Sylvarra Sun-Thistle
Sylvarra Sun-Thistle
Sheet
AC 15 · HP 21 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- HistoryINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 2
When Your turn in combat.
Use a bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
Bonus action to Sleight of Hand, disable traps, pick locks, or Use an Object.
Always on
- Sneak AttackLevel 1
When Hitting a creature with a finesse or ranged weapon with advantage or nearby ally.
Add 2d6 extra damage to the attack once per turn.
- ExpertiseLevel 1
Double proficiency bonus for Sleight of Hand and Stealth.
- Thieves' CantLevel 1
You can understand secret messages in speech and writing.
- Second-Story WorkLevel 3
Climbing doesn't cost extra movement. Jump distance increases by Dexterity modifier.
- TraitWood ElfDarkvision
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfFleet of Foot
- TraitWood ElfMask of the Wild
- Position of PrivilegeNoble
People are inclined to think the best of you. You are welcome in high society and people of common birth make every effort to accommodate you.
Gear
8 itemsWeapons
- 2×Shortsword1d6 piercing, finesse, light.
- Hand Crossbow1d6 piercing, 30/120 range, light, loading.
- 2×Dagger1d4 piercing, finesse, light, thrown.
Armor
- Leather ArmorBase AC 11 plus Dex mod.
Tools
- Thieves' ToolsSet of lockpicks and probes.
Gear
- Fine ClothesExpensive silk outfit.
- Signet RingRing showing the Sun-Thistle house crest.
- 20×Crossbow BoltsBolts for hand crossbow.
Appearance
Sylvarra is a striking wood elf with hair the color of autumn embers. She wears deep emerald silks layered under supple dark leather armor, accessorized with gold-filigreed scabbards. Her movements are fluid and cat-like.
Mannerisms
She tends to look down her nose at others even when she is crouched in a sewer, and she punctuates her speech with sharp, graceful hand gestures.
Personality
She is as warm and inviting as a hearth fire until crossed, at which point she becomes a raging inferno. She has a high-born arrogance tempered by a chaotic desire for freedom. She treats life like a game of high-stakes acquisition.
Ideals
Independence. I must be free to choose my own path and my own treasures without the weight of a family name holding me down.
Bonds
I still carry my house signet ring. Though I ran away, I still feel a twisted pride for my bloodline and will burn down anyone who insults it.
Flaws
My love for shiny, fancy things often overrides my common sense. If I see something beautiful, I must possess it, even if it puts me in mortal danger.
Quirks
Background
Born to the minor Sun-Thistle noble house, Sylvarra spent her youth confined to ivory towers and manicured gardens. While her siblings studied etiquette and trade, she spent her nights learning the architecture of the family estate from the rooftops. Her first 'heist' was stealing her father's signet ring simply to see if she could do it without the guards noticing. She found the thrill of the take far more rewarding than any inheritance ever could be. After a particularly loud argument with the family patriarch about an arranged marriage to a dwarven merchant lord, Sylvarra took her finest clothes, two heirloom shortswords, and disappeared into the night. She now walks the fine line between the aristocracy and the underworld, using her noble status to gain entry to places her thieving skills can then exploit. She doesn't need wealth to survive, but she craves the glitter of a well-earned prize and the silence of a picked lock.
“While her siblings studied etiquette and trade, she spent her nights learning the architecture of the family estate from the rooftops.”
- Background
- Noble
Connections
Species
Wood Elf
Media
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