Cawren
Cawren
Sheet
AC 9 · HP 5 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- PersuasionCHA
- ReligionINT
Weapons
Tools
Languages
Features
8 featuresBonus action
- Innate SorceryLevel 1
As a bonus action, you can unleash your simmering magic for 1 minute. During that time, your spell save DC increases by 1 and you have advantage on attack rolls of sorcerer spells you cast. You can use this feature twice, and regain all expended uses when you finish a long rest.
Always on
- Borrowed Benediction
When When an ally is frightened, grieving, or needs reassurance
Mimics a comforting voice or sound to soothe allies or distract the fearful.
- Scripture of Sparks
When When casting a protective or forceful spell
Unleashes radiant imitation magic through his focus, surrounding himself or an ally with a brief ward of luminous force.
- SpellcastingLevel 1
You cast sorcerer spells using Charisma. You know four sorcerer cantrips and prepare two 1st-level sorcerer spells. You can use an arcane focus as a spellcasting focus.
- TraitKenkuExpert Duplication, he can perfectly mimic sounds and voices he has heard, reproducing them with uncanny precision.
- TraitKenkuKenku Recall, he can draw on a well of remembered experience to aid his efforts, especially when recalling or reenacting something he has witnessed.
- TraitKenkuMimicry, his speech and communication are built from copied sounds, phrases, and voices rather than an original voice of his own.
- Magic Initiate (Cleric)Acolyte
Magic Initiate grants him a small but real touch of divine magic learned through temple devotion. He can call on clerical cantrips and a first-circle prayer to support, protect, and comfort others.
Spells
6 spellsSpellcasting. Cawren casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
9 itemsWeapons
- SpearA simple polearm chosen as starting sorcerer equipment.
- 2×DaggerLight melee weapon, one of the sorcerer's starting weapons.
Tools
- Calligrapher's SuppliesTemple writing implements and materials used to copy sacred texts.
Gear
- Arcane Focus (Crystal)A crystal used as an arcane focus for sorcerer spells.
- Dungeoneer's PackA travel pack with basic survival gear and supplies.
- Book of PrayersA devotional text used in temple study and prayer.
- Holy SymbolA token representing his devotion and temple service.
- 10×ParchmentBlank sheets kept for copying scripture, letters, and spell notes.
- RobeTemple vestments worn during rites and formal prayer.
Appearance
A slight raven-black kenku with glossy charcoal feathers, pale silver eyes, and a habit of tilting his head as though listening to distant bells. He wears a simple temple robe over travel-worn clothes, with a crystal arcane focus hanging from a cord at his neck and calligrapher's ink stains on his clawed fingers. His beak is neatly polished, and he keeps his feathers arranged with almost ceremonial care, though a few always stick up after moments of excitement.
Mannerisms
He communicates by borrowing snippets of speech, a chapel bell, a closing door, a kindly laugh, then arranges them like prayer beads. When thinking, he taps two talons against his crystal focus in a soft, uneven rhythm. He inclines his head toward whoever is speaking as if each sentence were a hymn he must not miss.
Personality
Gentle, attentive, and surprisingly brave, Cawren treats every conversation like a sacred trust. He listens first, reacts second, and offers help before anyone has to ask. He is soft-spoken in borrowed voices, but steadfast when danger threatens the helpless.
Ideals
Mercy. Every wounded soul deserves a chance to mend, and no one should be left behind simply because they were born without power, privilege, or a proper voice.
Bonds
He keeps the first prayer book that ever bore his ink, and he will risk himself to recover stolen relics or lost texts from any ruin or battlefield.
Flaws
He trusts written vows too easily and can be manipulated by anyone who frames cruelty as tradition, duty, or sacred law. He also freezes when asked to speak in his own original words, fearing that anything unborrowed from another voice will sound wrong or false.
Quirks
Background
Cawren was raised in the lantern-lit cloisters of a river temple, where an old priest first noticed that the little kenku listened harder than most folk ever prayed. Because he could not speak with a true voice of his own, he became a careful student of words, memorizing hymns, blessings, and confessions until every phrase felt like a borrowed feather. The temple gave him ink, parchment, and patient tutors, and in return he copied records, restored damaged prayer books, and learned to carry grief for people who could not bear it alone. When raiders burned a roadside shrine during a winter flood, Cawren helped guide survivors through the smoke by repeating the calm voices of the dead and the living alike, turning memory into courage. The experience awakened a deeper spark in him, a strange inner magic that answered his need to protect others. He left the temple with a holy symbol, a crystal focus, and a quiet vow to become a shelter for strangers, even if he must borrow a thousand voices to do it. Now he travels as a gentle, awkward miracle, a kenku sorcerer who treats every rescued life like a line of sacred scripture.
“The experience awakened a deeper spark in him, a strange inner magic that answered his need to protect others.”
- Background
- Acolyte
Connections
Species
Kenku
Media
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