Raka the Bonebreaker
Raka the Bonebreaker
Sheet
AC 18 · HP 265 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- FisticuffsLevel 1
Mastery over Unarmed Strikes and Pugilist weapons. Unarmed strike damage is 1d12. You can make an unarmed strike as a bonus action. Improvised weapons have the Sap mastery.
- Dig DeepLevel 4
Bonus Action for resistance to physical damage and ignore exhaustion for 10 minutes.
- TraitOrcAdrenaline Rush (Dash as a Bonus Action and gain 10 Temp HP)
Always on
- Iron ChinLevel 1
Base AC is 12 + CON modifier while not wearing armor/shields.
- MoxieLevel 2
You have 20 Moxie Points. Use for Brace Up, One-Two Punch, or Stick and Move.
- Bloodied But UnbowedLevel 2
Reaction to regain all Moxie when taking damage. Gain Temp HP if Bloodied.
- Swagger StreakLevel 2
Spend Moxie to add Fisticuffs die to failed STR, DEX, CON, or CHA checks.
- Heavy HitterLevel 3
Use Grapple or Shove as part of a successful Unarmed Strike hit.
- HaymakerLevel 5
Expend Moxie to deal maximum damage on an Unarmed Strike hit.
- Moxie-Fueled FistsLevel 6
Unarmed strikes can deal Force damage.
- School of Hard KnocksLevel 9
Once per turn deal extra 1d12 damage or apply Endanger/Provoke effects.
- Shake It OffLevel 10
Start of turn, remove one Exhaustion or one negative condition (Blinded, Stunned, etc).
- UnbreakableLevel 14
Advantage on STR, DEX, CON saves. Spend Moxie to reroll failures.
- Fighting SpiritLevel 18
Drop to 1 HP instead of 0, gain half Max HP as Temp HP, regain Moxie, and gain resistance to all non-Force damage.
- Peak Physical ConditionLevel 20
STR and CON increase by 2 (Max 23). Lose all exhaustion on Long Rest. Heal twice level on Short Rest.
- Clean Finish (Subclass)Level 17
Reaction to incapacitate a grappled creature or kill them if they are Bloodied.
- TraitOrcDarkvision (60 ft.)
- TraitOrcRelentless Endurance (When reduced to 0 HP, drop to 1 instead once per Long Rest)
- Criminal TiesCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
4 itemsWeapons
- Broken Chair LegImprovised Pugilist weapon with Sap property.
Tools
- CrowbarA heavy metal bar for prying.
Gear
- 2×Leather WrapsBlood-stained hand wraps used for fighting.
Purse
- Coin PouchContaining 15 gp from a recent pit win.
Appearance
Raka is a towering Orc with thick, corded muscles and skin the color of bruised slate. Her body is a map of her career, covered in scars from blade and fist alike. She possesses both male and female anatomy, a unique physiology she carries with a gladiator's pride. Her jet-black hair is shaved at the sides, with the top tied in a tight warrior's knot. She usually wears only leather trousers and hand wraps, allowing her opponents to see the sheer mass of the monster they are about to face.
Mannerisms
She speaks in a low, gravelly rumble and often cracks her neck and knuckles loudly when entering a new room.
Personality
Raka is surprisingly calm before a storm. She treats every fight as a business transaction, though one she enjoys immensely. She is fiercely protective of those who manage to get past her rough exterior, viewing her friends as part of her 'crew'. She has little patience for politics but respects anyone who can take a punch and get back up.
Ideals
Might makes right, but skill makes legends. I will never back down from a challenge if the stakes are high enough.
Bonds
My wraps were given to me by my first mentor, an old dwarf who died in the pits. I fight to honor his memory.
Flaws
I am prone to overextending myself in a fight just to prove I can take the punishment.
Quirks
Background
Born in the harsh peaks of the Titanforge, Raka never felt at home among the traditional raiding parties. She found her true calling in the soot-stained fighting pits of the Riverrine Heartlands. She spent years traveling the continent of Atrix, venturing through the Frostspire Wastes and the Verdant Canopy, challenging the strongest champions of every region. Her reputation as a 'Squared Circle' specialist preceded her, as she developed a style focused on crushing grapples and inescapable locks. She avoided the more refined circles of Winghaven, preferring the grit and grime of the underground circuits. Through countless bouts that ranged from lethal gladiatorial matches to the more carnal displays of power in the Desertstone Expanse, she earned the title of Bonebreaker. She is a criminal only because the law cannot contain the violence she commands, yet she remains a legend in the taverns of Emberheart. Having conquered every major pit in Atrix, she now seeks a challenge worthy of her peak physical condition, moving with the swagger of a woman who knows no one can keep her down for long.
“She found her true calling in the soot-stained fighting pits of the Riverrine Heartlands.”
- Background
- Criminal
Connections
Species
Orc
Media
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