Valdriss
Valdriss
Sheet
AC 14 · HP 36 · 30 ft.Saving throws
Skills
- ArcanaINT
- InsightWIS
- IntimidationCHA
- PersuasionCHA
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Innate SorceryLevel 1
As a Bonus Action, you can unleash the magic within. For 1 minute, your Spell Save DC increases by 1, and you have Advantage on attack rolls for Sorcerer spells. Useable twice per Long Rest.
- Metamagic: Quickened SpellLevel 2
When you cast a spell that has a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action.
Always on
- Font of MagicLevel 2
You have 4 Sorcery Points. You can use these to create spell slots or convert slots to points. You regain all points on a Long Rest.
- Metamagic: Careful SpellLevel 2
When you cast a spell that forces creatures to make a saving throw, you can spend 1 Sorcery Point to protect up to 3 allies, allowing them to automatically succeed.
- Draconic ResilienceLevel 3
Your heart is infused with dragon blood. Your Hit Point maximum increases by 1 for each level. While you aren't wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
- ResourcefulHuman (Draconic Ancestry)You gain Heroic Inspiration whenever you finish a Long Rest.
- VersatileHuman (Draconic Ancestry)You gain an extra Origin feat (Alert).
- SizeHuman (Draconic Ancestry)Medium
- SpeedHuman (Draconic Ancestry)30 feet
- Magic InitiateAcolyte
Spells
13 spellsSpellcasting. Valdriss casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level: ,
Gear
4 itemsWeapons
- Skull-Topped QuarterstaffAn old wood staff almost as tall as Valdriss with a bleached skull fixed to the top.
Gear
- Dungeoneer's PackIncludes a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and water skin.
- Holy SymbolA tarnished silver icon from her time in the temple.
- Black RobesLong robes with elegant green outlining.
Appearance
Valdriss is a striking figure at 46, standing 5'10 with a thin, lithe frame. Her skin is exceptionally pale, almost like polished marble, providing a sharp contrast to her floor-length black hair. She wears long black robes trimmed in vibrant toxic green. Her eyes are a piercing, emerald green that seems to glow slightly when she channels her magic. She eschews gloves, leaving her long fingers bare to grip her tall wooden staff, which is crowned by a yellowed humanoid skull. Her lips are painted a deep, matte black.
Mannerisms
She moves with a slow, deliberate grace, as if every step is part of a calculated dance. She has a way of looking through people rather than at them, as if examining their internal organs.
Personality
Valdriss is clinical and detached, viewing the world through a lens of manipulation and strategic gain. She speaks with a quiet authority that demands attention, rarely raising her voice. While she served in a temple, she holds no reverence for modern deities, believing that only the power within one's own blood is truly sacred. She is prone to dry, caustic wit and has little patience for idealism or those who fear the darker aspects of nature and magic.
Ideals
Power. Knowledge and magic are only useful if they provide the leverage to control one's own destiny.
Bonds
I carry the skull of my former mentor as a reminder that even the most devout servants of the gods eventually rot.
Flaws
I am convinced that I am the smartest person in the room and I find it difficult to hide my contempt for those I deem inferior.
Quirks
Background
For over two decades, Valdriss served as a faithful acolyte in a secluded mountain temple, dedicating her life to the preservation of ancient scrolls and theological debate. She was respected for her intellect, but her life changed when her long-dormant draconic heritage finally surfaced. During a ritual meant to bring rain, she instead exhaled a cloud of corrosive green gas that dissolved the temple's altar. The priests called it a curse, but Valdriss saw it as a long-awaited awakening of her true self. She left the temple that night, taking only her robes and a ritual staff she modified with the skull of a fallen mentor to serve as a reminder of mortality. Now, she travels the world as a sorceress, embracing the predatory nature of the green dragon that lives in her veins. She uses her theological training to manipulate others, finding that the intersection of faith and fear is a powerful tool for those with the will to wield it. She seeks to find the ancient forest where her ancestor once ruled, hoping to claim its forgotten secrets for her own.
“She was respected for her intellect, but her life changed when her long-dormant draconic heritage finally surfaced.”
- Background
- Acolyte
Connections
Species
Human (Draconic Ancestry)
Media
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