Lysandra
Lysandra
Sheet
AC 13 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- CountercharmLevel 6
You can use an action to begin a performance that suppresses fear and charm effects in allies who can hear you until the start of your next turn.
Always on
- Bardic InspirationLevel 1
When As a bonus action, when an ally needs aid
When inspiration, emotion, or need is at its peak, Lysandra can shape a burst of artistry into temporary magical vitality, often through a spoken stanza, a drawn sigil, or a page turned at the right moment.
- Performance of Creation
When After a short or long rest, by expending a Bardic Inspiration use
She can reshape the battlefield by will alone, creating a Large intangible object of force and splendor that can aid, hinder, or delight depending on her intent.
- Animating Performance
When At the start of combat or when a performance is invoked
Her animated creations can move, help, and defend her allies with uncanny grace, as if they were ideas given brief life.
- Creative Crescendo
When When her animated performance reaches its peak
In moments of inspiration, she can unleash a crescendo of creation magic that empowers allies and causes her manifested objects to burst into spectacular consequence.
- SpellcastingLevel 1
You know two cantrips from the bard spell list, and you can cast bard spells using Charisma as your spellcasting ability. You prepare and know spells according to the bard class rules, use a spellcasting focus or component pouch, and can replace known bard spells when you gain a level.
- ExpertiseLevel 3
Choose three skills to become proficient in. Your proficiency bonus is doubled for any ability check you make that uses any of your chosen proficiencies.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can use a musical or poetic rest to help your allies recover. At the end of a short rest, any friendly creature who spends one or more Hit Dice regains an extra 1d6 hit points.
- Font of InspirationLevel 5
Your Bardic Inspiration die becomes a d8.
- ExpertiseLevel 10
You gain a second round of Expertise, choosing two more skill proficiencies to double.
- Superior InspirationLevel 20
When a creature uses your Bardic Inspiration die and the roll fails, the die is not expended.
- Bardic Inspiration ImprovementLevel 10
Your Bardic Inspiration die becomes a d10.
- Bardic Inspiration ImprovementLevel 15
Your Bardic Inspiration die becomes a d12.
- Magical SecretsLevel 10
You can choose two spells from any class when you reach bard levels 10, 14, and 18, and those spells count as bard spells for you. This total is reflected in your spell list.
- Superior InspirationLevel 20
At 20th level, you regain one expended use of Bardic Inspiration when you roll initiative and have no uses left.
- Magical SecretsLevel 14
You can learn a few extra cantrips and spells from any class through Magical Secrets as part of your level progression.
- Bardic MasteryLevel 20
You gain the ability to inspire with grandeur and command through masterful performance, social grace, and magical versatility.
- TraitElfDarkvision, 60 ft.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElfTrance, you meditate for 4 hours instead of sleeping.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfHigh Elf Cantrip, you know one wizard cantrip of your choice.
- TraitElfExtra Language, you can speak, read, and write one extra language of your choice.
- ResearcherSage
If you do not know information, you usually know where and from whom you can obtain it. The people around you might expect you to know secrets or lore, and your standing among scholars can open doors to libraries, archives, and learned circles.
Spells
25 spellsSpellcasting. Lysandra casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (2 slots): ,
7th level (1 slot): ,
8th level (1 slot): ,
9th level (1 slot): ,
Gear
7 itemsArmor
- Leather armorProtective hide armor suitable for a wandering bard, usually worn when danger is expected.
Gear
- Annotated research bookA well-worn scholarly volume used as a spellcasting focus, note pad, and personal journal, kept constantly in her hand.
- 2×Fine modern clothesA light elven garment for travel and urban life, worn under or over armor as needed.
- Component pouchA simple pouch for material components, used in place of an instrument focus.
- Research papersA set of elegant scholarly notes, essays, and unfinished articles.
- Writing kitInk, quill, and parchment for recording discoveries and composing verse.
- Reference letterA letter from a colleague, mentor, or rival scholar in her former enclave.
Appearance
Lysandra is a tall, lithe high elf with a pale luminous ivory complexion, sharp aristocratic features, and a cascade of silver-white hair that falls to the middle of her back with a faint metallic sheen. Her crystalline blue eyes are keen and observant, framed by long pale lashes and elegant pointed ears marked with simple silver hoops. She favors modern ordinary clothes, charcoal or deep navy trousers, pale shirts with rolled sleeves, and a muted cardigan or fitted vest, all worn with the effortless grace of someone who belongs in both a moonlit archive and a busy city apartment. Her posture is composed, her movements precise, and she is almost always seen with a book in hand, as if she is reading the world one page at a time.
Mannerisms
She speaks in measured sentences and often pauses to choose the most precise word. When thinking, she taps the edge of her book with one pale finger or adjusts the silver rings on her ears. She rarely raises her voice, but her gaze becomes unnervingly direct when she is challenged, as if she is quietly revising the argument in front of her.
Personality
Quietly intense, observant, and dryly witty, Lysandra is the sort of person who notices the missing detail in a story, the mismatch between a face and a smile, and the hidden motive beneath a polite request. She is compassionate but not sentimental, valuing truth, competence, and the courage to begin again. In comfortable company she becomes unexpectedly warm, even playful, especially when discussing books, architecture, or obscure historical scandals.
Ideals
Freedom. Knowledge is not meant to be locked inside institutions or bloodlines, it should be tested, shared, and reshaped by the living. Creation. A thing is not less real because it began as imagination, and art is one of the truest ways to resist decay and control.
Bonds
Her most precious possession is a private collection of annotated books, drafts, and recovered letters from both her enclave and Atrix Isle. She is determined to finish a long-form chronicle that will reveal the hidden history her people tried to bury. She quietly protects young scholars, artists, and outcasts who remind her of the life she might have had if someone had encouraged her questions instead of punishing them.
Flaws
She can become detached and overly analytical when others expect comfort instead of accuracy. She sometimes treats people like sources to be evaluated, then feels ashamed when she realizes she has reduced a living soul to a footnote. Her pride in being self-made can make it difficult for her to ask for help, even when she desperately needs it.
Quirks
Background
Lysandra was raised in a secluded elven enclave where scholarship was treated like inheritance and tradition like law. She learned to catalog histories, copy treatises, and recite the names of dead magistrates before she was trusted to choose her own books. The enclave prized perfection, but not curiosity. When she began asking why old stories were preserved and who had been denied a place in them, the answers became colder, the silences longer. In time she left, carrying only a few treasured volumes and the conviction that knowledge meant little if it could not breathe in the world beyond the archive. Atrix Isle became both refuge and revelation. In its crowded streets, modern apartments, and restless, diverse neighborhoods, Lysandra discovered that truth did not have to live in dust and distance. She became a freelance writer, blending scholarship with art, recording the lives of strangers, cataloging urban myths, and shaping facts into living stories. Her bardic magic awakened not through instruments, but through voice, gesture, and the force of creation itself. As a College of Creation bard, she learned to turn thought into form, making ideas manifest as if the world were a manuscript that could be revised by sheer imagination. Now she wanders between archives, cafes, and high windows above the city, writing to preserve what others overlook and to prove that beauty can be practical, defiant, and real.
“She learned to catalog histories, copy treatises, and recite the names of dead magistrates before she was trusted to choose her own books.”
- Background
- Sage
Connections
Species
Elf
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