Skip to content
CreatePricing
Elaris Venn - AI-generated fantasy Character

Elaris Venn

Half-Elf · Wizard (School of Divination) · Level 3 · Acolyte

Elaris Venn

Thoughtful, observant, and gently inquisitive, Elaris treats every stranger as a potential source of a forgotten story.
AC10
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 14 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Elvish,
Celestial,
Draconic

Features

12 features

Always on

  • SpellcastingLevel 1

    You have a spellbook containing your wizard spells. Intelligence is your spellcasting ability. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. You can use an arcane focus or component pouch for material components as appropriate.

  • Arcane RecoveryLevel 1

    Once per day when you finish a short rest, you can choose to recover expended spell slots with a combined level equal to half your wizard level, rounded up. No slot can be sixth level or higher.

  • Divination SavantLevel 2

    The gold and time you must spend to copy a divination spell into your spellbook is halved.

  • PortentLevel 2

    When you finish a long rest, roll two d20s and record the numbers. Before a creature you can see makes an attack roll, saving throw, or ability check, you can replace the roll with one of these foretelling rolls. You must decide before the roll, and each die can be used only once.

  • Ritual CastingLevel 3

    You can cast the ritual version of a wizard spell in your spellbook even if you do not have the spell prepared.

  • Spellcasting FocusLevel 3

    You can use a spellbook as a spellcasting focus for your wizard spells.

  • TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitHalf-ElfYou gain proficiency in two skills of your choice.
  • TraitHalf-ElfYou can speak, read, and write Common and Elvish, plus one additional language.
  • TraitHalf-ElfAbility score increase, your Charisma score increases by 2, and two other ability scores increase by 1. Dexterity and Intelligence were chosen.
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and you can perform the religious ceremonies of your temple. You and your companions can expect free basic support at temples and shrines of your faith, though donations and personal service are often expected.

Spells

10 spells

Spellcasting. Elaris Venn casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): ,

Gear

11 items

Weapons

  • Quarterstaff
    A simple wooden staff suitable for walking and spellcasting.
  • Dagger
    A light martial weapon with a sharp steel blade.

Gear

  • Arcane Focus
    A crystal set in a silver frame, used as an arcane focus.
  • Scholar's Pack
    A pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    A leather-bound spellbook containing the wizard's known spells.
  • Holy Symbol
    A small silver symbol of Oghma, god of knowledge.
  • Prayer Book
    A book of prayers and religious teachings used in temple service.
  • 5×
    Incense
    Fragrant sticks used in religious ceremonies.
  • Vestments
    Ceremonial clothing worn during worship and temple rites.
  • Common Clothes
    A set of ordinary traveling clothes.

Purse

  • 15×
    Gold Pieces
    Money carried in a simple leather pouch.

Appearance

A slender half-elf with warm bronze skin, shoulder-length black hair streaked with silver, and mismatched eyes, one emerald green and one hazel brown. Fine elven features soften a human expressiveness, while faint ink stains mark the fingers of both hands. They wear layered blue and cream robes beneath a weathered traveling cloak, with a polished silver holy symbol at the throat and a leather-bound spellbook secured at the hip.

Mannerisms

Elaris pauses before answering ordinary questions, as though consulting an unseen list of possible futures. They straighten crooked books, trace small circles over their holy symbol when nervous, and quietly whisper the first few words of a prayer before casting a spell.

Personality

Thoughtful, observant, and gently inquisitive, Elaris treats every stranger as a potential source of a forgotten story. They are compassionate toward the frightened and patient with the ignorant, but become intense and argumentative when someone dismisses knowledge as useless. Elaris prefers careful plans, yet their prophetic visions sometimes tempt them into sudden, dramatic action.

Ideals

Knowledge. Truth is sacred, and no secret should remain buried forever, though wisdom must guide the hand that uncovers it.

Bonds

I will protect my temple and recover every sacred text stolen from its archives. The damaged spellbook that awakened my prophetic gift contains a warning I must decipher before the foretold disaster arrives.

Flaws

I am convinced that every coincidence hides a meaningful pattern, and I can become reckless when trying to prove a prophecy true. I also conceal uncertainty behind scholarly confidence, even when I am completely out of my depth.

Quirks

Keeps a private ledger of every unusual coincidence witnessed during travel.
Names each spellbook bookmark after a person who taught them something important.
Sometimes answers a question with three possible outcomes before choosing one.
Collects broken writing instruments and insists they may still contain useful history.

Background

Elaris Venn was raised between two worlds, welcomed by neither completely. Their human mother served as a keeper of sacred records at a small temple, while their elven father was a wandering scholar who visited only when curiosity drew him back. From childhood, Elaris learned that faith and knowledge were not opposing forces. Both were attempts to understand the hidden shape of the world. They became an acolyte of Oghma, god of knowledge, and spent years copying illuminated prayers, cataloging relics, and listening to pilgrims confess secrets they believed no one else could understand. Their life changed when a damaged spellbook arrived at the temple inside the belongings of a murdered mage. Several pages contained prophecies that appeared to describe disasters before they happened. Elaris began studying the book in secret, discovering that magic could reveal possibilities rather than merely record history. Their first visions came during a midnight prayer, showing the temple burning beneath a sky full of falling stars. The vision did not reveal who would cause the destruction, only that Elaris would one day have the chance to prevent it. Now they travel as a wizard and wandering servant of knowledge, seeking lost texts, investigating supernatural omens, and trying to distinguish genuine prophecy from the fears of an overactive imagination.

“From childhood, Elaris learned that faith and knowledge were not opposing forces.”
From their backstory
Background
Acolyte

Connections

Species

Half-Elf

Media

0 images

No images yet.

Visual sheet

Turn Elaris Venn into a sheet

A high-res, share-ready sheet you can post or print.