Ancoria "nana" Verithall
Ancoria "nana" Verithall
Sheet
AC 17 · HP 94 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresBonus action
- Second WindLevel 1
Ancoria can take a Bonus Action to regain 1d10 + 10 hit points. She can use this feature three times per Long Rest and regains one expended use after a Short Rest.
- Champion: Heroic WarriorLevel 10
Ancoria can take a Bonus Action to give herself Heroic Inspiration whenever she has no Heroic Inspiration. She can do so whenever she rolls a d20 and the roll is a 5 or lower.
Always on
- Amethyst Breath
When As an action when Ancoria has a use of Breath Weapon available
Ancoria exhales a forceful cone of amethyst energy. Creatures in the area make a Dexterity saving throw against DC 15, taking 2d10 Force damage on a failed save or half as much on a success. She can use this feature a number of times equal to her proficiency bonus per Long Rest.
- Twin-Axe Assault
When When Ancoria takes the Attack action
Ancoria makes two attacks with her enchanted handaxes, or replaces one attack with a claw strike or bite at the Dungeon Master's discretion. Her handaxe attacks use the Nick and Vex mastery properties when applicable.
- Battlefield Recovery
When As a Bonus Action when Ancoria has a Second Wind use available
Ancoria regains 1d10 + 10 hit points and can move up to half her Speed without provoking Opportunity Attacks.
- Sudden Counteroffensive
When Once per Short or Long Rest, after taking her normal action
Ancoria takes an additional action on her turn, then may follow with a second Wind recovery or tactical repositioning.
- Saving Throw ProficienciesLevel 1
Ancoria adds her proficiency bonus to Strength and Constitution saving throws.
- Armor and Weapon TrainingLevel 1
Ancoria has mastery with all armor, shields, simple weapons, and martial weapons.
- Fighting Style: DefenseLevel 1
Ancoria adopts the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Ancoria has mastery with the battleaxe, handaxe, and longsword. When she takes the Attack action, she can replace an attack with a Weapon Mastery property she knows for the weapon used.
- Action SurgeLevel 2
Ancoria can take one additional action on her turn. She can use this feature once per Short or Long Rest, and it cannot be used to cast a spell.
- Tactical MindLevel 2
When Ancoria fails an ability check, she can expend a use of Second Wind to add 1d10 to the check, potentially turning failure into success.
- Extra AttackLevel 5
Ancoria attacks twice whenever she takes the Attack action on her turn.
- Tactical ShiftLevel 5
Whenever Ancoria uses Second Wind, she can move up to half her Speed without provoking Opportunity Attacks.
- Champion: Remarkable AthleteLevel 3
Ancoria has Advantage on Initiative rolls. In addition, once per turn when she makes a roll with Advantage, she can treat one d20 result of 9 or lower as a 10.
- Champion: Improved CriticalLevel 3
Ancoria scores a Critical Hit on a roll of 19 or 20 on the d20 when making an attack roll.
- Champion: Additional Fighting StyleLevel 7
Ancoria gains a second Fighting Style feat. She chooses Great Weapon Fighting, although it provides little benefit with her usual handaxes and represents her training with heavy battlefield weapons.
- Origin Feat: Savage AttackerLevel 1
Ancoria gains the Savage Attacker Origin feat from her Soldier background. Once per turn when she hits with a weapon, she can roll the weapon's damage dice twice and use either result.
- Fighter Feat AdvancementsLevel 4
Ancoria has received three Fighter feat advancements. Her selected advancements are Ability Score Improvement, increasing Constitution by 1, Ability Score Improvement, increasing Wisdom by 2, and Alert, granting a +6 bonus to Initiative and allowing her to swap Initiative with a willing ally at the start of combat.
- Fighter Feat Advancement: Ability Score ImprovementLevel 6
Ancoria has proficiency with the artisan's tools associated with her chosen Crafting specialty, brewer's supplies, in addition to her Soldier training.
- Fighter Feat Advancement: AlertLevel 8
Ancoria gains the Alert feat through her Fighter training. Her Initiative bonus is already reflected in her statistics.
- TraitDragonbornDraconic Ancestry, Ancoria's ancestry is Amethyst, granting a Force-based Breath Weapon and resistance to Force damage.
- TraitDragonbornBreath Weapon, Ancoria can exhale destructive energy in a cone, forcing affected creatures to make a Dexterity saving throw.
- TraitDragonbornDamage Resistance, Ancoria has resistance to the damage type associated with her draconic ancestry, Force.
- TraitDragonbornDarkvision, Ancoria can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitDragonbornDraconic Flight, beginning at character level 5, Ancoria can manifest spectral dragon wings and fly for 10 minutes. She can use this trait once per Long Rest.
- TraitDragonbornDraconic language and heritage, reflected in Ancoria's appearance, breath, voice, and cultural traditions.
- Military RankSoldier
Ancoria can identify the banners, ranks, and insignia of military organizations, and she can secure the assistance of soldiers and former soldiers when conducting activities related to her past service, subject to the group's judgment and available resources.
Gear
11 itemsWeapons
- 2×HandaxeA pair of handaxes, one carried at each hip. Their exceptional craftsmanship and enchantment are part of Ancoria's personal story and grant no additional mechanical bonus unless the Dungeon Master assigns one.
- Light crossbowA light crossbow with 20 bolts, retained from her military service.
Armor
- Scale mailA suit of scale mail made from ancestral dragon scales. It is a treasured heirloom and is treated as ordinary scale mail for game statistics.
Tools
- Gaming setA gaming set used to pass time during long military watches.
Gear
- Explorer's PackA compact soldier's kit containing practical field supplies.
- Military insigniaA formal insignia proving Ancoria's former military rank.
- Bone diceA set of bone dice and a lucky charm from her first campaign.
- Common clothesA set of common clothes, usually altered into a practical purple dress.
- Tactical gauntletA reinforced glove used for grappling, striking, and emphasizing the occasional tactical slap. It is a distinctive personal item, not a separate weapon.
- Amethyst service pendantA polished amethyst pendant bearing the crest of Morgan of the Moonlake.
Purse
- 10×Gold piecesA pouch containing 10 gold pieces from her Soldier background.
Appearance
Ancoria is a tall, broad-shouldered female amethyst dragonborn with deep plum-purple scales that glitter like polished gemstones. A luminous amethyst growth shines from the center of her brow. Her eyes are calm and observant, with the measured patience of a veteran commander. She usually wears a simple purple dress covered with colored jewels and a neat pinifir-style apron. When expecting danger, she dons ancestral scale mail crafted from the scales of her forebears and carries a matched pair of enchanted handaxes. Her claws, teeth, and powerful posture reveal that she remains dangerous even in retirement.
Mannerisms
Ancoria straightens table settings before discussing serious matters, pours tea for anyone who looks upset, and taps the amethyst in her brow when considering a tactical decision. She delivers praise in the same stern tone she uses for battlefield orders, and her rare smile usually arrives immediately before a devastatingly accurate observation.
Personality
Ancoria is warm, patient, and deeply attentive. She notices who has not eaten, who is pretending not to be afraid, and who needs encouragement disguised as a scolding. Beneath her grandmotherly kindness lies a precise military mind that automatically maps exits, cover, likely ambush points, and the order in which everyone should retreat. She enjoys tea, herbalism, cooking, storytelling, and the quiet satisfaction of seeing younger people become capable.
Ideals
Protection is a promise, not a profession. Strength means making sure the vulnerable have enough time, food, and courage to stand on their own.
Bonds
Ancoria remains devoted to Morgan of the Moonlake, the kingdom that trusted her, and every soldier she once brought home alive. She is determined to guide Adria without overshadowing her and to keep Crystalis from turning curiosity into a prison sentence.
Flaws
Ancoria is slow to admit that age has changed her. She can become overprotective, especially toward Adria and Crystalis, and she sometimes treats grown adults like reckless recruits. When tired or frightened, she hides behind practical chores, sharp criticism, and an insistence that everyone sit down and drink tea.
Quirks
Background
Ancoria Verithall, once called the Amethyst Wall, served as the personal bodyguard of Morgan of the Moonlake. She rose through the kingdom's armies by surviving battles that should have killed her, earning a reputation as both the finest warrior of her generation and the commander who never abandoned a wounded companion. Her amethyst breath and uncanny battlefield awareness made her a terrifying opponent, while her quiet courtesy made her beloved by those she protected. Years of injuries eventually forced her honorable retirement, accompanied by a generous stipend and a formal seat among the kingdom's most respected veterans. Retirement did not make Ancoria idle. She transformed her household into a welcoming refuge where tea, herbal remedies, good food, and a firm hug solve most troubles. Her daughter Adria has taken up her former role as a royal protector, and Ancoria watches her career with pride, concern, and an excessive number of packed lunches. Her son Crystalis is an excitable young kleptomaniac whose curiosity frequently outruns his judgment. Ancoria still answers the call when danger threatens her family, former comrades, or the kingdom, wielding twin axes, claws, teeth, and disciplined tactical judgment. Stories claim she can read thoughts, make hidden things flare with violet light, and strike an enemy's mind with a painful psychic jab. Ancoria insists these are merely old soldier's tricks, though she has never explained how the tricks work.
“She transformed her household into a welcoming refuge where tea, herbal remedies, good food, and a firm hug solve most troubles.”
- Background
- Soldier
Connections
Species
Dragonborn
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