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Tilda Brasswick - AI-generated fantasy Character

Tilda Brasswick

Human · Artificer · Level 1 · Urchin

Tilda Brasswick

Curious, practical, and quietly compassionate.
AC16
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Firearms if permitted by the DM,
Musical instruments if gained later through customization

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Gnomish

Features

6 features

Always on

  • Magical TinkeringLevel 1

    When 1 hour of work with tools

    Create a small magical object with a simple function, such as a light source, sound maker, or encoded message piece. The object remains active until you finish a long rest, make another, or discharge the effect.

  • SpellcastingLevel 1

    When When you cast a spell

    Cast one of your prepared artificer spells by spending a spell slot.

  • TraitHumanExtra Language
  • TraitHumanExtra Skill
  • TraitHumanVersatile, +1 to all ability scores
  • City SecretsUrchin

    You know the secret patterns and hidden alleys of settlements, and can find food, shelter, and information among the city’s overlooked places more easily than most.

Spells

6 spells

Spellcasting. Tilda Brasswick casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

11 items

Weapons

  • Light crossbow
    A versatile ranged weapon for precise shots from the alleyways.
  • 2×
    Two simple weapons
    A set of tools for tinkering and improvisation.

Armor

  • Scale mail
    Protective armor that can still be maintained and customized.

Tools

  • Thieves' tools
    A key set for opening locks and making quiet entrances.
  • Disguise kit
    A small disguise set for changing faces and slipping through crowds.

Gear

  • 20×
    Crossbow bolt
    A bolt for the light crossbow.
  • Explorer's pack
    Useful supplies for underground travel and survival.
  • City map
    A crude map of back alleys, drains, rooftops, and safe shortcuts through the city.
  • Pet mouse
    A tiny companion from the streets, always near their shoulder.
  • Common clothes
    Worn but clean clothing suitable for blending into the crowd.

Purse

  • 10×
    Gold pieces
    Pocket money from a life spent on the margins.

Appearance

A lean human with quick, alert eyes, ink-stained fingers, and a patched leather coat over reinforced scale mail. Brass lenses hang at the throat, a tangle of tiny tools and springs is strapped to the belt, and a custom-built hand crossbow rests at the hip. Their hair is cropped short for convenience, and their expression always looks one half-second away from either apology or invention.

Mannerisms

They mutter calculations under their breath while fidgeting with screws, clasps, or small scraps of wire. When nervous, they tap out rhythms on nearby wood or metal as if listening for hidden machinery in the world.

Personality

Curious, practical, and quietly compassionate. Tilda speaks in quick, precise bursts, but listens closely when someone sounds afraid. They prefer solving problems with preparation and improvisation rather than force, and they are at their best when turning chaos into something orderly and useful.

Ideals

Resourcefulness. Nothing is worthless if you know how to repurpose it, and no one should be discarded simply because they started life with less than others.

Bonds

They still keep a tiny brass mouse made from scrap metal, the last gift from the only person who ever looked after them in the streets. They are determined to rebuild the hidden workshop beneath the counting house and make it a refuge for other lost children.

Flaws

They cannot resist taking apart any strange mechanism they see, even when doing so is inconvenient or dangerous. They also assume that every problem has a practical fix, and sometimes ignore emotional truths until they have already caused hurt.

Quirks

Keeps three useless scraps of metal in their pockets because each one might become something later.
Names every tool, even the smallest ones.
Talks to broken objects as if they can hear encouragement.
Always checks exits, rooftops, and drain grates when entering a room.

Background

They were born in the margins of a crowded river city, where the gutters were warmer than the tenements and the rooftops were safer than the streets. As a child, they learned to read by stealing discarded broadsheets and to survive by noticing what everyone else ignored, loose nails, broken hinges, and the tiny mechanical habits of locks, carts, and gates. A bent spoon became a pry bar, a candle stub became an experiment, and every ruined trinket offered a lesson. By the time the city watch knew their face, they could already take apart a lantern faster than most craftsmen could light one. Their life changed when they found a half-burned workshop hidden beneath an abandoned counting house. Inside were diagrams, alchemical stains, and a cracked but beautiful set of tools that seemed to have been waiting for them. They spent months restoring the place piece by piece, trading street favors for scrap metal and learning to coax usefulness out of junk. Now they travel with their inventions tucked into pockets and bandoliers, convinced that cleverness can outmatch wealth, and that every broken thing, whether machine or person, deserves a chance to be made useful again.

“A bent spoon became a pry bar, a candle stub became an experiment, and every ruined trinket offered a lesson.”
From their backstory
Background
Urchin

Connections

Species

Human

Media

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