Santa Claus
Santa Claus
Sheet
AC 18 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresAction
- Cleansing TouchLevel 14
Santa can use an action to end one spell on himself or one willing creature he touches. He can use this feature a number of times equal to his Charisma modifier per long rest.
Always on
- Sacred WeaponLevel 3
When As an action, once per short or long rest
Santa invokes his oath to guide his weapon with sacred radiance, adding his Charisma modifier to attack rolls for 1 minute and causing the weapon to shine brightly.
- Turn the UnholyLevel 3
When As an action, once per short or long rest
Santa presents his holy symbol and forces nearby fiends and undead to flee for up to 1 minute.
- Divine SmiteLevel 2
When When Santa hits with a melee weapon attack
Santa strikes a foe and channels a spell slot into an explosive burst of radiant power, adding Divine Smite damage to the weapon hit.
- Aura of ProtectionLevel 6
When Automatically while conscious, within 30 feet
Santa raises his shield and lets his aura reinforce nearby allies, adding his Charisma modifier to their saving throws.
- Holy NimbusLevel 20
When As an action, once per long rest
Santa unleashes a radiant winter sun, illuminating the battlefield and burning fiends and undead that remain close to him.
- Divine SenseLevel 1
Santa can sense the presence of strong good or evil, and of celestials, fiends, and undead, within 60 feet. He can use this sense a number of times equal to 1 plus his Charisma modifier per long rest.
- Lay on HandsLevel 1
Santa has a pool of 100 hit points that he can restore through touch. He can also expend 5 points to cure one disease or neutralize one poison affecting the target.
- Fighting Style, DefenseLevel 2
Santa adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
Santa can cast prepared paladin spells using Charisma. He prepares a number of paladin spells equal to his Charisma modifier plus half his paladin level, for 15 prepared spells, in addition to oath spells.
- Extra AttackLevel 5
Santa can make two attacks whenever he takes the Attack action.
- Improved Lay on Hands PoolLevel 5
Santa's Lay on Hands pool becomes 100 hit points, and he can restore a total of 100 hit points between long rests.
- Aura of Devotion, Magical Weapon AttacksLevel 6
Santa's melee weapon attacks count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Channel DivinityLevel 3
Santa can use Channel Divinity once per short or long rest. His Sacred Weapon option lets him add his Charisma modifier to attack rolls with one weapon for 1 minute, causes the weapon to emit bright light, and makes it magical. His Turn the Unholy option turns fiends and undead for 1 minute.
- Oath SpellsLevel 3
Santa's oath grants him the following spells, which are always prepared and do not count against his prepared spell limit: protection from evil and good, sanctuary, lesser restoration, zone of truth, beacon of hope, dispel magic, freedom of movement, guardian of faith, commune, and flame strike.
- Aura of DevotionLevel 7
Santa becomes immune to being charmed. While Santa is present, friendly creatures within his Aura of Devotion cannot be charmed.
- Purity of SpiritLevel 15
Santa gains resistance to damage from spells, and friendly creatures within his Aura of Protection gain resistance to damage from spells while Santa is conscious.
- Improved Divine SmiteLevel 11
Santa gains an additional 1d8 radiant damage on every weapon attack against fiends and undead. He also gains the ability to cast dispel evil and good once without a spell slot per long rest.
- Ability Score ImprovementsLevel 4
Santa's ability scores have been increased through four Ability Score Improvements. His final ability scores are exceptionally high due to the specified manual scores and standard human bonuses.
- Paladin ProficienciesLevel 1
Santa has proficiency with all simple and martial weapons, all armor, and shields as a paladin.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- TraitHumanHuman adaptability allows Santa to thrive among nearly every culture and community he visits.
- By Popular DemandEntertainer
Santa can always find a place to perform, tell stories, sing songs, or entertain a crowd. In settlements, he can usually secure modest lodging and food for himself and his companions by performing, and his reputation as a beloved gift giver opens many doors.
Spells
23 spellsSpellcasting. Santa Claus casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , , , ,
4th level (3 slots): , , ,
5th level (2 slots): , , ,
Gear
12 itemsWeapons
- LongswordA holly-decorated longsword used as Santa's ceremonial and battle weapon
- 5×JavelinA javelin for throwing or marking a safe path through snow
Armor
- Chain mailPolished chain mail worn beneath Santa's crimson coat
- ShieldA sturdy shield painted with a golden star
Tools
- Musical instrumentA compact musical instrument, usually a silver handbell and small flute
- Disguise kitA disguise kit used to create festive appearances, disguises, and theatrical characters
- Silver sleigh bellA silver sleigh bell used in performances and as a symbol of Santa's faith
Gear
- Holy symbolA holy symbol shaped like a silver snowflake and star
- CostumeA set of entertainer's clothing in red, white, and gold
- Explorer's packA finely made adventurer's pack containing common travel and survival supplies
- Enchanted toy sackA large enchanted sack capable of carrying an implausible number of toys and supplies
- Belt pouchA pouch of coins earned through performances, donations, and years of adventuring
Appearance
A towering, broad human man with a generous white beard, rosy cheeks, bright attentive eyes, and a warm, booming presence. Santa wears polished chain mail beneath a magnificent crimson coat trimmed in thick white fur, a red pointed cap, sturdy black boots, and a broad belt bearing a silver holy symbol. A shield painted with a golden star is strapped to one arm, while his other hand constantly checks the clasp of his enchanted toy sack. He carries a longsword with a cheerful holly motif and smells faintly of pine, cinnamon, and winter air.
Mannerisms
Santa adjusts the clasp of his toy sack whenever he enters a new room, then immediately looks toward the smallest or quietest person present. He speaks with warm ceremonial certainty, laughs from deep in his chest, and punctuates serious promises by ringing his silver bell once.
Personality
Santa is patient, observant, and unfailingly courteous, but his kindness is deliberate rather than soft. He remembers names, notices who has been left out, and treats a frightened child with the same solemn respect he gives a king. In battle, his cheer becomes a calm and immovable confidence that makes allies feel the world has not yet run out of good choices.
Ideals
Generosity is a form of justice. Those with abundance have a duty to share it, and hope is not a luxury reserved for the fortunate.
Bonds
The enchanted sack contains the hopes entrusted to him by generations of children, and Santa will risk anything to keep it from falling into cruel hands. He is devoted to his celestial reindeer, his unseen workshop community, and every child who has been told that kindness is weakness.
Flaws
Santa finds it nearly impossible to abandon anyone who asks for help, even when the request is manipulative or strategically unwise. He is also stubbornly convinced that every villain has one last chance to choose kindness, and sometimes gives dangerous enemies more chances than they deserve.
Quirks
Background
Santa Claus was born among ordinary humans, but from childhood he possessed an extraordinary instinct for recognizing need beneath pride. He could tell which child wanted a wooden horse to escape loneliness, which village needed tools more than trinkets, and which stern old soldier secretly longed for a reason to laugh. As he traveled, he learned music, acrobatics, storytelling, and the patient craft of entertaining a crowd. His performances raised money for struggling communities, while his growing reputation earned him invitations into places where a common traveler would have been turned away. In time, Santa swore the Oath of Devotion, pledging that generosity must be courageous, justice must protect the helpless, and hope must be practiced rather than merely spoken. He trained as a paladin and transformed his traveling show into a moving sanctuary, carrying gifts, medicine, food, and carefully chosen miracles in a vast enchanted sack. His famous sleigh is drawn by celestial reindeer and guided by a silver bell that answers only to a pure intention. Now, each winter, Santa crosses the world from chimney to chimney, but he is equally ready to descend upon a tyrant's fortress when children are threatened or a community's future is being stolen.
“As he traveled, he learned music, acrobatics, storytelling, and the patient craft of entertaining a crowd.”
- Background
- Entertainer
Connections
Species
Human
Media
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