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Scarlet Summerwind - AI-generated fantasy Character

Scarlet Summerwind

Elf · Warlock (Great Old One) · Level 14 · Criminal

Scarlet Summerwind

Scarlet is poised, observant, and ruthlessly intelligent.
AC11
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 87 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge137 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Light crossbows

Tools

Thieves' tools,
Gaming set,
Forgery kit

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

26 features

Always on

  • Eldritch Blast

    When When Scarlet uses her action to cast the cantrip

    Scarlet fires a beam of crackling eldritch force. Agonizing Blast adds her Charisma modifier to the damage, and Repelling Blast can push a hit creature up to 10 feet away.

  • Awakened MindLevel 6

    When When Scarlet chooses a creature within 30 feet

    Scarlet speaks into the mind of a creature she can see within 30 feet, creating a two-way telepathic conversation if they share a language.

  • Circle of Death

    When Once per Long Rest

    Scarlet's shadow tears open into a hungry void, allowing her to cast Circle of Death once per Long Rest without expending a spell slot.

  • Plane Shift

    When Once per Long Rest

    Scarlet can teleport herself and willing creatures to another plane, or banish an unwilling creature with a melee spell attack, using Plane Shift once per Long Rest.

  • Otherworldly PatronLevel 1

    Scarlet has entered a pact with a Great Old One of darkness and chaos. Her patron grants her supernatural power through forbidden occult communion.

  • Pact MagicLevel 1

    Scarlet can cast warlock spells using Charisma as her spellcasting ability. She regain all expended Pact Magic spell slots after a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    Scarlet learns two Eldritch Invocations and gains additional invocations as shown by her warlock level. Her chosen invocations are Agonizing Blast, Devil's Sight, Eldritch Mind, Mask of Many Faces, Repelling Blast, Pact of the Tome, and Whispers of the Grave.

  • Magical CunningLevel 2

    Scarlet can regain half her expended Pact Magic slots, rounded up, during a ten-minute ritual. She can use this feature once per Long Rest.

  • Pact of the TomeLevel 3

    Scarlet can perform a ten-minute pact ritual to create a Pact of the Tome. The Book of Shadows contains three additional cantrips from any class, chosen as Guidance, Spare the Dying, and Thaumaturgy, and can be used as a spellcasting focus.

  • Ability Score ImprovementLevel 4

    Scarlet gains an Ability Score Improvement or a feat. Her chosen feat is Shadow-Touched, increasing her Intelligence by 1, granting Invisibility and one additional 1st-level illusion or necromancy spell.

  • Pact Magic ImprovementLevel 5

    Scarlet's Pact Magic slots are 3rd-level slots, and she learns additional warlock spells and invocations.

  • Ability Score ImprovementLevel 8

    Scarlet gains an Ability Score Improvement or a feat. Her chosen feat is Skilled, granting proficiency in Investigation, Intimidation, and Forgery Kit.

  • Contact PatronLevel 9

    Scarlet can contact her patron through a brief ritual, receiving cryptic guidance or visions. The patron may answer in any way it chooses.

  • Pact Magic ImprovementLevel 9

    Scarlet's Pact Magic slots become 5th-level slots.

  • Ability Score ImprovementLevel 12

    Scarlet gains an Ability Score Improvement or a feat. Her chosen feat is Telekinetic, increasing her Charisma by 1 and allowing her to manipulate creatures and objects at range with invisible force.

  • Mystic Arcanum, 6th LevelLevel 11

    Scarlet gains Mystic Arcanum, choosing one 6th-level spell that she can cast once without expending a spell slot. She can cast it again after a Long Rest. Her chosen spell is Circle of Death.

  • Eldritch Invocations ImprovementLevel 11

    Scarlet gains a seventh Eldritch Invocation and learns additional warlock spells.

  • Mystic Arcanum, 7th LevelLevel 13

    Scarlet gains Mystic Arcanum, choosing one 7th-level spell that she can cast once without expending a spell slot. She can cast it again after a Long Rest. Her chosen spell is Plane Shift.

  • Thought ShieldLevel 10

    Scarlet gains the Great Old One's Thought Shield. Her thoughts cannot be read unless she allows it, and she has Resistance to Psychic damage. Whenever a creature deals Psychic damage to her, that creature takes the same amount of damage.

  • Create ThrallLevel 14

    Scarlet gains the Great Old One's Create Thrall feature. When she incapacitates a creature with a spell or when a creature willingly submits to her psychic influence, she can establish a lasting telepathic bond with it, subject to the limits of the feature and the DM's adjudication.

  • TraitElfDarkvision, Scarlet can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitElfFey Ancestry, Scarlet has Advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
  • TraitElfKeen Senses, Scarlet has proficiency in Perception.
  • TraitElfTrance, Scarlet does not need to sleep and can finish a Long Rest in 4 hours through meditation.
  • TraitElfDrow lineage, Scarlet knows the Dancing Lights cantrip and can cast Faerie Fire at 3rd level and Darkness at 5th level, each once per Long Rest without a spell slot. Charisma is her spellcasting ability for these spells.
  • Criminal ContactCriminal

    Scarlet has a reliable criminal contact who can provide information about local illicit operations, transmit messages, arrange introductions, or help conceal her involvement, provided the request does not place the contact in unreasonable danger.

Spells

19 spells

Spellcasting. Scarlet Summerwind casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level: ,

2nd level: , , ,

3rd level: , ,

4th level:

5th level (4 slots): , , ,

6th level:

7th level:

Gear

8 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts, suitable for concealed use by a criminal spellcaster.

Tools

  • Thieves' Tools
    A thieves' tool set used for locks, traps, sabotage, and illicit entry.
  • Gaming Set
    A gaming set of bone tiles marked with tiny symbols of eclipses and open eyes.
  • Forgery Kit
    A forged signet and several blank documents used to support false identities.

Gear

  • Arcane Focus
    A spellcasting focus shaped like a black glass reliquary containing a fragment of an unknown star.
  • Burglar's Pack
    A dark leather cloak with hidden inner pockets and a silver clasp bearing the Summerwind crest, scratched nearly beyond recognition.
  • Dark Common Clothes
    A simple black outfit designed to avoid notice in alleys, gambling dens, and noble estates.

Purse

  • 15×
    Gold Pieces
    A small purse containing 15 gold pieces from Scarlet's criminal career and family allowance.

Appearance

Scarlet is a slender, dark-haired elf with cool gray skin, narrow features, and carefully maintained black nails stained with crimson lacquer. Her clothing is elegant but practical, combining a noblewoman's fitted coat with a criminal's hidden pockets and soft-soled boots. She keeps her silver-white hair braided tightly against her scalp on one side and lets the rest fall over one shoulder. Within moments of meeting her, people notice her voice, which is soft, precise, and almost tender, until anger makes her breathing shallow and her words come in clipped, poisonous whispers. A faint violet radiance sometimes flickers beneath her skin when her patron's power stirs.

Mannerisms

Scarlet speaks with immaculate courtesy while delivering threats. She pauses before saying a person's name, as though deciding whether it deserves to be remembered. When unsettled, she stops blinking and breathes through her nose in short, measured pulls. She often smooths the same fold in her sleeve while planning betrayal.

Personality

Scarlet is poised, observant, and ruthlessly intelligent. She treats every conversation as a negotiation and every kindness as a potential weakness. She is patient with children, protective of outcasts, and unexpectedly gentle with Crystal, but shows little mercy to anyone she considers arrogant, sanctimonious, or complicit in her family's hierarchy. She enjoys turning respected people into frightened puppets and regards social ruin as more elegant than murder, though she has no moral hesitation about bloodshed when chaos demands it.

Ideals

Power belongs to those bold enough to seize it. The world calls cruelty evil only when the wrong person is holding the knife.

Bonds

Crystal Summerwind is the one person Scarlet cannot willingly abandon. She would burn cities, betray her patron, or damn her own soul to protect Crystal from the family that belittled her. Scarlet also intends to return to her homeland one day, not as a disgraced younger daughter, but as the most feared and powerful of the Summerwinds.

Flaws

Scarlet cannot resist proving that she is cleverer than people who underestimate her, even when silence would serve her better. She mistakes pity for contempt, interprets praise as manipulation, and would rather unleash a catastrophe than allow Sylvia to believe she has won. Her love for Crystal is genuine, but it is possessive enough to become another form of control.

Quirks

Collects signet rings from people she has blackmailed or betrayed.
Names every important knife and speaks to them when alone.
Leaves a single black flower at the scene of particularly meaningful crimes.
Cannot tolerate anyone interrupting Crystal, even when Crystal is clearly wrong.
Smiles whenever a plan becomes more dangerous than expected.

Background

Scarlet Summerwind was born the youngest daughter of an old elven noble family, into a household where every achievement was measured against her sisters. Sylvia was praised as the perfect heir, brilliant, disciplined, and effortlessly admired. Crystal, though criticized for choosing the path of a druid rather than the family's expected ranger tradition, was the only person who consistently stood beside Scarlet. Scarlet loved Crystal fiercely, but that love became tangled with resentment. Every defense Crystal offered only reminded Scarlet that she needed defending, while every compliment Sylvia received seemed to confirm that Scarlet would forever be the family's lesser daughter.

“Sylvia was praised as the perfect heir, brilliant, disciplined, and effortlessly admired.”
From their backstory
Background
Criminal

Connections

Species

Elf

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