Aurelia Malice
Aurelia Malice
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
Aurelia can use a bonus action to regain hit points equal to 1d10 plus her Fighter level. She has two uses, regaining one use after a Short Rest and all expended uses after a Long Rest.
Always on
- Fighting StyleLevel 1
Aurelia gains a Fighting Style feat. She has chosen Two-Weapon Fighting, allowing her to add her ability modifier to the damage of the second attack when fighting with two weapons.
- Weapon MasteryLevel 1
Aurelia has mastery of three weapons. She has chosen the scimitar, dagger, and hand crossbow. She can use each weapon's mastery property when wielding it.
- TraitDrowDarkvision, 120 feet
- TraitDrowFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
- TraitDrowKeen Senses, proficiency in the Perception skill
- TraitDrowTrance, requiring no sleep and completing a Long Rest in four hours of meditation
- TraitDrowDrow Magic, with Dancing Lights available at level 1, using Charisma as the spellcasting ability
- Shelter of the FaithfulAcolyte
Aurelia has served within a temple hierarchy and can usually secure basic aid, shelter, and religious services from members of her faith or affiliated temples. Her training also grants the Magic Initiate origin feat, which gives her limited clerical magic.
Spells
3 spellsSpellcasting. Aurelia Malice casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
1st level: ,
Gear
12 itemsWeapons
- ScimitarA curved, elegant martial blade used as Aurelia's ceremonial and practical sabre.
- DaggerA slender backup blade hidden in her sleeve or boot.
- ShortbowA finely balanced ranged weapon with a dark wooden stock.
Armor
- Leather armorLight armor made from dark, supple leather, reinforced at the shoulders and ribs.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Explorer's packA pack containing bedroll, tinderbox, rations, waterskin, rope, and other adventuring necessities.
- Holy symbolA small spider-shaped emblem used as a holy symbol of Lolth.
- Prayer bookA volume of prayers, inquisitorial procedures, and carefully recorded confessions.
- 5×Sticks of incenseFragrant offerings used during temple rites.
- VestmentsBlack and crimson ceremonial clothing bearing the symbol of a spider.
- Common clothesSimple clothing for travel and disguise.
Purse
- 15×Gold piecesUnspent starting currency.
Appearance
Aurelia is a statuesque drow woman with obsidian skin, long white hair braided with silver spider charms, and luminous violet eyes. Her beauty is precise and unsettling, enhanced by immaculate posture, lacquered black nails, and an ever-present expression of patient judgment. She wears fitted black leather armor beneath dark priestly robes, with a crimson spider sigil stitched over her heart. A slender sabre hangs at her hip, while a web-patterned veil and several living spiders adorn her equipment.
Mannerisms
Aurelia tilts her head when questioning someone, as though listening to a distant spider whisper. She maintains unnervingly long eye contact, speaks softly when angry, and cleans her sabre whenever a conversation ends with an unanswered question.
Personality
Aurelia is poised, observant, and seductively articulate. She treats conversation as interrogation and compliments as carefully placed traps. She can be genuinely protective toward the weak, but only when she believes they have potential. Her faith is intense but complicated, combining sincere reverence for Lolth with a private determination to prove that she is more than a disposable pawn.
Ideals
Dominion. The world is a web, and those who understand its strands have the right to pull them. Freedom is merely the privilege of choosing one's master.
Bonds
The spider temple that raised Aurelia is both her birthplace and her unfinished inheritance. She will return one day to claim its secrets, punish those who betrayed her, and learn whether Lolth truly acknowledges her as a daughter.
Flaws
Aurelia cannot tolerate being ignored, contradicted, or treated as ordinary. She is convinced that every relationship is a contest of leverage, and she often ruins genuine affection by testing people until they fail.
Quirks
Background
Aurelia Malice was born beneath a moonless sky in a cavern where the stone itself was said to have been woven into the shape of a spider. The priestesses who found her declared that Lolth had placed a fragment of divine blood in mortal flesh. Whether she was truly the Spider Queen's daughter or merely a useful omen, no one dared question the claim. Aurelia was taken into the temple and raised as an instrument of judgment, taught that beauty was a snare, faith was a weapon, and mercy was a luxury reserved for those who had already proven useful. Her tutors trained her as an inquisitor rather than a conventional priestess. She learned to read guilt in a twitching eyelid, to extract confessions through charm before resorting to steel, and to use spiders as scouts, messengers, and instruments of terror. Yet Aurelia's place in the temple was never secure. The priestesses praised her divine blood while secretly fearing that Lolth's favor might make her a rival. When a senior priestess attempted to sacrifice Aurelia during a ritual of political purification, Aurelia escaped by turning the temple's spider pits against their keepers. Now she travels the surface world as an investigator, seeking her mother's true will, exposing traitors, and deciding which mortals deserve to become part of her growing web.
“The priestesses who found her declared that Lolth had placed a fragment of divine blood in mortal flesh.”
- Background
- Acolyte
Connections
Species
Drow
Media
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