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Pest - AI-generated fantasy Character

Pest

Kobold · Rogue · Level 1 · Hermit

Pest

Pest is intensely observant, suspicious of grand promises, and unexpectedly courteous toward anyone who treats him as an equal.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderMaleAge12 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Herbalism kit

Languages

Common,
Draconic

Features

11 features

Action

  • Weapon Attack

    When On Pest's turn

    Pest makes a melee attack with his rapier or dagger, or a ranged attack with his shortbow or dagger. His rapier and dagger attacks use Dexterity because they have the finesse property.

  • Grovel, Cower, and BegKoboldAs an action, Pest can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him.

Bonus action

  • Cunning Action

    When Available at rogue level 2

    Pest can use a bonus action to Dash, Disengage, or Hide.

Always on

  • ExpertiseLevel 1

    Pest has expertise in Stealth and Investigation. His proficiency bonus is doubled for any ability check using either skill.

  • Sneak AttackLevel 1

    Once per turn, Pest deals an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He does not need advantage if an ally of the target is within 5 feet of it, that ally is not incapacitated, and Pest does not have disadvantage on the attack roll.

  • Thieves' CantLevel 1

    Pest knows the secret language of thieves and can recognize hidden signs and messages used by criminal networks.

  • DarkvisionKoboldPest can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Pack TacticsKoboldPest has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • Sunlight SensitivityKoboldPest has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Kobold LegacyKoboldPest has proficiency in Acrobatics and can speak, read, and write Common and Draconic.
  • DiscoveryHermit

    Pest has discovered a fragment of obscure knowledge concerning hidden trade routes, clan records, and the movement of stolen or mislaid treasure. He can usually recall where to seek further information or identify a person, place, or text connected to this mystery.

Gear

13 items

Weapons

  • Rapier
    A finely balanced finesse weapon with a narrow blade and worn leather grip.
  • Shortbow
    A simple ranged weapon suitable for ambushes and scouting.
  • 2×
    Dagger
    Backup blades concealed in Pest's belt and boot.
  • Quarterstaff
    A simple wooden staff used during long periods of meditation and travel.

Armor

  • Leather armor
    Light protective armor made from layered leather scraps.

Tools

  • Thieves' tools
    A set of tools for opening locks and disabling traps.
  • Herbalism kit
    A kit for identifying, preparing, and applying medicinal herbs.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Burglar's pack
    A pack containing a backpack, 50 feet of hempen rope, 10 torches, a tinderbox, 10 days of rations, a waterskin, and a bedroll.
  • Scroll case with notes
    A scroll case containing Pest's handwritten notes about hidden roads, lost coinage, and clan history.
  • Winter blanket
    A thick blanket for sleeping in cold tunnels and abandoned buildings.
  • Common clothes
    Plain clothing suitable for a hermit's life.

Purse

  • 5×
    Gold pieces
    Coins retained from Pest's former life and careful scavenging.

Appearance

Pest is a small, wiry kobold with rust-red scales, oversized amber eyes, and a narrow snout marked by a pale scar across one nostril. He wears patched leather armor beneath a dark, hooded travel cloak, with a rapier nearly as long as his body strapped at his side. His claws are stained with ink, soil, and lock grease, and a collection of tiny brass charms hangs from his belt.

Mannerisms

Pest speaks in quick, clipped phrases and frequently glances over his shoulder while talking. He counts coins by touch, taps his claws against his teeth when thinking, and lowers himself into a crouch whenever he feels threatened.

Personality

Pest is intensely observant, suspicious of grand promises, and unexpectedly courteous toward anyone who treats him as an equal. He prefers plans with escape routes, trusts written records more than spoken assurances, and takes pride in noticing details that larger adventurers overlook.

Ideals

Redemption. A person's worth is measured by what they do after failure, not by the failure itself.

Bonds

Pest carries a clay token bearing his clan's mark and will do nearly anything lawful, dangerous, or humiliating to recover the lost gold and earn his place beside his kin again.

Flaws

Pest becomes reckless whenever he sees unattended gold, shiny metal, or anything that might help repay his debt. He also assumes that every dismissal is the beginning of another betrayal, so he lies about small matters even when honesty would serve him better.

Quirks

Names every important coin and apologizes before spending it.
Collects broken lock picks as reminders of lessons learned.
Sleeps with one eye open and a dagger tucked beneath his blanket.
Whispers calculations when nervous.
Refuses to step over dropped coins without examining them.

Background

Pest once served as a lookout for a small kobold clan that lived beneath the ruins of an abandoned counting house. His duty was simple, watch the eastern tunnel and sound the alarm if danger approached. One night, a band of thieves slipped through while Pest was distracted by a glimmering coin caught in a crack. The thieves stole the clan's emergency hoard, including gold entrusted to Pest's watch. Though he chased them through the tunnels and recovered a few scattered coins, the loss was too great. The clan declared him untrustworthy and cast him out until he could replace the missing amount.

“His duty was simple, watch the eastern tunnel and sound the alarm if danger approached.”
From their backstory
Background
Hermit

Connections

Species

Kobold

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