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James Vaelis - AI-generated fantasy Character

James Vaelis

Human · Bard (College of Lore) · Level 5 · Charlatan

James Vaelis

James is warm, observant, and quick to make himself useful.
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 38 · 30 ft.
AlignmentChaotic GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Lute,
Hand drum,
Viol

Languages

Common,
Elvish

Features

16 features

Bonus action

  • Bardic Inspiration

    When Bonus action, a creature within 60 feet that can hear him

    James creates a distraction with a flourish of music, granting an ally a Bardic Inspiration die.

  • Song of Rest (d6)Level 2

    James can use a bonus action to expend one use of Bardic Inspiration and grant an ally a bonus to its Armor Class equal to the inspiration die roll until the start of James's next turn.

Reaction

  • Cutting WordsLevel 3

    When Reaction, after a creature within 60 feet makes an attack roll, ability check, or damage roll

    James twists an enemy's confidence with a cutting remark, reducing its attack roll, ability check, or damage roll by one Bardic Inspiration die.

Always on

  • Bardic Inspiration (d8)Level 1

    James can inspire others with stirring words or music. A creature that hears him can gain a Bardic Inspiration die, a d8, usable within 10 minutes to add to one ability check, attack roll, or saving throw. He can use this feature a number of times equal to his Charisma modifier, regaining all expended uses after a long rest.

  • SpellcastingLevel 1

    James is proficient with three musical instruments of his choice: lute, hand drum, and viol.

  • Spellcasting FocusLevel 1

    James can use a musical instrument as a spellcasting focus for his bard spells.

  • Jack of All TradesLevel 2

    James can add half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.

  • ExpertiseLevel 3

    James gains expertise in four skills: Deception, Insight, Persuasion, and Sleight of Hand. His proficiency bonus is doubled for ability checks using those skills.

  • College of LoreLevel 3

    James chooses the College of Lore, gaining proficiency in three skills of his choice: Investigation, Perception, and Stealth.

  • Additional Magical SecretsLevel 6

    James can learn two additional spells from any class. The chosen spells must be of a level he can cast and count as bard spells for him.

  • Ability Score ImprovementLevel 4

    James gains an Ability Score Improvement at level 4. His base ability scores and human bonuses are already reflected in this character sheet.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • Human VersatilityHumanHumans learn one additional language of the player's choice
  • False IdentityCharlatan

    James can create false identities, forged documents, and convincing disguises. He can also establish a minor false identity and acquire ordinary lodging, employment, or social access under that persona, subject to the DM's discretion.

Spells

12 spells

Spellcasting. James Vaelis casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

8 items

Weapons

  • Rapier
    A balanced one-handed fencing weapon
  • Dagger
    A backup blade suitable for close quarters

Armor

  • Leather armor
    Light protective armor worn beneath James's coat

Tools

  • Lute
    A finely crafted stringed instrument used for performances and spellcasting
  • Disguise kit
    A disguise kit containing cosmetics, hair dye, clothing, and small physical prosthetics
  • Forgery kit
    A forged seal, blank papers, ink, quills, and prepared documents for maintaining a false identity

Gear

  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and waterskin

Purse

  • 15×
    Gold pieces
    A purse containing starting funds

Appearance

James Vaelis is a broad-shouldered human man with an easy, practiced smile and expressive hazel eyes that seem to change character depending on who is looking at him. His dark brown hair is kept just long enough to tuck behind one ear, and he wears a carefully maintained leather coat over a bright burgundy shirt, with a rapier at his hip and a lute slung across his back. He takes up more space than he realizes, leaning casually against doorframes and planting one boot forward whenever he waits. His hands are constantly busy, adjusting a cuff, spinning a coin, or silently conducting an imaginary orchestra.

Mannerisms

James answers questions in the accent and social register of the person he is speaking with, often without noticing. When thinking, he taps a rhythm against his thumb with the fingers of his other hand. He rarely stands still, and when he must wait, he shifts his weight onto his forward foot as though preparing to step onto a stage.

Personality

James is warm, observant, and quick to make himself useful. He instinctively mirrors the posture, vocabulary, and humor of whoever has the most influence in a room. Beneath the charm, he is watchful and lonely, always measuring how long a persona can survive before someone notices the seams. He prefers helping people through cleverness rather than force, but his strong build and confident presence make him more imposing than he intends.

Ideals

Freedom. No one should be imprisoned by a name, a birthplace, or another person's expectations. People deserve the chance to become whoever they choose.

Bonds

He carries the first honest name he ever chose for himself, James Vaelis, and will risk almost anything to keep it from being taken away. He secretly watches for signs of his former changeling community and protects outsiders who are punished for learning the truth.

Flaws

James lies reflexively, even when the truth would be easier. He is terrified that people will love only the role he is playing, so he often sabotages sincere relationships by changing personas before anyone can know him too well. When cornered, he becomes defensive, theatrical, and convinced that escape is more important than accountability.

Quirks

Keeps several different signatures and practices each one when nervous.
Gives people temporary nicknames based on the role he thinks they need him to play.
Can identify many professions by their posture and hand movements.
Always leaves one chair empty at a table, claiming it is for an absent friend.
Apologizes to his lute after playing a wrong note.

Background

James Vaelis was born among a secretive changeling community that treated identity as both survival and sacred tradition. As a young child, he revealed his true identity to an outsider, believing that honesty would earn trust. Instead, the revelation endangered the community's secrecy. The elders cast him out while he was still young, leaving him with a name that no longer felt safe and a lesson that honesty could be more dangerous than any lie. He survived by becoming whoever people needed. He worked as a stable boy, traveling actor, clerk, courier, tutor, and minor noble's nephew, changing his clothing, voice, manners, and story whenever a position demanded it. His talent for music became the one thread connecting every identity. Eventually, he learned that a charming song could open doors more reliably than a forged seal, and that a clever lie could be used to protect the powerless as easily as it could enrich a fraud. Now James travels as a bard and professional charlatan, collecting identities like stage costumes while quietly searching for the community that rejected him. He tells himself he wants only answers, but a part of him still hopes they will ask him to come home.

“As a young child, he revealed his true identity to an outsider, believing that honesty would earn trust.”
From their backstory
Background
Charlatan

Connections

Species

Human

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