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Tegba Kettik - AI-generated fantasy Character

Tegba Kettik

Gnome · Wizard · Level 1 · Sage

Tegba Kettik

Tegba is methodical, observant, and quietly competitive.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 25 ft.
AlignmentTrue NeutralGenderMaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Gnomish,
Draconic,
Celestial

Features

9 features

Always on

  • Cantrips

    When At will

    Choose three cantrips from your wizard spell list. They can be cast at will and do not expend spell slots.

  • Arcane RecoveryLevel 1

    When After a short rest, once per day

    Recover one expended 1st-level spell slot after finishing a short rest, once per day.

  • SpellcastingLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. Intelligence is your spellcasting ability. You can use an arcane focus or a component pouch for your spells.

  • DarkvisionGnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as dim light. You cannot discern color in darkness, only shades of gray.
  • Gnome CunningGnomeYou have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Gnome sizeGnomeSmall creatures stand between 3 and 4 feet tall and weigh around 40 pounds.
  • Gnome speedGnomeYour walking speed is 25 feet.
  • LanguagesGnomeYou can speak, read, and write Common and Gnomish.
  • ResearcherSage

    When you attempt to learn or recall lore, you know where to find the information if it is not immediately available. Usually this comes from a library, archive, university, sage, or another learned person or creature. The Dungeon Master may rule that the knowledge is hidden, sealed, or otherwise difficult to access.

Spells

9 spells

Spellcasting. Tegba Kettik casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , ,

Gear

10 items

Weapons

  • Quarterstaff
    A simple wooden staff used as an arcane focus and walking stick.

Gear

  • Component pouch
    A compact leather pouch containing the material components needed for spellcasting.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    A spellbook containing six 1st-level wizard spells.
  • Bottle of ink
    A small vial of black ink for copying notes and magical formulae.
  • Ink pen
    A sharp metal pen used for writing and inscribing magical diagrams.
  • 10×
    Parchment
    Clean parchment used for research notes, copied spells, and field observations.
  • Robes
    A scholarly robe suitable for travel and study.
  • Belt pouch
    A belt pouch containing the remaining starting coin from the wizard and sage equipment packages.

Purse

  • 10×
    Gold pieces
    Starting coin remaining after equipment selection.

Appearance

A compact rock gnome with umber skin weathered by years spent in drafty archives and mountain observatories. His copper-brown hair is clipped short at the sides and gathered into a stiff topknot, with a neatly trimmed beard threaded by bits of blue glass. His broad nose and heavy brows give him a permanently skeptical expression. He speaks in a dry, precise voice, but when startled his breath catches in three quick clicks before he can finish a sentence. His fingertips are permanently darkened with ink and lampblack, and his robe sleeves carry careful repairs in contrasting thread.

Mannerisms

Tegba taps the side of his nose whenever he is considering a claim, and he silently counts the corners of nearby objects when anxious. He pauses before answering simple questions, as though checking them against an internal index. When rattled, his normally measured breathing breaks into three quick clicks and his speech becomes unusually formal.

Personality

Tegba is methodical, observant, and quietly competitive. He treats conversation like a research interview, remembers obscure details with unsettling accuracy, and becomes genuinely delighted when someone presents evidence that challenges his assumptions. Beneath his dry manner is a strong instinct to protect overlooked people, especially apprentices, translators, and anyone whose testimony has been dismissed as unimportant.

Ideals

Knowledge. The world is safest when its truths are recorded accurately and made available to those prepared to use them responsibly.

Bonds

I carry a brass catalogue wheel from my first mentor, and I will recover the lost records of the vanished gnomish expedition.

Flaws

I would rather preserve an interesting mystery than resolve it with an inconvenient truth. When embarrassed, I become pedantic, evasive, and suspicious of anyone who cites a source I have not personally inspected.

Quirks

He labels mundane objects with tiny paper tags when he expects to be away from them for more than a day.
He keeps a personal index of people who have contradicted him and adds a star beside the ones who were correct.
He smells books before opening them, claiming the paper often reveals where they have been stored.
He names every unfamiliar machine before attempting to repair it.

Background

Tegba Kettik was raised beneath a slate ridge where rock gnomes maintained a communal observatory, a clockwork archive, and a tunnel network older than any living keeper. As a child, he was less interested in dismantling the instruments than in recording what each instrument had been built to measure. He copied star charts, translated fragments of ruined inscriptions, and developed a habit of asking the same question three different ways until an elder finally admitted what they did not know. His aptitude for wizardry emerged when he accidentally animated a brass index wheel and spent an entire night arguing with it about alphabetical order. He eventually became an assistant to a reclusive sage who catalogued magical phenomena dismissed as folklore. Tegba learned to identify a spell by the smell of its residue, preserve fragile evidence, and distinguish a genuine mystery from a merely incomplete citation. He left the archive after discovering references to a vanished gnomish expedition whose final records had been deliberately removed. Now he travels as a researcher and apprentice wizard, gathering firsthand accounts and hunting for the missing catalogue. He claims he seeks historical accuracy, but privately he fears the expedition found something that still remembers his people.

“As a child, he was less interested in dismantling the instruments than in recording what each instrument had been built to measure.”
From their backstory
Background
Sage

Connections

Species

Gnome

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