Karina Vale
Karina Vale
Sheet
AC 18 · HP 165 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
32 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
- Two Extra AttacksLevel 11
You can attack three times instead of once whenever you take the Attack action on your turn.
- Three Extra AttacksLevel 20
You can attack four times instead of once whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You can use a Bonus Action to regain 1d10 plus your Fighter level hit points. You have two uses, and regain them on a Short or Long Rest as normal.
Always on
- Tactical ShiftLevel 5
When Bonus Action, after using Second Wind
When Karina uses Second Wind, she can reposition up to half her Speed without provoking Opportunity Attacks.
- Studied AttacksLevel 13
When On a missed attack roll
If she misses a target, her next attack against that same creature before the end of her next turn has Advantage.
- Heroic WarriorLevel 10
When Start of combat turn
At the start of combat, she can give herself Heroic Inspiration if she does not already have it.
- Action SurgeLevel 2
When On her turn
With Action Surge, she can push into a burst turn of extraordinary offense or defense.
- SurvivorLevel 18
When Start of turn while bloodied
With Survivor, she regains hit points at the start of her turn while bloodied, reflecting inhuman battlefield endurance.
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Karina fights as a defensive shooter, favoring Defense for practical survivability.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of Simple or Martial weapons. After a Long Rest, you can swap one chosen weapon mastery.
- Tactical MindLevel 2
When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check. If it still fails, the use is not expended.
- Fighter SubclassLevel 3
You gain the Champion subclass. Karina becomes a disciplined combat specialist focused on reliable precision and battlefield endurance.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Sharpshooter.
- Ability Score ImprovementLevel 6
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Alert.
- Additional Fighting StyleLevel 7
You gain another Fighting Style feat of your choice. Chosen style: Archery.
- Ability Score ImprovementLevel 8
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Dual Wielder.
- IndomitableLevel 9
If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You can do this three times per Long Rest.
- Tactical MasterLevel 9
When you attack with a weapon whose mastery property you can use, you can replace that property with Push, Sap, or Slow for that attack.
- Ability Score ImprovementLevel 12
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Lucky.
- Ability Score ImprovementLevel 14
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Mobile.
- Superior CriticalLevel 15
Your weapon attacks and Unarmed Strikes can score a Critical Hit on a roll of 18, 19, or 20.
- Ability Score ImprovementLevel 16
You gain the Ability Score Improvement feat or another feat you qualify for. Chosen feat: Tough.
- Action Surge ImprovementLevel 17
You gain a second use of Action Surge, and your uses of Indomitable increase to three per Long Rest.
- Epic BoonLevel 19
You gain an Epic Boon feat or another feat you qualify for. Chosen feat: Boon of Combat Prowess.
- Creature TypeHumanHumanoid
- SizeHumanMedium or Small, chosen when you select this species
- SpeedHuman30 feet
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice.
- VersatileHumanYou gain an Origin feat of your choice. Skilled is recommended.
- NoneSoldier
The 2024 Soldier background grants training for a hardened martial life, but in the SRD it does not list a separate named background feature beyond its feat, proficiencies, tools, and equipment.
Gear
12 itemsWeapons
- Hand CrossbowA sleek modern hand crossbow, flavored as Karina's concealed pistol, carried in a holster under her jacket.
- RapierA rapier kept as a backup sidearm, elegant enough for court but deadly enough for a corridor.
- 2×ShortswordA pair of shortswords, worn as emergency close-quarters blades.
- ShortbowA shortbow, useful for conventional ranged combat if she ever needs to set the pistol aside.
Armor
- ShieldA shield with a low-profile tactical design, carried as a compact defensive plate or buckler-like guard.
- Studded Leather ArmorStudded leather armor styled as a fitted armored jacket.
Tools
- Gaming SetA gaming set chosen from the Soldier background, perhaps dice, cards, or strategy tiles.
Gear
- Dungeoneer's PackA dungeoneer's pack with adventuring basics.
- Healer's KitA healer's kit from her military days.
- Traveler's ClothesTraveler's clothes suitable for travel through city streets, war zones, and noble halls alike.
- 20×ArrowsA quiver with 20 arrows.
Purse
- 64×Gold PiecesA few practical coins and battlefield odds and ends from her soldier background.
Appearance
Karina Vale is a human woman with short-cropped gray hair, sharp assessing eyes, and the calm posture of someone who has survived too many briefings to waste words. She dresses in practical modern high-fantasy clothes, dark trousers, a fitted jacket, and sturdy boots, with a visible holster beneath the open jacket holding a sleek modern pistol. Her movements are economical and precise, like a veteran who measures every room on entry and every person on exit.
Mannerisms
She scans exits before she looks at faces, speaks in short exact sentences, and unconsciously checks the weight of any weapon when she enters a room. When listening, she tilts her head slightly as if mentally ranking the usefulness of everything said. In moments of tension, she adjusts the cuff of her jacket or taps two fingers against her holster like a metronome.
Personality
Karina is composed, watchful, and dryly pragmatic. She respects competence, keeps her promises, and expects the same in return. She is not unkind, but she rarely wastes emotion on strangers. When someone earns her trust, her loyalty becomes fierce and almost protective. She believes fear is useful, panic is not, and that a plan, however ugly, is better than drifting into disaster.
Ideals
Duty. If you are entrusted with a line, a secret, or a life, you hold it until the end. Order matters because people matter, and a disciplined defense saves more lives than a glorious charge ever will.
Bonds
She still keeps the old unit signet ring of her first command, and she has never stopped looking for the squad that vanished during a failed extraction behind enemy lines. If she ever learns who sold them out, she will spend the rest of her life making that person regret it.
Flaws
Karina trusts procedure more than people, and when forced to improvise she can become coldly controlling. She has a habit of assuming every kindness hides a cost, every delay hides incompetence, and every mystery hides treason. She also carries the private flaw of never knowing when to stand down, because in her mind the mission is never truly over until everyone is safe, or everyone is accounted for.
Quirks
Background
Karina Vale grew up in a city where the old towers of the arcane elite shared streets with rail lines, courier drones, and private militias. She learned early that wars in her world were fought with steel, spells, contracts, and surveillance, often all in the same hour. By the time she was old enough to enlist, she already understood three things, how to read a room, how to load a weapon, and how to survive when plans failed. The army turned that instinct into discipline. The drills sharpened her body, the briefings sharpened her mind, and the battlefield taught her that the difference between a casualty and a victor is usually a half-second decision made by someone willing to move first.
“She learned early that wars in her world were fought with steel, spells, contracts, and surveillance, often all in the same hour.”
- Background
- Soldier
Connections
Species
Human
Media
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