Elara 'Hellcat' Vance
Elara 'Hellcat' Vance
Sheet
AC 17 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
27 featuresAction
- Unarmed Strike
When Attack Action
+11 to hit, 1d12 + 5 damage. Can deal force damage. Can forgo 1d12 bonus damage from School of Hard Knocks to Provoke or Endanger.
Bonus action
- One-Two Punch
When Bonus Action
Spend 1 Moxie Point to make two additional unarmed strikes.
- FisticuffsLevel 1
While unarmed or using Pugilist weapons and wearing light/no armor with no shield: you can make an Unarmed Strike as a Bonus Action. Your Fisticuffs die is 1d12. Improvised weapons gain the Sap mastery property.
- MoxieLevel 2
You have 20 Moxie points. You can spend them on Brace Up (1 point: gain Temp HP equal to 1d12 + 20 + CON mod), One-Two Punch (1 point: two unarmed strikes as bonus action), or Stick and Move (1 point: unarmed strike plus Dash or Disengage as bonus action).
- Dig DeepLevel 4
Bonus Action: Gain resistance to Bludgeoning, Piercing, and Slashing damage and ignore exhaustion levels less than 6 for 10 minutes. Recharges on long rest or by taking one exhaustion level.
- Dig DeeperLevel 13
Bonus action for 1 minute: Resistance to physical damage, two School of Hard Knocks uses per turn. 2 uses per long rest.
Reaction
- Cross Counter
When Taking damage from a melee attack
Spend 1 Moxie to reduce damage by 1d10 + 25. If damage hits 0, you regain the Moxie and make a counter-attack.
- Bloodied But UnbowedLevel 2
When taking damage, use a reaction to regain all Moxie points. If Bloodied, gain 80 Temp HP. Recharges on short/long rest.
Always on
- Iron ChinLevel 1
While wearing light or no armor and no shield, your base AC equals 12 plus your Constitution modifier.
- Swagger StreakLevel 2
Spend 1 Moxie point to add 1d12 to a failed STR, DEX, CON, or CHA check.
- Heavy HitterLevel 3
When you hit with an Unarmed Strike, you can use the damage and choice of Grapple or Shove.
- Extra AttackLevel 5
You can attack twice instead of once with the Attack action.
- HaymakerLevel 5
Spend 1 Moxie point on an attack roll. On a hit, deal maximum damage and regain the point.
- Moxie-Fueled FistsLevel 6
Unarmed strikes and improvised weapon attacks can deal Force damage.
- Down But Not OutLevel 7
When using Bloodied But Unbowed while Bloodied, add CON mod + exhaustion levels to damage for 1 minute. Recharges on long rest.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage. Can forgo damage to apply Endanger (next attack maxes damage) or Provoke (disadvantage against others).
- HerculeanLevel 10
Double carrying capacity, auto-crit objects, and double jump distance.
- Shake It OffLevel 10
At start of turn, remove one exhaustion level or end one status condition (Blinded, Charmed, etc). Recharges on long rest or by taking exhaustion.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll a failed save.
- PugnaciousLevel 15
On initiative roll, remove one exhaustion and regain Down But Not Out, Dig Deep, and Shake It Off uses. Recharges on long rest.
- Sweet Science: Bare Knuckle BoxerLevel 3
Critical hits on 19-20 with Unarmed Strikes.
- Sweet Science: Cross CounterLevel 3
Reaction + 1 Moxie: Reduce damage by 1d10 + STR + level (20). If reduced to 0, make an attack.
- Sweet Science: Combo MakerLevel 6
Instead of grapple/shove from Heavy Hitter, gain Advantage on attacks against the target until your next turn.
- Sweet Science: Combo BreakerLevel 11
Regain 1 Moxie when Cross Counter reduces damage to 0.
- Sweet Science: Knock OutLevel 17
Coldcock: Crits force DC 19 CON save or Unconscious for 1 min. Uppercut: Reaction + 1 Moxie to turn hit into a crit.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence.
Gear
4 itemsWeapons
- Titan's Grasp (Magical Brass Knuckles)A pair of heavy brass knuckles forged from mountain ore. They count as magical for overcoming resistance.
Armor
- Studded Leather ArmorFine leather reinforced with metal studs, though her constitution often provides better protection.
Gear
- Common Clothes (Street Style)Sleek, modern-styled high fantasy garments suitable for movement and urban life.
- Soldier's InsigniaA badge from her time in the Titanforge Guard.
Appearance
Elara is a statuesque figure with olive skin and piercing eyes that glow with a faint, internal light. She has a lean, muscular build from years of street fighting. Her hair is short, spiked, and blonde, highlighting an angular face with high cheekbones and a sharp jawline. She wears modern high fantasy clothing designed for combat, including a specialized leather vest and her signature magical brass knuckles.
Mannerisms
She has a habit of shadowboxing with minimal, almost imperceptible hand movements while waiting for someone to speak.
Personality
Elara is cold and intensely professional. She speaks with a rhythmic precision, as if measuring the energy of every word. She values efficiency above all else and treats a negotiation with the same strategic depth as a championship prize fight. Despite her underworld ties, she adheres to a strict personal code of conduct regarding contracts and debt.
Ideals
Discipline. Every motion must be deliberate, and every strike must serve a purpose beyond simple violence.
Bonds
My loyalty to my former squad is absolute, and I would tear down the city to protect those I served with.
Flaws
I have a difficult time trusting anyone who hasn't bled beside me in a ring or a trench.
Quirks
Background
Born in the vertical sprawl of Titanreach, Elara Vance learned to survive by fighting in the tavern pits and narrow alleys of the city's underbelly. Her lethal grace caught the attention of the mountain continent's military, where she served as a frontline brawler and enforcer. Her ability to withstand incredible punishment earned her the name Hellcat among her squad mates. After an honorable discharge, she returned to the heights of Titanreach. She now operates as a high tier enforcer for the city's more influential families, specializing in 'the sweet science' of unarmed combat. She resides high on the Titanforge Peaks, where the air is thin and only the strongest can draw a steady breath.
“Her lethal grace caught the attention of the mountain continent's military, where she served as a frontline brawler and enforcer.”
- Background
- Soldier
Connections
Species
Human
Media
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