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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Rogue · Level 1 · Noble

Aurelia Malice

Aurelia is poised, observant, and unsettlingly courteous.
AC14
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 8 · 30 ft.
AlignmentLawful EvilGenderFemaleAge125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools

Languages

Common,
Elvish,
Undercommon

Features

14 features

Bonus action

  • Cunning Footwork

    When On Aurelia's turn as a bonus action.

    Aurelia uses a bonus action to Dash, Disengage, or Hide.

Always on

  • Investigative Strike

    When Once per turn when Aurelia hits with a finesse or ranged weapon attack and meets the Sneak Attack conditions.

    Aurelia makes one weapon attack with her rapier or shortbow. Once per turn, she can deal an extra 1d6 damage if the attack qualifies for Sneak Attack.

  • Sneak AttackLevel 1

    Aurelia deals an extra 1d6 damage once per turn when she hits with a finesse or ranged weapon attack and has advantage on the attack roll, or when another enemy of the target is within 5 feet of it and Aurelia does not have disadvantage on the attack roll.

  • ExpertiseLevel 1

    Aurelia gains proficiency with thieves' tools. She has expertise in Investigation and Insight, doubling her proficiency bonus for checks using those proficiencies.

  • Thieves' CantLevel 1

    Aurelia knows the secret language of thieves and can recognize hidden signs, coded messages, and criminal jargon.

  • Ability Score IncreaseDrowDexterity increases by 2 and Charisma increases by 1.
  • Superior DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and can complete a long rest in 4 hours through meditation.
  • Keen SensesDrowAurelia is proficient in Perception.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest, and at 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Position of PrivilegeNoble

    Aurelia is a recognized member of House Malice and can command the respect, attention, or guarded cooperation of other nobles, retainers, and servants. She may secure an audience with local aristocrats, claim hospitality from her social equals, and invoke her family's name when pursuing official business.

Spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Gear

12 items

Weapons

  • Rapier
    A finely made curved rapier, styled after a surface-world samurai blade and used with disciplined one-handed precision.
  • Shortbow
    A compact shortbow of dark spiderwood, carried for silent attacks across cavernous distances.
  • 2×
    Dagger
    A pair of balanced daggers concealed in her sleeves.

Armor

  • Leather armor
    A fitted suit of black leather armor worn beneath layered robes.

Tools

  • Thieves' tools
    Tools for bypassing locks and disarming traps, hidden inside a lacquered case bearing the crest of House Malice.

Gear

  • 20×
    Arrows
    A quiver containing 20 arrows, each fletched with black feathers.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    Elegant black and crimson garments suitable for a member of a noble drow house.
  • Signet ring
    A spider-shaped signet ring bearing the emblem of House Malice.
  • Scroll of pedigree
    A scroll proving Aurelia's lineage and membership in House Malice.
  • Purse
    Money carried in a small silk purse.
  • Spider colony
    A living colony of small, harmless-to-Aurelia spiders nesting in hidden compartments of her robes. They provide atmosphere, warnings, and investigative assistance, but have no independent combat statistics.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, waist-length white hair braided with tiny silver spider charms, and vivid violet eyes. Her face is elegant and severe, framed by high cheekbones and a faint scar crossing one eyebrow. She wears finely tailored black robes over fitted leather armor, cut to resemble the layered garments of a surface-world samurai. A curved rapier hangs at her hip, its basket hilt shaped like a spider's abdomen. Several living spiders nest within hidden folds of her robes, occasionally emerging to crawl across her gloves, throat, or shoulders.

Mannerisms

Aurelia maintains perfect posture and moves with deliberate, ceremonial precision. She often pauses before answering questions, as though consulting an invisible judge. When listening, she traces a slow circle on her wrist with one fingertip. She rarely looks directly at a speaker when a spider is crawling across her face, treating the creature's presence as completely ordinary.

Personality

Aurelia is poised, observant, and unsettlingly courteous. She speaks to servants and prisoners in the same calm tone she uses with priestesses, which makes her politeness feel more threatening than an insult. She enjoys surface-world tales of samurai discipline and has adopted their ritualized gestures, though she interprets Bushido as absolute obedience to Lolth and House Malice. She is intensely curious about hidden motives and becomes almost affectionate when someone attempts to deceive her.

Ideals

Order. The strong must expose the weak, the disloyal, and the faithless before their corruption infects the whole of society. Lolth's will is the only law that matters.

Bonds

House Malice gave Aurelia purpose, status, and survival. She will protect its reputation even when doing so requires blackmail, assassination, or sacrilege against every faith except Lolth's. Her deepest bond, however, is with the colony of spiders that lives within her robes. She believes their presence is a personal sign from the Spider Queen, and she would risk her life to save them from fire or holy water.

Flaws

Aurelia cannot tolerate unanswered questions, even when pursuing the truth creates needless danger. She assumes every kindness is manipulation and every failure is evidence of hidden heresy. Her faith is so absolute that she mistakes cruelty for righteousness, and she is secretly terrified that Lolth's silence would reveal her devotion to be nothing more than vanity.

Quirks

Names individual spiders in her colony and consults them before making difficult choices.
Keeps written records of every lie she hears, including trivial social falsehoods.
Practices a silent sword-drawing ritual whenever she enters a new room.
Leaves a single strand of spider silk across doors she has searched.
Refers to obvious evidence as 'the first strand of the web.'

Background

Aurelia Malice was born beneath the stone towers of Menzoberranzan, beneath a ceiling webbed with silk and politics. From her first breath, she was presented to Lolth as an instrument of the house, not as a daughter. She learned early that devotion was measured through usefulness, and that every smile concealed a calculation. While other children of the noble houses were trained to flatter, threaten, and betray, Aurelia became fascinated by the quiet work between those acts. She watched servants, questioned prisoners, studied contradictory testimony, and memorized the habits of those who believed themselves unseen. Her talent for uncovering disloyalty soon earned her a place as an investigator and religious enforcer for House Malice.

“From her first breath, she was presented to Lolth as an instrument of the house, not as a daughter.”
From their backstory
Background
Noble

Connections

Species

Drow

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