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Linea D. - AI-generated fantasy Character

Linea D.

Warforged · Fighter (Champion) · Level 3 · Criminal

Linea D.

Quiet, observant, and methodical, Linea speaks with deliberate precision and rarely wastes words.
AC17
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 28 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAgeApproximately 12 years since activation
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
One gaming set

Languages

Common,
Dwarvish,
Thieves' Cant

Features

13 features

Bonus action

  • Fighting Style, DefenseLevel 1

    Fighting Style, Defense: While wearing armor, Linea gains a +1 bonus to AC. Second Wind: As a bonus action, Linea can regain 1d10 + 3 hit points once per short or long rest.

  • Second WindLevel 1

    As a bonus action, Linea can regain 1d10 + 3 hit points. This feature can be used once per short or long rest.

Always on

  • Fighting Style, Second WindLevel 1

    Linea can reroll a result of 1 or 2 on a Hit Die spent during a short rest, but must use the new result.

  • Action SurgeLevel 2

    Linea can take one additional action on their turn once per short or long rest. They can use this feature once before completing a rest.

  • Martial Archetype, ChampionLevel 3

    When Linea rolls a 1 or 2 on a damage die for a melee weapon attack, they can reroll the die and must use the new result.

  • Improved CriticalLevel 3

    Linea scores a critical hit on a weapon attack roll of 19 or 20.

  • Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
  • Sentry's RestWarforgedDuring a long rest, Linea remains conscious and motionless for at least six hours.
  • Integrated ProtectionWarforgedLinea gains a +1 bonus to Armor Class and can integrate armor into their body.
  • Specialized DesignWarforgedProficiency in one skill, Acrobatics, and one tool, thieves' tools.
  • Ability Score IncreaseWarforged+2 Constitution and +1 Strength.
  • LanguagesWarforgedCommon and one additional language.
  • Criminal ContactCriminal

    Linea has a reliable criminal contact who can provide information, pass messages, or arrange discreet assistance, though the contact is not guaranteed to act without risk or payment.

Gear

11 items

Weapons

  • Longsword
    A versatile one-handed martial weapon with a straight double-edged blade.
  • Light Crossbow
    A ranged martial weapon with a wooden stock and metal bow.

Armor

  • Chain Mail
    Heavy metal armor worn over a reinforced traveling coat.
  • Shield
    A steel shield bearing Linea's incomplete black line emblem.

Tools

  • Crowbar
    A sturdy iron bar useful for prying open doors and crates.
  • Thieves' Tools
    A set of specialized picks and tension tools for opening locks and disabling traps.

Gear

  • 20×
    Crossbow Bolt
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Gaming Set
    A set of loaded dice and marked cards concealed in a false-bottom case.
  • Dark Common Clothes with Hood
    Dark common clothing with a deep hood and several concealed pockets.

Purse

  • 15×
    Gold Pieces
    Coins saved from criminal work and the stolen memory-core operation.

Appearance

Linea D. is a slender warforged built from dark ironwood, brushed steel, and pale ceramic plates. Their face is a smooth mask divided by a narrow vertical seam, with two softly glowing amber lenses for eyes. Fine copper lines trace their limbs like artificial nerves, and a faded maker's mark is stamped beneath their left collar. They wear battered chain mail over a charcoal traveling coat, a red scarf wrapped around their neck, and a shield painted with a simple black line that never quite reaches either edge.

Mannerisms

Linea pauses for exactly one silent count before answering difficult questions. They turn their head in small, precise increments when listening, polish their shield whenever anxious, and refer to emotional reactions as mechanical conditions such as overheating, signal loss, or structural strain.

Personality

Quiet, observant, and methodical, Linea speaks with deliberate precision and rarely wastes words. They have a dry sense of humor, an unexpected fondness for street performers, and a habit of helping people anonymously so they can preserve the fiction that they are motivated only by practicality.

Ideals

Balance. Laws are tools, not sacred truths. A rule deserves obedience only when it protects people rather than power.

Bonds

The sealed memory core stolen from the Quiet Ledger contains clues about Linea's creation and must never fall into the hands of their former employers.

Flaws

Linea treats trust as a weakness that must be earned through repeated proof. When cornered, they become cold, literal, and frighteningly willing to abandon allies who appear to have compromised the plan.

Quirks

Keeps a private inventory of every door they have opened without a key.
Collects broken lockpicks and labels each one with the location where it failed.
Cannot resist correcting inaccurate descriptions of machines, weapons, or architectural structures.
Leaves a short red thread at places connected to their past.
Whistles a three-note signal when entering an unfamiliar room.

Background

Linea D. was assembled for a war that ended before their first battlefield deployment. Their creators had intended them to serve as a fortress guard, but a traveling weaponsmith recognized a sharper talent in the construct's precise hands and patient attention. Linea learned quickly, first how to maintain a blade, then how to move unseen through crowded streets, and finally how to identify which locks, ledgers, and sentries stood between a person and what they needed. In the aftermath of the war, they found that peace offered few places for a weapon without an owner. They became an enforcer and occasional burglar for a loose criminal network called the Quiet Ledger. Linea never considered themselves cruel, and they refused jobs that targeted children, healers, or people already ruined by poverty. Their neutrality, however, made them useful, and their strict personal rules made them difficult to control. During a museum robbery, Linea discovered that the true target was a sealed memory core bearing the same maker's mark as their own body. They stole the core from their employers and vanished, leaving behind only a cut length of red cord and a single message, "The account is not closed." Now they travel as a fighter and seeker of answers, taking dangerous work for fair payment while trying to determine whether their forgotten past contains a purpose, a crime, or both.

“was assembled for a war that ended before their first battlefield deployment.”
From their backstory
Background
Criminal

Connections

Species

Warforged

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