Katik Vargan
Katik Vargan
Sheet
AC 18 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Second WindLevel 1
As a bonus action, Katik can regain hit points equal to 1d10 + 1. He must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Katik adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- DarkvisionHill DwarfKatik can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Dwarven ResilienceHill DwarfKatik has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingHill DwarfKatik is proficient with battleaxes, handaxes, light hammers, and warhammers.
- Dwarven Tool ProficiencyHill DwarfKatik is proficient with smith's tools.
- StonecunningHill DwarfWhenever Katik makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
- Dwarven ToughnessHill DwarfKatik's hit point maximum increases by 1, and it increases by 1 every time he gains a level.
- Katik speaks Common and DwarvishHill DwarfHis Constitution score increases by 2.
- Military RankSoldier
Katik can recognize the insignia, equipment, and rank structure of military organizations, and he can secure simple lodging and support for himself and his companions from soldiers or allied military forces, though such aid is not guaranteed.
Gear
12 itemsWeapons
- WarhammerA one-handed martial weapon with a broad metal head, suited to close formation fighting.
- 2×HandaxeSmall balanced axes suitable for throwing or close combat.
- Light CrossbowA light ranged weapon with a wooden stock and metal bow, used with bolts.
Armor
- Chain MailHeavy armor made of interlocking metal rings. Armor Class 16. It imposes disadvantage on Dexterity (Stealth) checks and requires STR 13 to avoid reduced speed.
- ShieldA sturdy shield bearing the faded insignia of Katik's old company. It grants +2 AC when wielded.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of RankA bronze insignia showing Katik's former military rank and company.
- Trophy from a Fallen EnemyA small trophy taken from a fallen enemy, a chipped brass buckle bearing a foreign crest.
- Gaming SetA set of weighted knucklebones used for gaming and gambling.
- Common ClothesPlain, durable clothing suitable for travel and camp life.
Purse
- 10×Gold PiecesUnspent starting currency from his military service.
Appearance
Katik is a compact, broad-shouldered hill dwarf with weathered copper-brown skin, a square jaw, and dark eyes that rarely stop measuring a room. His black beard is braided into two short cords bound with iron rings, and a pale scar cuts through his left eyebrow. He wears well-maintained chain mail beneath a dark red surcoat, carries a battered wooden shield marked with his old company insignia, and keeps his warhammer polished despite its many dents.
Mannerisms
Katik checks door hinges, ceiling seams, and the balance of his shield whenever he enters a new room. Before answering a difficult question, he taps his warhammer twice against his shield. He speaks in short, practical sentences and addresses even strangers by rank until invited to do otherwise.
Personality
Katik is patient, observant, and quietly protective. He prefers preparation to bravado, keeps track of everyone's supplies, and expresses concern by repairing equipment or standing watch longer than necessary. His humor is dry and unexpectedly blunt, especially when someone makes a poor tactical decision.
Ideals
Duty. A promise made under oath still matters when no one is watching, especially when keeping it is difficult.
Bonds
He carries the insignia of his former unit and will risk himself to learn what happened to the civilians abandoned at the old garrison.
Flaws
Katik obeys clear orders even when his instincts warn him that the order is wrong. He is suspicious of charm, improvisation, and anyone who treats civilians as expendable. Once he decides someone is responsible for a failure, he struggles to judge that person fairly.
Quirks
Background
Katik Vargan was born in a mining hold where every child learned to tell good stone from dangerous stone before learning to read. He expected to spend his life beneath the mountains, shaping masonry and repairing tools, but a border war brought recruiters to the hold. Katik joined the army after his older brother disappeared during a caravan escort, believing military service would give him the discipline and contacts needed to find out what happened. He became a shield bearer, then a squad leader, valued less for speeches than for remembering who had eaten, who was limping, and which bridge would collapse under a marching column. Years later, Katik's unit was ordered to abandon a remote garrison during a retreat. He obeyed the withdrawal, but left behind a handful of civilians who had been promised protection. Their fate was never recorded. Katik now travels as an adventurer, carrying his old insignia and searching for the officer who issued that order. He claims he wants only the truth, yet every mission he accepts is chosen with an eye toward protecting people who have been overlooked by more powerful leaders.
“He expected to spend his life beneath the mountains, shaping masonry and repairing tools, but a border war brought recruiters to the hold.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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