Arasha
Arasha
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Eldritch Blast
When When a hostile creature is within 120 feet
Arasha hurls a beam of crackling eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
- Mage Hand
When When she needs to manipulate an object at range
Arasha reaches toward a point within 30 feet and conjures a spectral, floating hand that can manipulate objects and perform simple tasks.
- Hex
When As a bonus action, when she can see a target within 90 feet
Arasha curses one creature she can see within 90 feet. Until the spell ends, she deals an extra 1d6 necrotic damage whenever she hits the target with an attack, and she gains advantage on ability checks made to find it.
- Armor of Agathys
When As an action, before entering dangerous combat
Arasha surrounds herself with protective, spectral frost. If a creature hits her with a melee attack while the spell lasts, it takes 5 cold damage.
- Pact MagicLevel 1
Arasha has formed a pact with a fiendish patron. She can cast warlock spells using Charisma as her spellcasting ability, and she learns two warlock cantrips and two 1st-level warlock spells. Her patron is The Fiend.
- Otherworldly Patron, The FiendLevel 1
Arasha has made a bargain with a fiendish power. When she reduces a hostile creature to 0 hit points, she gains 4 temporary hit points, equal to her Charisma modifier plus her warlock level.
- Tiefling HeritageLevel 1
Arasha can communicate simple ideas to any beast through limited telepathy, and she can understand Infernal. She has resistance to fire damage.
- TraitTieflingDarkvision, 60 feet
- TraitTieflingHellish Resistance, resistance to fire damage
- TraitTieflingInfernal Legacy, knows Thaumaturgy and can cast Hellish Rebuke once per long rest at character level 3
- LanguagesTieflingCommon and Infernal
- Guild MembershipGuild Artisan
Arasha can identify the guild of an artisan by its work and can secure lodging, food, and basic assistance from fellow guild members, provided the request is not dangerous or costly. She is also recognized as a legitimate member of her craft guild.
Spells
4 spellsSpellcasting. Arasha casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
8 itemsWeapons
- Light crossbowA compact crossbow with a worn walnut stock.
Armor
- Leather armorA suit of light leather armor suitable for travel and workshop work.
Tools
- Calligrapher's suppliesA set of artisan's tools used for bookbinding and illumination.
Gear
- 20×Crossbow boltsA case containing twenty crossbow bolts.
- Component pouchA small pouch containing arcane components for spellcasting.
- Scholar's packA pack containing scholarly supplies, writing materials, and practical travel gear.
- Fine clothesFine but practical guild clothing, including a marked artisan's coat.
Purse
- 15×Gold piecesSavings retained from guild work and commissions.
Appearance
Arasha is a lean, sharp-featured tiefling woman with deep crimson skin, swept-back black horns, long dark hair threaded with copper beads, and amber-gold eyes that glow faintly when she invokes her patron. She dresses in practical leather armor beneath a charcoal artisan's coat, with Infernal script embroidered inside the cuffs. A silver guild signet hangs from her neck, and a spellbook-sized ledger is always tucked beneath one arm.
Mannerisms
Arasha constantly smooths imaginary wrinkles from her sleeves, taps her thumb against her fingers as if counting clauses, and pauses before answering difficult questions as though checking invisible fine print.
Personality
Arasha is clever, observant, and irreverently polite. She treats conversations like negotiations, remembers exactly what people promise, and prefers a dangerous truth to a comforting lie. Though she acts independent and self-serving, she has a soft spot for apprentices, outsiders, and anyone being exploited by a powerful institution.
Ideals
Freedom. No authority, guild, god, or patron should own another person's choices. Every contract should contain a way out.
Bonds
She will do anything to protect her family workshop and the apprentices who depend on it. She is also determined to uncover who originally wrote the Infernal contract and why her name appeared in it.
Flaws
Arasha cannot resist forbidden knowledge, even when prudence demands that she walk away. She is quick to make bargains, slower to consider their hidden costs, and secretly believes that every relationship can be preserved through the right contract.
Quirks
Background
Arasha was raised in a family of bookbinders and illuminators whose workshop served the respectable merchants of a prosperous river city. Her tiefling heritage made some customers suspicious, so she learned early to let flawless craftsmanship speak for her. She could restore a water-damaged contract, reproduce a noble's seal, or turn a stack of dull account books into objects of startling beauty. Her talent earned her a place in the local guild, but her restless curiosity constantly drew her toward forbidden symbols and antique texts that other artisans dismissed as superstition. One winter, Arasha accepted a commission to repair a scorched ledger recovered from the ruins of an abandoned counting house. Hidden between its pages was a contract written in Infernal, addressed to an unnamed power beneath the earth. When she traced the final damaged symbol, the fire in the workshop turned black and a voice offered her the knowledge to complete the restoration. Arasha accepted before she had time to reconsider. The restored ledger revealed a trail of debts, vanished merchants, and one surviving name, her own. Now she travels as an adventurer, seeking the truth behind the contract while using her pact magic to gather leverage, protect herself, and occasionally ruin the plans of people who underestimate a guild artisan with a devil's favor.
“Her tiefling heritage made some customers suspicious, so she learned early to let flawless craftsmanship speak for her.”
- Background
- Guild Artisan
Connections
Species
Tiefling
Media
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