Kikto
Kikto
Sheet
AC 17 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
6 featuresBonus action
- Martial ArtsLevel 1
Kikto can use Dexterity instead of Strength for the attack and damage rolls of his unarmed strikes and monk weapons. When he uses the Attack action with an unarmed strike or monk weapon on his turn, he can make one unarmed strike as a bonus action. His unarmed strikes deal 1d4 bludgeoning damage.
- Nimble EscapeGoblinKikto can take the Disengage or Hide action as a bonus action on each of his turns.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Kikto's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- DarkvisionGoblinKikto can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Fury of the SmallGoblinWhen Kikto damages a creature with an attack or spell and the creature's size is larger than his, he can deal extra damage equal to his level. Once he uses this trait, he cannot use it again until he finishes a short or long rest.
- WandererOutlander
Kikto has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers them, and can determine the direction of north. He is also familiar with the customs and speech of isolated peoples and settlements.
Gear
8 itemsWeapons
- ShortswordA light, balanced blade suitable for a monk's disciplined fighting style.
- 10×DartSmall balanced darts used as ranged monk weapons.
- StaffA sturdy walking staff carried as both travel aid and improvised weapon.
Gear
- Dungeoneer's PackA pack containing essential adventuring gear, including items for shelter, travel, and basic exploration.
- Hunting TrapA metal trap used to catch small or medium beasts.
- Animal TrophyA tooth from a mountain goat that Kikto tracked for three days, kept as a reminder of patience and persistence.
- Traveler's ClothesPatched clothes suitable for long travel through rough country.
Purse
- 10×Gold PiecesCoins saved from guiding travelers and odd jobs.
Appearance
Kikto is a small, wiry goblin with russet-green skin, a narrow face, and large ears that tilt toward every sound. He keeps his black hair cut short except for a stiff topknot bound with red thread. His eyes rarely settle on the face of the person speaking. Instead, they track hands, doorways, loose stones, and the nearest route out. Within a minute of meeting him, people notice that he repeatedly checks the knot of red thread at his wrist, tightening it whenever he is thinking. He wears patched traveling clothes beneath a sleeveless brown monk's vest, with soft wrappings around his hands and feet.
Mannerisms
Kikto angles his body toward exits even while sitting. He touches the red thread at his wrist when weighing a decision, counts steps under his breath on unfamiliar ground, and pauses before answering as though testing the sound of a person's voice for danger.
Personality
Kikto is alert, dryly funny, and intensely practical. He notices small changes in terrain, posture, and tone before he notices social niceties. Around strangers he is guarded and evasive, but around people who earn his trust he becomes unexpectedly generous, offering food, directions, and hard-won advice without admitting that he cares. He dislikes being underestimated, yet secretly enjoys allowing others to do so until the moment he proves them wrong.
Ideals
Freedom. No creature should be trapped by the place it was born, the name others give it, or the fear they carry into a room.
Bonds
The scattered goblin families of his old camp are still his responsibility. He sends part of every reward home and will risk himself to protect any goblin child traveling alone.
Flaws
Kikto assumes every offer has a hidden cost and every quiet room contains a threat. He can abandon a sensible plan the moment he sees a more interesting escape route, especially if doing so proves he was the cleverest person present.
Quirks
Background
Kikto grew up among a scattered goblin camp that moved between high ravines, pine forests, and abandoned watch roads. His people survived by listening first and moving second. Kikto became their pathfinder, learning which snow looked safe, which birds went silent before predators arrived, and which mountain tracks belonged to soldiers rather than shepherds. He was clever, quick, and difficult to catch, but he was also restless. Every escape left him wondering whether survival was the same thing as living. He found the answer in a ruined roadside shrine where an aging wanderer taught him to turn fear into attention. The lessons were practical rather than mystical, built around breath, balance, and the discipline of placing each foot exactly where it needed to go. Kikto took to the training with unusual intensity. He now travels beyond his old territory, guiding caravans through wild country, carrying a hunting trap and a battered animal tooth as reminders of the people and places that taught him to endure. He seeks roads where goblins are not automatically treated as prey, and he intends to make such roads safer by walking them first.
“His people survived by listening first and moving second.”
- Background
- Outlander
Connections
Species
Goblin
Media
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