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Ilan Varga - AI-generated fantasy Character

Ilan Varga

Human · Warlock (Archfey Patron, The Queen of the Brambles) · Level 6 · Criminal

Ilan Varga

Ilan is bright, wary, and unexpectedly gentle with frightened people, stray animals, and anyone being treated as disposable.
AC15
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 45 · 30 ft.
AlignmentChaotic GoodGenderMaleAge14 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Thieves' Tools

Languages

Common,
One additional language of choice: Thieves' Cant

Features

23 features

Always on

  • Eldritch Blast

    When Action

    Ilan fires a lance of crackling green-and-violet force. Each beam deals 1d10 Force damage plus 3 from Agonizing Blast, and Repelling Blast can push a hit creature up to 10 feet.

  • Steps of the FeyLevel 3

    When Bonus Action or Reaction through Misty Escape

    Ilan vanishes into thorn-scented mist and reappears up to 30 feet away, choosing a Fey step enhancement when appropriate.

  • Hex

    When Bonus Action

    A target is wrapped in invisible briars and takes 1d6 Necrotic damage whenever Ilan hits it with an attack, once per turn, while Ilan maintains Concentration.

  • Armor of Agathys

    When Action

    Ilan coats himself in spectral winter frost. A creature that hits him with a melee attack takes 15 Cold damage.

  • Faerie Fire

    When Action

    A creature or object becomes outlined in colored light, granting Advantage on attack rolls against affected creatures.

  • Phantasmal Force

    When Action

    Ilan creates a convincing sensory illusion that can incapacitate a target with its own fears and assumptions.

  • Misty EscapeLevel 6

    When Reaction when taking damage

    Ilan disappears in a swirl of leaves and returns a moment later, potentially becoming Invisible or dealing psychic damage around his departure or arrival.

  • Wither and Bloom

    When Action

    A pulse of thorn-green radiance lashes a creature, dealing 3d6 Radiant damage and preventing it from regaining Hit Points until Ilan's next turn.

  • Eldritch InvocationsLevel 1

    You have unearthed forbidden knowledge that grants magical abilities. At this level, Ilan knows Agonizing Blast, Devil's Sight, Mask of Many Faces, Pact of the Tome, and Repelling Blast.

  • Pact MagicLevel 1

    Charisma is your spellcasting ability. You know three cantrips and have seven prepared Warlock spells. You regain expended Pact Magic slots when you finish a Short or Long Rest.

  • Magical CunningLevel 2

    Once per Long Rest, you can perform a one-minute rite to regain expended Pact Magic slots equal to half your maximum, rounded up. For Ilan, this restores one expended slot.

  • Warlock SubclassLevel 3

    You gain the Archfey Patron subclass. The Queen of the Brambles grants you a connection to the Feywild and a growing collection of enchantment, illusion, and nature magic.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat. Ilan chose Lucky, giving him three Luck Points per Long Rest. He can spend one after an attack roll, ability check, or saving throw to roll a d20 and choose which result to use, or impose Disadvantage on an attack against him.

  • Selected Eldritch InvocationsLevel 1

    Agonizing Blast adds Ilan's Charisma modifier to the damage of each Eldritch Blast beam. Repelling Blast can push a creature hit by Eldritch Blast up to 10 feet away. Devil's Sight lets Ilan see normally in Darkness, both magical and nonmagical, to 120 feet. Mask of Many Faces lets him cast Disguise Self at will without expending a spell slot. Pact of the Tome grants a Book of Shadows containing three additional cantrips and two ritual spells.

  • Pact of the TomeLevel 1

    Pact of the Tome grants the cantrips Guidance, Prestidigitation, and Thorn Whip. The Book of Shadows also contains the ritual spells Detect Magic and Find Familiar.

  • Archfey SpellsLevel 3

    At level 3, the Archfey Patron grants Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, and Sleep as always-prepared Warlock spells. At level 5, Blink and Plant Growth are added as always-prepared spells.

  • Creature TypeHumanHumanoid.
  • SizeHumanSmall, about 2 to 4 feet tall, chosen to match his childlike appearance.
  • SpeedHuman30 feet.
  • ResourcefulHumanIlan gains Heroic Inspiration whenever he finishes a Long Rest.
  • SkillfulHumanIlan gains proficiency in one skill of his choice, Perception.
  • VersatileHumanIlan gains one Origin feat of his choice, Skilled. Skilled grants proficiency in three additional skills, History, Deception, and Persuasion.
  • AlertCriminal

    You gain proficiency in Initiative. When you roll Initiative, you add your Proficiency Bonus to the roll. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat, provided neither of you is Incapacitated.

Spells

12 spells

Spellcasting. Ilan Varga casts with Charisma (spell save DC 14, to hit with spell attacks).

1st level: , , , ,

2nd level: , , , ,

3rd level (2 slots): ,

Gear

11 items

Weapons

  • Sickle
    A plain curved blade used for both cutting rope and close combat.
  • 4×
    Dagger
    Slim blades balanced for throwing and concealment.

Armor

  • Leather Armor
    Flexible leather armor reinforced at the shoulders and elbows, sized for a narrow frame.

Tools

  • Crowbar
    A metal bar useful for forcing open doors or windows.
  • Thieves' Tools
    A compact set of picks, tension bars, files, and probes.

Gear

  • Arcane Focus
    A small iron key, used as Ilan's arcane focus and worn at his throat.
  • Scholar's Pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • 2×
    Pouch
    Soft pouches for coins, spell components, and stolen trinkets.
  • Traveler's Clothes
    Plain clothes patched at the knees and cuffs.
  • Book of Shadows
    A battered leather-bound grimoire containing three cantrips and two ritual spells.

Purse

  • 16×
    Gold Pieces
    The criminal's starting coin and accumulated savings.

Appearance

A slight, sharp-featured human boy who looks no older than fourteen, with olive-brown skin, unruly dark brown hair, and gray-green eyes that seem too watchful for his face. He wears a patched leather coat beneath a weather-stained green cloak, soft boots, and fingerless gloves made for climbing and lockwork. A red thread is tied around his left wrist, wound so many times that it has become a narrow, permanent-looking band. Tiny burrs and pale thorn fragments sometimes cling to his clothes even indoors. He constantly checks the small iron key hanging at his throat, rubbing its worn teeth between his fingers whenever he is nervous.

Mannerisms

Ilan speaks quickly when frightened and very slowly when trying to deceive someone. He checks the iron key at his throat before entering any unfamiliar room, counts exits under his breath, and tilts his head as though listening to a distant garden whenever someone mentions promises or debts.

Personality

Ilan is bright, wary, and unexpectedly gentle with frightened people, stray animals, and anyone being treated as disposable. He has the practical manners of a street survivor, always asking before taking food and always leaving a little behind. Around authority figures he becomes cheeky and evasive, while around genuine kindness he grows suspicious and quiet.

Ideals

No child should have to beg the world for mercy. If I can steal comfort from the powerful and put it in the hands of the desperate, then the Queen can call me thief, fool, or pet.

Bonds

The family Ilan saved still believes he was only a helpful street boy. He secretly protects them and keeps their first house key around his neck. He also owes the Queen of the Brambles a debt that cannot be measured in coin, and he fears what will happen if she ever decides he has paid too little.

Flaws

Ilan lies reflexively, even when the truth would be easier. He cannot resist testing locks, pockets, and promises. Worse, he sometimes mistakes the Queen of the Brambles' cruel amusement for approval, and he is terrified that refusing her will make the thorns inside his dreams grow real.

Quirks

Keeps one coin from every job, even failed ones.
Names locks after the sounds they make when opened.
Leaves crumbs on windowsills for invisible fey guests.
Refuses to step on flowers unless someone else has already damaged them.
Writes every promise he makes on scraps of paper and hides them inside his boot.

Background

Ilan Varga was born in a crowded riverside district where children learned early which doors were watched, which shopkeepers were kind, and which alleys belonged to people who would not ask questions. He was small enough to slip through a half-open window and clever enough to notice what adults missed. At first he stole bread, medicine, and coal. Later, he stole letters, ledgers, and keys for a local gang. Ilan told himself that crime was only a faster form of charity, until the gang demanded that he help evict a family from their home during the coldest week of the year.

“He was small enough to slip through a half-open window and clever enough to notice what adults missed.”
From their backstory
Background
Criminal

Connections

Species

Human

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