TraitHigh ElfAbility Score Increase, your Dexterity score increases by 2 and your Intelligence score increases by 1.
- ResearcherSage
When you attempt to learn or recall a piece of lore, you know where and from whom you can obtain the information. Usually, this comes from a library, a scholarly institution, or another sage or learned person.
Spells
10 spellsSpellcasting. Tazkir Etxeberri casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , , ,
Gear
10 itemsWeapons
- QuarterstaffA simple wooden staff polished smooth by use, suitable for both walking and dramatic gesturing.
Gear
- Arcane FocusA small crystal prism mounted in silver wire, used as an arcane focus and frequently held aloft while Tazkir explains obvious principles.
- Scholar's PackA backpack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and fifty feet of hempen rope.
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells and numerous self-important marginal notes.
- InkA glass bottle of black ink.
- QuillA fine quill cut from the feather of an unknown magical bird.
- Small KnifeA small knife with an ivory handle, useful for cutting parchment and fruit, though Tazkir claims it is an ancient dueling implement.
- Letter from a Dead ColleagueA letter from a dead colleague posing an unanswered question that Tazkir has not yet solved.
- Common ClothesA set of common clothes tailored far better than their name suggests.
Purse
- 10×Gold PiecesLoose spending money supplied by his former institution.
Appearance
A slender high elf with bronze-gold skin, sharply angled features, and long black hair braided with tiny brass rings. His pale green eyes are bright with restless intelligence, and his immaculate blue-gray robes are embroidered with mathematical sigils. He carries himself like a visiting monarch forced to tolerate provincial company. His spellbook is bound in red leather and bears a brass clasp shaped like an open eye.
Mannerisms
He pauses before answering simple questions, as though consulting a vast internal archive. He often raises one finger before correcting someone, adjusts his cuffs after casting a spell, and gives a tiny approving nod whenever reality behaves as expected.
Personality
Tazkir is brilliant, articulate, and almost impossible to impress. He speaks with absolute certainty about subjects he understands and with even greater certainty about subjects he does not. He genuinely enjoys teaching, but every lesson becomes a performance in which the student is expected to admire his restraint. Despite his arrogance, he is curious, observant, and surprisingly willing to risk himself when a mystery or endangered piece of knowledge is involved.
Ideals
Knowledge. The universe is an elegant equation, and I alone possess the refinement necessary to solve it correctly. Power without understanding is vulgar, but understanding without recognition is intolerable.
Bonds
His first spellbook contains the unfinished work of his former mentor, who dismissed him as talented but undisciplined. Tazkir is determined to complete it and return one day with a proof that forces the observatory to acknowledge him as its greatest living mage.
Flaws
He cannot leave an error uncorrected, even when the correction is tactless, dangerous, or completely unnecessary. When confronted by someone more capable than himself, he becomes theatrically dismissive and quietly obsessed with proving that person wrong.
Quirks
Background
Tazkir Etxeberri was raised in a high elven observatory where apprentices were expected to spend decades mastering the fundamentals before attempting anything showy. Tazkir considered this a regrettable cultural weakness. At thirteen, he successfully altered the color of a moonbeam, then spent the next century describing the feat as a revolutionary breakthrough in chromatic transmutation. His tutors privately agreed that he possessed unusual talent. They also agreed that his confidence had become a more dangerous phenomenon than any spell he had yet learned. After an argument with the observatory's senior arcanist over whether genius required humility, Tazkir left with his spellbook, a letter of introduction, and the conviction that the wider world was desperately undereducated. He now travels as a scholar, consultant, and self-appointed corrective to lesser magical traditions. He seeks lost arcane lore not merely to improve himself, but to find the one surviving theorem that will prove his superiority beyond dispute. Beneath the arrogance is a genuine fear that his brilliance may be ordinary by elven standards, a possibility he refuses to examine for longer than a heartbeat.
“Tazkir considered this a regrettable cultural weakness.”
- Background
- Sage
Connections
Species
High Elf
Media
0 imagesNo images yet.
Turn Tazkir Etxeberri into a sheet
A high-res, share-ready sheet you can post or print.