Bob
Bob
Sheet
AC 15 · HP 104 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresBonus action
- RageLevel 1
As a Bonus Action, Bob enters a Rage if he is not wearing Heavy armor. While raging, he has Advantage on Strength checks and Strength saving throws, gains the listed Rage Damage bonus to Strength-based attacks, and has Resistance to Bludgeoning, Piercing, and Slashing damage. His Rage lasts up to 10 minutes and ends early if he is incapacitated or fails to attack or force a saving throw against a hostile creature by the end of his turn. He can Rage four times and regain all uses after a Long Rest.
- Feral Instinct and Instinctive PounceLevel 7
Bob has Advantage on Initiative rolls. Additionally, if he uses his Rage as part of the Bonus Action used to enter combat, he can move up to half his Speed immediately after that Bonus Action.
- Large FormGoliathStarting at character level 5, Bob can use a Bonus Action to become Large for 10 minutes. During that time, he has Advantage on Strength checks and his Speed increases by 10 feet. Once used, this trait cannot be used again until a Long Rest.
Reaction
- Retaliatory Strike
When Reaction when a creature within 5 feet damages Bob
After being hit by a nearby enemy, Bob makes a melee attack against that creature as a Reaction.
Always on
- Enter Rage
When Bonus Action
Bob enters a Rage and attacks with focused, controlled fury. While raging, his Strength-based attacks deal an additional 3 damage and he gains resistance to Bludgeoning, Piercing, and Slashing damage.
- Greataxe Assault
When Attack Action
Bob makes two melee attacks, usually with his greataxe. He can use Reckless Attack to gain Advantage on Strength-based attacks for the turn.
- Stone’s Endurance
When Reaction when Bob takes damage
Bob can reduce damage from an attack by rolling 1d12 and adding his Constitution modifier.
- Large Form
When Bonus Action
Bob becomes Large for up to 10 minutes, gains Advantage on Strength checks, and increases his Speed by 10 feet.
- Unarmored DefenseLevel 1
While not wearing armor, Bob’s AC equals 10 + his Dexterity modifier + his Constitution modifier. He can use a Shield and still gain this benefit.
- Weapon MasteryLevel 1
Bob has mastery with Greataxe, Handaxe, Javelin, and Maul. He can use the Push, Nick, Topple, and Cleave mastery properties respectively when wielding those weapons.
- Danger SenseLevel 2
Bob has Advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while Blinded, Deafened, or Incapacitated.
- Reckless AttackLevel 2
On his turn, Bob can attack recklessly, gaining Advantage on Strength-based attack rolls until the start of his next turn. Attack rolls against him have Advantage during that time.
- Primal KnowledgeLevel 3
Bob can choose to use his Strength modifier for certain Barbarian skill checks and can use his Primal Knowledge to enhance his physical capabilities outside combat. His Barbarian skill choices are Athletics and Perception.
- Path of the Berserker: FrenzyLevel 3
Bob can enter a frenzied state while raging. Once per turn when he hits with an attack using Strength and dealing the extra Rage Damage, he can deal an additional 2d6 damage. After the Rage ends, he suffers one level of Exhaustion.
- Ability Score Improvement, Great Weapon MasterLevel 4
Bob gains one additional Weapon Mastery option, for a total of three known mastery options from his class progression. His selected masteries are reflected in Weapon Mastery.
- Extra AttackLevel 5
Bob can make two attacks instead of one when he takes the Attack action on his turn.
- Fast MovementLevel 5
Bob’s Speed increases by 10 feet while he is not wearing Heavy armor.
- Path of the Berserker: Mindless RageLevel 6
Bob is immune to the Charmed and Frightened conditions while raging. If he enters a Rage while affected by either condition, the effect is suspended for the duration of the Rage.
- Ability Score Improvement, SentinelLevel 8
Bob gains another Ability Score Improvement or feat. He has selected Sentinel. His final ability scores remain those provided in the character parameters.
- Brutal StrikeLevel 9
If Bob makes an attack roll with Advantage using Strength and it hits, he can forgo the Advantage on that roll to deal an extra 1d10 damage and apply one Brutal Strike effect. He can use Disadvantage on the next attack roll against the target or move the target up to 15 feet, without provoking Opportunity Attacks from that target.
- Path of the Berserker: RetaliationLevel 10
While raging, when a creature within 5 feet of Bob damages him, Bob can use his Reaction to make a melee attack against that creature if it is within his reach.
- Relentless RageLevel 11
When Bob would drop to 0 Hit Points while raging, he can make a DC 10 Constitution saving throw. On a success, his Hit Points instead become a number equal to twice his Barbarian level. Each use after the first before a Long Rest increases the DC by 5.
- Creature TypeGoliathHumanoid.
- SpeedGoliath35 feet.
- Giant Ancestry, Stone GiantGoliathWhen Bob takes damage, he can use his Reaction to roll 1d12 and reduce the damage by the roll plus his Constitution modifier. He can use this benefit a number of times equal to his Proficiency Bonus and regains all expended uses after a Long Rest.
- Powerful BuildGoliathBob counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Criminal ContactCriminal
Bob has a reliable criminal contact who acts as a liaison to a network of other criminals. He knows how to get messages to and from the network, even over long distances, though he cannot count on the contact for direct assistance.
Gear
10 itemsWeapons
- GreataxeMartial melee weapon, two-handed, damage die 1d12 Slashing, with Cleave mastery.
- 4×HandaxeSimple melee weapons, damage die 1d6 Slashing, with Nick mastery.
- 2×DaggerSimple melee weapons, damage die 1d4 Piercing.
Tools
- Thieves’ ToolsA set of thieves’ tools for picking locks and disabling traps.
- Gaming SetA gaming set used for gambling and passing coded messages.
Gear
- CrowbarUsed for forcing doors, prying objects, and improvised leverage.
- Explorer’s PackIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Burglar’s PackIncludes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- Dark-Red Traveling CloakA practical, durable cloak with an oversized hood.
Purse
- 31×Gold PiecesStarting currency from Barbarian and Criminal equipment packages.
Appearance
Bob is a seven-foot-tall goliath with broad shoulders, slate-gray skin, and a compact, powerful build rather than the exaggerated bulk of a traditional wrestler. He keeps his black hair cropped close on the sides and tied into a short topknot, while carefully maintaining a neat row of brass rings along one ear. He moves with a peculiar, deliberate economy, standing utterly still until he suddenly crosses a room in three long strides. His clothing is practical and unusually well-organized, with every pouch, cord, and weapon secured in exactly the same place each day. He wears travel-stained leather armor beneath a heavy dark-red cloak and carries a greataxe with a polished stone haft.
Mannerisms
Bob pauses before answering even simple questions, as if weighing the physical consequences of each word. He checks the position of his gear by touch whenever he enters a room, rolls his shoulders before making a difficult decision, and refers to violence as if it were a mechanical procedure. When amused, he gives a single quiet clap instead of laughing.
Personality
Bob is quiet, practical, and difficult to impress. He prefers useful honesty to comforting lies, but he is not cruel and often shows kindness through unannounced acts of service. He studies exits, weighs people by how they treat the powerless, and becomes more talkative when discussing roads, locks, weather, or the proper maintenance of an axe.
Ideals
Balance. Strength exists to prevent the strong from deciding that everyone else is beneath them. Bob does not seek justice as an abstract virtue, but he will oppose anyone who creates suffering simply because they can.
Bonds
He owes his freedom and his life to the refugees he helped escape, and he will protect any one of them if they are threatened. He also keeps a small ledger containing the names of every person harmed by his former criminal associates.
Flaws
Bob trusts systems only after he has tested how easily they can be bent. He is slow to forgive betrayal and can become frighteningly literal when someone appeals to law, honor, or tradition. He also has a gambler’s habit of taking one unnecessary risk after a job has already gone well, because success feels suspicious unless it has been challenged.
Quirks
Background
Bob was raised among a traveling goliath clan that measured worth by usefulness, restraint, and the ability to carry one’s share of the burden. He was never the strongest member of the clan, but he was observant, patient, and remarkably good at noticing which stones in a mountain path had been disturbed. Those talents made him valuable as a scout and eventually drew the attention of smugglers who used the high passes. Bob began by guiding contraband caravans through dangerous country, telling himself that moving goods was no different from moving supplies for his people. The lie ended when one of his employers abandoned a group of refugees to distract the authorities. Bob returned for them, broke the smuggler captain’s jaw with the flat of his axe, and stole the group’s payment to buy their passage to safety. The act made him a criminal in the eyes of the law and a traitor in the eyes of the smugglers. Since then, he has worked as a burglar, enforcer, and occasional bodyguard, taking jobs that seem fair and refusing jobs that prey on the helpless. His rage is not loud. It is the cold, focused certainty that arrives when someone treats another person as disposable.
“Those talents made him valuable as a scout and eventually drew the attention of smugglers who used the high passes.”
- Background
- Criminal
Connections
Species
Goliath
Media
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