Skip to content
CreatePricing
Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Acolyte

Aurelia Malice

Aurelia is poised, observant, and seductively articulate.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's supplies

Languages

Common,
Elvish,
Undercommon

Features

9 features

Bonus action

  • Second WindLevel 1

    Aurelia can use a bonus action to regain hit points equal to 1d10 plus her Fighter level. She has two uses, regaining one use after a Short Rest and all expended uses after a Long Rest.

Always on

  • Fighting StyleLevel 1

    Aurelia gains a Fighting Style feat. She has chosen Two-Weapon Fighting, allowing her to add her ability modifier to the damage of the second attack when fighting with two weapons.

  • Weapon MasteryLevel 1

    Aurelia has mastery of three weapons. She has chosen the scimitar, dagger, and hand crossbow. She can use each weapon's mastery property when wielding it.

  • TraitDrowDarkvision, 120 feet
  • TraitDrowFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
  • TraitDrowKeen Senses, proficiency in the Perception skill
  • TraitDrowTrance, requiring no sleep and completing a Long Rest in four hours of meditation
  • TraitDrowDrow Magic, with Dancing Lights available at level 1, using Charisma as the spellcasting ability
  • Shelter of the FaithfulAcolyte

    Aurelia has served within a temple hierarchy and can usually secure basic aid, shelter, and religious services from members of her faith or affiliated temples. Her training also grants the Magic Initiate origin feat, which gives her limited clerical magic.

Spells

3 spells

Spellcasting. Aurelia Malice casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

1st level: ,

Gear

12 items

Weapons

  • Scimitar
    A curved, elegant martial blade used as Aurelia's ceremonial and practical sabre.
  • Dagger
    A slender backup blade hidden in her sleeve or boot.
  • Shortbow
    A finely balanced ranged weapon with a dark wooden stock.

Armor

  • Leather armor
    Light armor made from dark, supple leather, reinforced at the shoulders and ribs.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Explorer's pack
    A pack containing bedroll, tinderbox, rations, waterskin, rope, and other adventuring necessities.
  • Holy symbol
    A small spider-shaped emblem used as a holy symbol of Lolth.
  • Prayer book
    A volume of prayers, inquisitorial procedures, and carefully recorded confessions.
  • 5×
    Sticks of incense
    Fragrant offerings used during temple rites.
  • Vestments
    Black and crimson ceremonial clothing bearing the symbol of a spider.
  • Common clothes
    Simple clothing for travel and disguise.

Purse

  • 15×
    Gold pieces
    Unspent starting currency.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, long white hair braided with silver spider charms, and luminous violet eyes. Her beauty is precise and unsettling, enhanced by immaculate posture, lacquered black nails, and an ever-present expression of patient judgment. She wears fitted black leather armor beneath dark priestly robes, with a crimson spider sigil stitched over her heart. A slender sabre hangs at her hip, while a web-patterned veil and several living spiders adorn her equipment.

Mannerisms

Aurelia tilts her head when questioning someone, as though listening to a distant spider whisper. She maintains unnervingly long eye contact, speaks softly when angry, and cleans her sabre whenever a conversation ends with an unanswered question.

Personality

Aurelia is poised, observant, and seductively articulate. She treats conversation as interrogation and compliments as carefully placed traps. She can be genuinely protective toward the weak, but only when she believes they have potential. Her faith is intense but complicated, combining sincere reverence for Lolth with a private determination to prove that she is more than a disposable pawn.

Ideals

Dominion. The world is a web, and those who understand its strands have the right to pull them. Freedom is merely the privilege of choosing one's master.

Bonds

The spider temple that raised Aurelia is both her birthplace and her unfinished inheritance. She will return one day to claim its secrets, punish those who betrayed her, and learn whether Lolth truly acknowledges her as a daughter.

Flaws

Aurelia cannot tolerate being ignored, contradicted, or treated as ordinary. She is convinced that every relationship is a contest of leverage, and she often ruins genuine affection by testing people until they fail.

Quirks

She names particularly large spiders and speaks to them as if they were junior investigators.
She leaves a single strand of spider silk across doors or containers to detect tampering.
She collects the signet rings of people she has exposed as liars.
She smiles whenever someone says they have nothing to hide.

Background

Aurelia Malice was born beneath a moonless sky in a cavern where the stone itself was said to have been woven into the shape of a spider. The priestesses who found her declared that Lolth had placed a fragment of divine blood in mortal flesh. Whether she was truly the Spider Queen's daughter or merely a useful omen, no one dared question the claim. Aurelia was taken into the temple and raised as an instrument of judgment, taught that beauty was a snare, faith was a weapon, and mercy was a luxury reserved for those who had already proven useful. Her tutors trained her as an inquisitor rather than a conventional priestess. She learned to read guilt in a twitching eyelid, to extract confessions through charm before resorting to steel, and to use spiders as scouts, messengers, and instruments of terror. Yet Aurelia's place in the temple was never secure. The priestesses praised her divine blood while secretly fearing that Lolth's favor might make her a rival. When a senior priestess attempted to sacrifice Aurelia during a ritual of political purification, Aurelia escaped by turning the temple's spider pits against their keepers. Now she travels the surface world as an investigator, seeking her mother's true will, exposing traitors, and deciding which mortals deserve to become part of her growing web.

“The priestesses who found her declared that Lolth had placed a fragment of divine blood in mortal flesh.”
From their backstory
Background
Acolyte

Connections

Species

Drow

Media

0 images

No images yet.

Visual sheet

Turn Aurelia Malice into a sheet

A high-res, share-ready sheet you can post or print.