Silas Vane
Silas Vane
Sheet
AC 15 · HP 38 · 30 ft.Saving throws
Skills
- DeceptionCHA
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Pact of the TriggerLevel 3
Pact of the Blade. You can create a magic firearm in your empty hand as an action. This weapon counts as magical for the purpose of overcoming resistance.
- Thirsting BladeLevel 5
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Hexblade's CurseLevel 1
As a bonus action, choose a target you can see within 30 ft. to curse for 1 minute. Gain bonus to damage rolls equal to your proficiency bonus, crit on 19 or 20, and regain HP equal to your warlock level plus CHA mod if it dies.
Always on
- Hex WarriorLevel 1
Use CHA for attack and damage rolls with your Pact weapon or a weapon you touch after a long rest.
- Improved Pact WeaponLevel 3
Your pact weapon can be a ranged weapon and acts as a spellcasting focus. It has a +1 bonus to attack and damage rolls.
- Eldritch SmiteLevel 5
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 4d8 force damage and knock the target prone if it is Huge or smaller.
- Extra LanguageVariant HumanUndercommon
- FeatVariant HumanGunner (+1 Dex, ignore disadvantage within 5ft, firearm proficiency)
- SkillVariant HumanPerception proficiency
- Heart of DarknessHaunted One
Those who look into your eyes can see that you have faced unimaginable horror. Commoners will extend every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you.
Spells
8 spellsSpellcasting. Silas Vane casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level: ,
2nd level: ,
3rd level (2 slots): ,
Gear
4 itemsWeapons
- Colt Navy 1851 (Pact Weapon)Octagon barrel, bone-handled revolver etched with runes. Acts as a +1 magical focus.
Armor
- Studded Leather ArmorWorn under his long duster coat.
Gear
- Black Duster and HatWell worn traveler's clothes for a man of the road.
- Monster Hunter's PackIncludes a chest, a crowbar, a hammer, wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, oil, a tinderbox, and torches.
Appearance
Silas is a tall, gaunt man of forty-two with long, wiry hair that escapes the shadow of his wide-brimmed black hat. His face is perpetually covered in several days' worth of dark stubble, and his eyes carry the weight of a decade spent in the borderlands. He wears a heavy black duster that swirls around his boots, concealing his studded leather armor and the two bandoliers that cross his chest. His primary weapon is a beautiful yet ominous Colt Navy 1851 with a bone handle and glowing violet runes carved into its octagon barrel.
Mannerisms
He has a habit of rhythmically tapping his fingers on his gun holster when he is waiting for someone to finish talking. He rarely makes eye contact, instead looking at the shadows around people.
Personality
Silas is a man of grim determination and sparse speech. He carries himself with a terrifying stillness, much like the calm before a storm. He believes that the world is a broken place and that it is his duty to be the hammer that cracks it further to let the light back in. He is rarely surprised and treats every encounter with the cold professionalism of a man who has already seen his own grave.
Ideals
Retribution. Every drop of blood spilled must be paid for with interest, no matter how long it takes to collect.
Bonds
My revolver is the only thing left of my past life, and it is the only thing I truly trust.
Flaws
I am convinced that I am already dead inside, so I take risks that a sane man would avoid.
Quirks
Background
Ten years ago, Silas Vane was a simple lawman in a small town that didn't matter. That changed when a cultist of the Shadowfell opened a rift in his jailhouse, dragging his wife and children into the void while he lay helpless on the floor. In his desperation, Silas reached out for anything that could save them, and something dark reached back. A voice like grinding stone offered him the means to exact his revenge, and when Silas woke, his service pistol had changed. It was no longer a machine of lead and powder, but a vessel for the entity's hunger. Now, Silas travels the world as a bounty hunter of the supernatural. He tracks the things that go bump in the night, using his cursed revolver to banish them back to the dark. He knows that his pact has cost him his soul, and he suspects that every kill feeds the very entity that took his family. Yet, he cannot stop. The runes on his barrel glow whenever a target is near, and the cold metal in his hand is the only thing that makes him feel like he is still alive.
“In his desperation, Silas reached out for anything that could save them, and something dark reached back.”
- Background
- Haunted One
Connections
Species
Variant Human
Media
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