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Sylvarra Sun-Thistle - AI-generated fantasy Character

Sylvarra Sun-Thistle

Wood Elf · Rogue (Thief) · Level 3 · Noble

Sylvarra Sun-Thistle

She is as warm and inviting as a hearth fire until crossed, at which point she becomes a raging inferno.
AC15
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 21 · 35 ft.
AlignmentChaotic NeutralGenderFemaleAge110
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • HistoryINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Dice set

Languages

Common,
Elvish,
Dwarvish,
Thieves' Cant

Features

12 features

Bonus action

  • Cunning ActionLevel 2

    When Your turn in combat.

    Use a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    Bonus action to Sleight of Hand, disable traps, pick locks, or Use an Object.

Always on

  • Sneak AttackLevel 1

    When Hitting a creature with a finesse or ranged weapon with advantage or nearby ally.

    Add 2d6 extra damage to the attack once per turn.

  • ExpertiseLevel 1

    Double proficiency bonus for Sleight of Hand and Stealth.

  • Thieves' CantLevel 1

    You can understand secret messages in speech and writing.

  • Second-Story WorkLevel 3

    Climbing doesn't cost extra movement. Jump distance increases by Dexterity modifier.

  • TraitWood ElfDarkvision
  • TraitWood ElfFey Ancestry
  • TraitWood ElfTrance
  • TraitWood ElfFleet of Foot
  • TraitWood ElfMask of the Wild
  • Position of PrivilegeNoble

    People are inclined to think the best of you. You are welcome in high society and people of common birth make every effort to accommodate you.

Gear

8 items

Weapons

  • 2×
    Shortsword
    1d6 piercing, finesse, light.
  • Hand Crossbow
    1d6 piercing, 30/120 range, light, loading.
  • 2×
    Dagger
    1d4 piercing, finesse, light, thrown.

Armor

  • Leather Armor
    Base AC 11 plus Dex mod.

Tools

  • Thieves' Tools
    Set of lockpicks and probes.

Gear

  • Fine Clothes
    Expensive silk outfit.
  • Signet Ring
    Ring showing the Sun-Thistle house crest.
  • 20×
    Crossbow Bolts
    Bolts for hand crossbow.

Appearance

Sylvarra is a striking wood elf with hair the color of autumn embers. She wears deep emerald silks layered under supple dark leather armor, accessorized with gold-filigreed scabbards. Her movements are fluid and cat-like.

Mannerisms

She tends to look down her nose at others even when she is crouched in a sewer, and she punctuates her speech with sharp, graceful hand gestures.

Personality

She is as warm and inviting as a hearth fire until crossed, at which point she becomes a raging inferno. She has a high-born arrogance tempered by a chaotic desire for freedom. She treats life like a game of high-stakes acquisition.

Ideals

Independence. I must be free to choose my own path and my own treasures without the weight of a family name holding me down.

Bonds

I still carry my house signet ring. Though I ran away, I still feel a twisted pride for my bloodline and will burn down anyone who insults it.

Flaws

My love for shiny, fancy things often overrides my common sense. If I see something beautiful, I must possess it, even if it puts me in mortal danger.

Quirks

She writes in a script so ornate and full of flourishes that even most scribes find it impossible to read.
She compulsively polishes her gold trinkets when she is nervous or bored.

Background

Born to the minor Sun-Thistle noble house, Sylvarra spent her youth confined to ivory towers and manicured gardens. While her siblings studied etiquette and trade, she spent her nights learning the architecture of the family estate from the rooftops. Her first 'heist' was stealing her father's signet ring simply to see if she could do it without the guards noticing. She found the thrill of the take far more rewarding than any inheritance ever could be. After a particularly loud argument with the family patriarch about an arranged marriage to a dwarven merchant lord, Sylvarra took her finest clothes, two heirloom shortswords, and disappeared into the night. She now walks the fine line between the aristocracy and the underworld, using her noble status to gain entry to places her thieving skills can then exploit. She doesn't need wealth to survive, but she craves the glitter of a well-earned prize and the silence of a picked lock.

“While her siblings studied etiquette and trade, she spent her nights learning the architecture of the family estate from the rooftops.”
From their backstory
Background
Noble

Connections

Species

Wood Elf

Media

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