Malice Travra
Malice Travra
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
9 featuresAlways on
- Second WindLevel 1
When Bonus action
Malice draws upon a reserve of endurance, regaining 1d10 + 1 hit points. She must have at least 1 hit point to use this feature, and can use it once per short or long rest.
- Fighting Style, Two-Weapon FightingLevel 1
Malice adds her ability modifier to the damage of the second attack when fighting with two light melee weapons in separate hands.
- Superior DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowMalice does not need to sleep and can finish a long rest in 4 hours by meditating.
- Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
- Drow MagicDrowMalice knows the dancing lights cantrip. Charisma is her spellcasting ability for this magic.
- Drow Weapon TrainingDrowMalice is proficient with rapiers, shortswords, and hand crossbows.
- Shelter of the FaithfulAcolyte
Malice can usually find shelter and basic support among members of Lolth's faith, though such aid is conditional and may come with dangerous religious obligations.
Spells
1 spellSpellcasting. Malice Travra casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
8 itemsWeapons
- 2×ScimitarA curved martial blade with a single-edged design, used in the Way of the Black Widow.
Armor
- Chain mailA shirt of interlocking metal rings worn beneath Malice's robes.
Gear
- Holy symbolA sacred symbol of Lolth, formed from blackened silver in the shape of a spider.
- Prayer bookA collection of prayers, genealogies, and ritual instructions dedicated to Lolth.
- 5×IncenseA small packet of fragrant materials used during ceremonies and offerings.
- VestmentsCeremonial clothing in dark crimson and violet, suitable for temple rites.
- Common clothesA set of ordinary travel clothes concealed beneath her religious attire.
Purse
- Pouch of goldCoins retained from her former household and temple duties.
Appearance
Malice is a tall, lean drow woman with obsidian skin, long white hair braided with tiny silver spider charms, and vivid violet eyes that seem almost black in dim light. Her left arm is deliberately bare from shoulder to fingertips, marked with ritual scars and delicate spider tattoos. She wears a fitted chain shirt beneath layered crimson, plum, and deep blue robes, with a sash holding two curved blades. Her movements are graceful and economical, like a spider testing a web.
Mannerisms
Malice keeps her exposed left hand relaxed and open, often flexing her fingers as though feeling invisible strands. Before drawing a weapon, she tilts her head slightly and whispers a brief prayer to Lolth. She rarely blinks during an argument.
Personality
Malice is soft-spoken, attentive, and unnervingly tender toward spiders. She prefers to let others reveal their intentions before she acts, and she regards combat as a sacred performance rather than a contest of strength. She is courteous to those who acknowledge Lolth's supremacy, patient with the frightened, and merciless toward anyone who displays confidence without proper reverence.
Ideals
Obedience. A perfect servant does not need to understand the web, only to cut the strand her goddess indicates. Every personal desire is a weakness unless Lolth has made it useful.
Bonds
Lolth chose Malice when no one else valued her, and Malice will destroy anyone who questions that bond. She also carries a fragment of House Travra's ceremonial veil, intending to return it one day stained with the blood of the house that discarded her.
Flaws
Malice confuses devotion with submission and treats any doubt as betrayal. She is easily manipulated by those who convincingly claim to speak for Lolth, and she cannot resist humiliating an enemy before killing them, even when silence would be wiser.
Quirks
Background
Malice was born Aurelia Travra, a daughter of House Travra in Menzoberranzan. From infancy, she was shaped for the temple, taught that obedience was holiness and that failure was an invitation to be devoured by something stronger. She learned the prayers, the genealogies, and the smile expected of a future priestess, but she never possessed the temperament her instructors wanted. She was too patient, too observant, and too comfortable with silence. Where other initiates sought influence, Aurelia studied the spaces between commands, the hidden routes through a room, and the precise moment fear became surrender. During a ritual trial, a swarm of spiders emerged from the temple walls and covered her without biting. The high priestesses declared that Lolth had chosen her, not for the priesthood, but as a blade to be used beyond the temple's reach. Aurelia abandoned her birth name that night and became Malice. She now follows a corrupted surface warrior discipline she calls the Way of the Black Widow, combining curved blades, sudden reversals, concealed weapons, poisoned cuts, and theatrical displays of vulnerability. Her left arm remains exposed as both insult and invitation. Malice believes Lolth is not merely a goddess, but her mother, her rescuer, and the only power that ever saw what she could truly become. She seeks enemies worthy of being offered to the Spider Queen, while quietly wondering whether a favored blade is still a person once it begins to choose its own targets.
“She was too patient, too observant, and too comfortable with silence.”
- Background
- Acolyte
Connections
Species
Drow
Media
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