Grignak
Grignak
Sheet
AC 17 · HP 26 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Second WindLevel 1
You have a limited reserve of stamina that lets you regain 1d10 + Fighter level hit points as a Bonus Action. You can use it twice, and you regain one expended use when you finish a Short Rest and all uses when you finish a Long Rest.
Reaction
- Giant AncestryGoliathChoose one supernatural boon from your giant ancestry, usable a number of times equal to your Proficiency Bonus per Long Rest. Grignak has Stone’s Endurance, which lets him take a Reaction when he takes damage to roll 1d12 and add his Constitution modifier, reducing the damage by that amount.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Grignak has chosen Defense, gaining a +1 bonus to Armor Class while wearing Light, Medium, or Heavy armor.
- Weapon MasteryLevel 1
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Grignak has practiced mastery with greatsword, spear, and flail.
- Action SurgeLevel 2
On your turn, you can take one additional action, except the Magic action. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.
- Tactical MindLevel 2
When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add it to the check, potentially turning failure into success. If the check still fails, the use is not expended.
- Fighter SubclassLevel 3
You gain a Fighter subclass of your choice. Grignak is a Champion, defined by relentless martial excellence and physical prowess.
- Improved CriticalLevel 3
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
- Remarkable AthleteLevel 3
You have Advantage on Initiative rolls and Strength (Athletics) checks. After you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks.
- Creature TypeGoliathHumanoid
- SizeGoliathMedium
- SpeedGoliath35 feet
- Powerful BuildGoliathYou have Advantage on any ability check made to end the Grappled condition, and you count as one size larger when determining carrying capacity.
- Military RankSoldier
Military Rank. Your former military rank is still recognized by soldiers loyal to your old organization. They defer to you if they are of lower rank, and you can invoke that rank to exert influence, requisition simple equipment or horses for temporary use, and often gain access to friendly military encampments and fortresses where your rank is recognized.
Gear
14 itemsWeapons
- GreatswordA heavy two-handed blade for decisive frontline strikes.
- FlailA backup weapon with a brutal, crushing head.
- 8×JavelinThrown weapons for closing or harassing foes at range.
- SpearA spear kept as part of his soldier background equipment.
- ShortbowA simple ranged weapon from his military kit.
Armor
- Chain MailHeavy armor worn over practical soldier’s gear, polished but battle-worn.
Tools
- Bone DiceA selected gaming set, used for strategy and luck.
Gear
- Dungeoneer’s PackA travel kit with bedroll, rations, rope, and survival necessities.
- Traveler’s ClothesMilitary attire showing service and rank.
- 20×ArrowsAmmunition for the shortbow.
- Healer’s KitA tool for healing battlefield wounds and stabilizing allies.
- QuiverA container for arrows.
Purse
- 4×Gold PiecesCoin from fighter starting equipment.
- 14×Gold PiecesCoin from soldier background equipment.
Appearance
A towering male goliath with slate-gray skin marked by pale tribal scars, a shaved head braided at the crown with iron rings, and broad shoulders built like a siege ram. He wears polished chain mail over a scarlet soldier’s sash, carries a greatsword at his back and a flail at his belt, and keeps a battered gaming set tied to his pack like a lucky charm. His expression is steady and appraising, as if every room is a battlefield waiting to be read.
Mannerisms
He stands perfectly still when listening, like a sentry on watch. When thinking, he rolls dice across the back of his knuckles or traces battlefield formations in the air with one thick finger. He addresses superiors formally, but with friends he speaks in short, careful sentences and gives each phrase the weight of an oath.
Personality
Grignak is steady, blunt, and unexpectedly thoughtful. He prefers clear orders, clean plans, and honest praise. Beneath his severe exterior is a protective warmth, especially toward the frightened, the underestimated, and anyone trying hard to do their duty.
Ideals
Duty. Strength is meaningless unless it protects others. A soldier exists to hold the line so that the vulnerable can sleep, build, and hope.
Bonds
He still keeps the broken brass insignia of his old unit, and he will go to great lengths to protect anyone who fights beside him with loyalty and courage. He owes his life to a field medic who dragged him off a corpse-strewn ridge, and he has sworn to repay that debt if he ever finds her again.
Flaws
He struggles to admit when a battle is lost, and he can become stubborn to the point of recklessness if retreat feels like abandoning comrades. He also has a habit of treating every disagreement like a tactical problem, which can make him sound cold even when he means well.
Quirks
Background
Grignak was born high in the cold spine of a mountain range where goliath clans judged worth by endurance, discipline, and the ability to stand unbowed against hardship. He was larger than most of his peers and quicker to speak with his shield than with his voice, so when raiders began harrying the passes, his clan sent him to serve among the lowland host. There he learned that battle was not just fury, it was timing, posture, formation, and the calm decision to remain where others broke. The army gave him structure, a place where his blunt honesty and unshakable patience became strengths instead of liabilities. By the time he earned his rank, he had become the sort of soldier others trusted to hold the line when the plan failed. But war ended in the ordinary way, with treaties, shortages, and commanders who forgot the names of the dead. Grignak left with a scarred spear arm, a soldier’s instincts, and a hard-earned respect for the fragile machinery that keeps people alive between battles. He now travels as a fighter for hire and a keeper of discipline, offering his strength to towns, caravans, and causes that deserve more than empty boasts. He tells himself he is simply between campaigns. In truth, he is searching for a cause worthy of the standards he once carried, and for the one enemy he never learned how to defeat, the memory of every comrade he could not bring home.
“There he learned that battle was not just fury, it was timing, posture, formation, and the calm decision to remain where others broke.”
- Background
- Soldier
Connections
Species
Goliath
Media
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