Skip to content
CreatePricing
Sorin Veskari - AI-generated fantasy Character

Sorin Veskari

Human · Fighter · Level 1 · Soldier

Sorin Veskari

Calm, observant, and quietly protective.
AC16
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Dwarvish

Features

11 features

Bonus action

  • Second WindLevel 1

    As a Bonus Action, regain hit points equal to 1d10 plus your Fighter level. Sorin can use this feature twice, regaining one expended use after a Short Rest and all expended uses after a Long Rest.

Always on

  • Longsword, Sap

    When Hit with a Longsword

    When Sorin hits a creature with this weapon, the target's Speed is reduced by 10 feet until the start of Sorin's next turn.

  • Javelin, Slow

    When Hit with a Javelin

    When Sorin hits a creature with this weapon, the target must succeed on a Strength saving throw or be pushed up to 10 feet away.

  • Greatsword, Graze

    When Hit or miss with a Greatsword

    When Sorin hits a creature with this weapon, they have Advantage on their next attack roll against that creature before the start of their next turn.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Sorin has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    Sorin has mastered the use of three weapons: longsword, javelin, and greatsword. Each can be used with its associated Weapon Mastery property.

  • ResourcefulHumanSorin gains Heroic Inspiration whenever they finish a Long Rest.
  • SkillfulHumanSorin gains proficiency in one skill of their choice, chosen here as Perception.
  • VersatileHumanSorin gains an Origin feat of their choice, chosen here as Tough.
  • ToughHumanSorin's hit point maximum increases by 2.
  • Military RankSoldier

    You retain the rank, reputation, and discipline earned through military service. Soldiers and veterans recognize your bearing, and you can often find shelter, basic assistance, or information among military organizations and the communities that support them.

Gear

9 items

Weapons

  • Longsword
    A versatile martial weapon with a 1d8 slashing damage die when used one-handed.
  • 8×
    Javelin
    A simple melee weapon that can also be thrown, dealing 1d6 piercing damage.
  • Greatsword
    A heavy two-handed martial weapon dealing 2d6 slashing damage.

Armor

  • Chain Mail
    Heavy protective armor made of interlocking metal rings.

Tools

  • Gaming Set
    A military gaming set used to pass long watches and negotiate with bored officers.

Gear

  • Dungeoneer's Pack
    A sturdy pack containing supplies for underground or wilderness travel.
  • Healer's Kit
    A kit containing bandages, salves, and basic medical supplies.
  • Traveler's Clothes
    Plain but durable clothing suitable for travel and military work.

Purse

  • 14×
    Gold Pieces
    Currency remaining from military pay and starting gear.

Appearance

A broad-shouldered human with warm olive skin, dark brown eyes, and thick black hair usually tied at the nape with a faded blue cord. Their face is gentle rather than severe, with a small scar crossing the left eyebrow and weathered hands marked by old training calluses. They wear well-maintained chain mail beneath a practical soldier's surcoat, and keep a carved wooden gaming piece tucked into one sleeve.

Mannerisms

Sorin speaks softly and makes deliberate eye contact when someone is frightened. They automatically count doors, windows, and exits upon entering a room, then apologize if anyone notices. Before making a difficult decision, they rub the blue cord around their wrist three times.

Personality

Calm, observant, and quietly protective. Sorin listens longer than most people expect, remembers small details about strangers, and has a dry sense of humor that appears only after danger has passed. They prefer practical kindness to grand speeches and become unexpectedly animated when discussing maps, bridge construction, or obscure regional games.

Ideals

Protection. Authority is only worthwhile when it is used to shield people who have less power. Orders that abandon the helpless are not worthy of obedience.

Bonds

The families of the abandoned hamlet trusted Sorin when the army would not. Sorin sends part of every payment to rebuild their bridge and will never knowingly leave one of them in danger.

Flaws

Sorin confuses responsibility with personal guilt. When anything goes wrong, they assume they should have prevented it, even when the failure was impossible to foresee. They are also deeply uncomfortable accepting praise, often responding by immediately listing everyone else who helped.

Quirks

Names every mule, horse, and pack animal before learning the owner's name.
Keeps a tally of bridges crossed in the margin of every map.
Always gives the smallest portion of food to themselves when sharing a meal.
Whistles three quiet notes when checking whether a room is safe.
Cannot resist correcting poorly explained rules in a game, even during an argument.

Background

Sorin Veskari grew up in a small riverside settlement where the watch was the closest thing to a school, court, and traveling theater. Their mother kept the watchhouse kitchen, while their uncle taught them to read maps, mend straps, and judge a person's temper before judging their words. Sorin joined the local levy at seventeen, not from love of war, but because they had seen too many frightened people left to face danger alone. Years of escort duty and border patrol taught them patience, formation discipline, and the quiet importance of being the person who stays awake when everyone else is exhausted. During a winter evacuation, Sorin's unit was ordered to abandon a hamlet that could not be defended. Sorin disobeyed, holding a narrow bridge long enough for the villagers to cross. The act saved lives but ended their military career. Now they travel as a guard and adventurer, carrying the old unit's blue cord and a battered gaming set from the watchhouse. Sorin hopes to prove that duty is more than obedience, and that a soldier's greatest victory is bringing people home.

“Sorin joined the local levy at seventeen, not from love of war, but because they had seen too many frightened people left to face danger alone.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Sorin Veskari into a sheet

A high-res, share-ready sheet you can post or print.