Kotak bus
Kotak bus
Sheet
AC 14 · HP 11 · 30 ft., climb 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Feline Agility
When When you need a burst of speed and have moved 0 feet since the end of your last turn, you can double your Speed until the end of the current turn.
You can use the Dash action in a sudden burst of predatory speed, useful for closing distance, escaping danger, or repositioning for Sneak Attack.
- ExpertiseLevel 1
You gain Expertise in two skill proficiencies of your choice. Kotak bus has chosen Stealth and Sleight of Hand, doubling his proficiency bonus for those checks.
- Sneak AttackLevel 1
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or Ranged weapon. You do not need Advantage if at least one ally is within 5 feet of the target, that ally is not Incapacitated, and you do not have Disadvantage on the attack roll.
- Thieves' CantLevel 1
You know Thieves' Cant and one other language of your choice. Kotak bus has chosen Elvish.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons with which you have proficiency. Kotak bus has chosen Dagger and Shortsword, letting him swap weapon mastery choices after a Long Rest.
- TraitTabaxiDarkvision, 60 feet.
- TraitTabaxiCat's Claws, you have a climbing speed equal to your walking speed, and your claws can be used as unarmed strikes.
- TraitTabaxiCat's Talent, proficiency in Perception and Stealth.
- TraitTabaxiFeline Agility, you can double your walking speed for a turn, then cannot use it again until you move 0 feet on a later turn.
- Criminal ContactCriminal
Kotak bus has an underworld contact network of fences, smugglers, lookouts, and corrupt officials who trade in information, favors, and discreet access when he needs it. Even when he is not on friendly terms with them, they know his name, and they know better than to ignore a message carried by one of his associates.
Gear
11 itemsWeapons
- 2×DaggersBalanced blades suited to a cutpurse's work.
- ShortswordA compact blade ideal for close work.
- ShortbowA light bow for ambushes and escapes.
Armor
- Leather ArmorA fitted suit of stitched leather for silent movement.
Tools
- Thieves' ToolsProfessional lockpicks and burglary tools.
Gear
- 20×ArrowsA bundle of ammunition for the shortbow.
- QuiverA container for carrying arrows.
- CrowbarA sturdy bar used for prying open doors, crates, and problems.
- 2×PouchesSmall containers for coins, poison, evidence, or stolen trinkets.
- Traveler's ClothesClothes dark enough to disappear into back alleys and private rooms.
- Crowbar and travel gear packThe gear package from the criminal background.
Appearance
Kotak bus is a lean tabaxi with russet and charcoal striping, keen amber eyes, and a scar across the bridge of his nose that looks like a bad bargain gone wrong. He favors fitted dark leathers, soft boots wrapped for silent movement, and a half-cloak lined with hidden pockets. His tail is never still, usually tapping out impatient little rhythms against chair legs, table edges, or the floor when he is thinking.
Mannerisms
He speaks in neat, measured sentences and pauses only to let others feel how little their objections matter. When he is amused, one ear flicks forward while the rest of him stays perfectly still. He unconsciously taps three times before opening anything locked, as if paying respect to the door before defeating it.
Personality
Kotak bus is meticulous, patient, and disturbingly polite to people he intends to ruin. He likes clean plans, clean hands, and clean exits. He rarely raises his voice, but when he does, it is because someone has made him repeat himself, which he considers a moral failure on their part.
Ideals
Order. A city, a guild, or a kingdom is only strong if everyone fears the consequences of breaking its rules. Kotak bus believes law is best when it serves power, and power is best when it can be counted, audited, and enforced.
Bonds
He keeps a hidden ledger of every favor, betrayal, and debt owed to him, and he intends to settle it all in blood, coin, or obedience. He is fiercely protective of the one alley crew that once sheltered him after a failed theft, and he will not let anyone else take them apart.
Flaws
Kotak bus cannot resist turning every relationship into a ledger, even friendships. He trusts contracts more than people, and he will justify cruelty if he can call it efficient. His pride is sharp enough to make him keep a bad bargain just to prove he can profit from it later.
Quirks
Background
Kotak bus was born under lantern light in a riverport where every alley had a toll and every dockside pact came with hidden clauses. As a tabaxi, he grew up with the restlessness of a hunter and the curiosity of a thief, but he learned early that curiosity alone does not pay for food, shelter, or protection. So he studied the city the way other cats study a rooftop, listening to footsteps, counting patrols, and memorizing who broke which law and which magistrate pretended not to notice. By the time he was grown, he could slip through locked wards, empty pockets, and blackmail ledgers with equal ease. He did not become a criminal because he hated order. He became one because he admired it too much to let weaker people control it. Kotak bus believes rules are sacred when they are his rules, and profitable when they are everyone else's burden. He now works as a knife in the dark for a local syndicate, but he treats every job like a tax audit, precise, methodical, and merciless. He wants leverage, territory, and eventually a lawful empire of his own, one where debts are collected on time and betrayal is punished before it can spread.
“By the time he was grown, he could slip through locked wards, empty pockets, and blackmail ledgers with equal ease.”
- Background
- Criminal
Connections
Species
Tabaxi
Media
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