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Kettig Ardan - AI-generated fantasy Character

Kettig Ardan

Warforged · Fighter (Battle Master) · Level 10 · Soldier

Kettig Ardan

Kettig is disciplined, observant, and unexpectedly gentle with frightened people and damaged objects.
AC17
HP94/94
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 94 · 30 ft.
AlignmentLawful NeutralGenderMasculine-presentingAgeApproximately 12 years since activation, with an appearance and functional maturity equivalent to a seasoned adult.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greatsword,
Flail,
Javelin,
Spear,
Shortbow

Tools

Smith's tools,
Gaming set,
Land vehicles

Languages

Common

Features

28 features

Bonus action

  • Second WindLevel 1

    Kettig can use a bonus action to regain 1d10 + 10 hit points. He can use this feature three times and regains expended uses after a short or long rest.

  • Tactical ShiftLevel 5

    When Kettig uses Second Wind as a bonus action, he can move up to half his Speed without provoking opportunity attacks.

  • Know Your EnemyLevel 7

    As a bonus action, Kettig can study a creature he can see within 30 feet, learning whether it has any damage immunities, resistances, or vulnerabilities and whether it has any Fighter levels or equivalent combat training.

Always on

  • Disarming Attack

    When After hitting with a weapon attack

    When Kettig hits a creature with a weapon attack, he can expend a superiority die to deal extra damage and force the target to make a Strength saving throw. On a failure, the target drops one held object.

  • Precision Attack

    When When making a weapon attack roll

    When Kettig makes a weapon attack roll, he can expend a superiority die and add it to the roll, potentially turning a miss into a hit.

  • Riposte

    When When a creature misses Kettig with a melee attack

    When a creature misses Kettig with a melee attack, he can use his reaction and expend a superiority die to make a melee weapon attack against that creature, adding the die to the damage roll.

  • Trip Attack

    When After hitting with a weapon attack

    When Kettig hits a creature with a weapon attack, he can expend a superiority die to deal extra damage and force a Strength saving throw. On a failure, the target is knocked Prone.

  • Commander's Strike

    When When taking the Attack action

    When Kettig makes a melee weapon attack, he can expend a superiority die to allow an ally who can see or hear him to use its reaction to make one weapon attack, adding the superiority die to the damage roll.

  • Tactical Assessment

    When When making an Intelligence, Wisdom, or Charisma check

    When Kettig makes a Dexterity, Intelligence, Wisdom, or Charisma check, he can expend a superiority die and add it to the check.

  • Ambush

    When When rolling initiative or making a Stealth check

    When Kettig rolls initiative, he can expend a superiority die and add the result to the roll.

  • Menacing Attack

    When After hitting with a weapon attack

    When Kettig hits a creature with a weapon attack, he can expend a superiority die to deal extra damage and force a Wisdom saving throw. On a failure, the target is Frightened of Kettig until the end of his next turn.

  • Saving Throw ProficienciesLevel 1

    Kettig adds his proficiency bonus to Strength and Constitution saving throws.

  • Fighting Style: DefenseLevel 1

    Kettig chooses the Defense Fighting Style, gaining a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    Kettig can use the mastery properties of weapons with which he has mastery. He has mastery with the greatsword, flail, javelin, and spear. Greatsword uses Graze, flail uses Sap, javelin uses Slow, and spear uses Sap.

  • Extra AttackLevel 5

    Kettig can attack twice whenever he takes the Attack action on his turn.

  • Tactical MindLevel 2

    When Kettig fails an ability check, he can expend a use of Second Wind to add 1d10 to the check, potentially turning failure into success.

  • Action SurgeLevel 2

    Kettig can take one additional action on his turn. He can use this feature twice and regains one expended use after a short rest and all expended uses after a long rest.

  • IndomitableLevel 9

    Kettig can reroll a failed saving throw and must use the new roll. He can use this feature twice and regains one expended use after a short rest and all expended uses after a long rest.

  • Studied AttacksLevel 9

    Once per turn when Kettig misses with an attack roll against a creature, he can make another attack roll against the same creature with advantage.

  • Combat SuperiorityLevel 3

    Kettig gains four d8 superiority dice. He can expend one die to use a Battle Master maneuver, regaining all expended dice after a short or long rest. He knows eight maneuvers: Ambush, Commander's Strike, Disarming Attack, Menacing Attack, Precision Attack, Riposte, Trip Attack, and Tactical Assessment.

  • Student of WarLevel 3

    Kettig gains proficiency with smith's tools. If he already has this proficiency, he gains proficiency with another artisan's tool of his choice. He can use smith's tools to repair and maintain his own body and equipment.

  • Ability Score Improvement and FeatsLevel 4

    Kettig gains the Alert Origin feat, the Tough feat, the Sentinel feat, and the Polearm Master feat. These feats represent his battle awareness, reinforced construction, defensive discipline, and training with reach weapons.

  • Origin Feat: Savage AttackerLevel 1

    Kettig gains the Savage Attacker Origin feat from his Soldier background. Once per turn when he hits with a weapon attack, he can roll the weapon's damage dice twice and use either result.

  • Constructed ResilienceWarforgedKettig has advantage on saving throws against being poisoned, resistance to poison damage, and immunity to disease. He does not need to eat, drink, or breathe.
  • Sentry's RestWarforgedKettig can enter a motionless state for six hours instead of sleeping. During this state, he remains conscious and can see and hear normally.
  • Integrated ProtectionWarforgedKettig gains a +1 bonus to Armor Class while wearing armor. He can don or doff armor by integrating it into or emerging it from his body.
  • Specialized DesignWarforgedKettig gains proficiency with smith's tools and one skill of his choice, represented by his Acrobatics training.
  • Military TrainingSoldier

    Kettig can identify the insignia, rank structure, and general customs of military organizations. He can secure basic assistance from soldiers and recognize military installations, equipment, and procedures. This feature is represented by his Soldier background training and Origin feat, Savage Attacker.

Gear

14 items

Weapons

  • Greatsword
    Two-handed martial weapon with a broad, practical blade.
  • Flail
    Flail with a weighted iron head, used when control matters more than reach.
  • 8×
    Javelin
    Thrown weapons useful for opening an engagement or slowing a retreat.
  • Spear
    Simple polearm issued during Kettig's infantry training.
  • Shortbow
    Ranged backup weapon.

Armor

  • Chain mail
    Heavy armor of interlocking metal rings, maintained with meticulous care.

Tools

  • Gaming set
    A small set used to play the soldier's tactical dice game, Nine Gates.
  • Smith's tools
    Tools used to repair armor fittings, weapons, and damaged warforged components.

Gear

  • Dungeoneer's pack
    Compact pack containing gear for underground and wilderness travel.
  • 20×
    Arrows
    Arrows for the shortbow.
  • Healer's kit
    Supplies for treating battlefield injuries.
  • Quiver
    Container for the shortbow's arrows.
  • Traveler's clothes
    Plain, durable clothing suitable for travel and military camps.

Purse

  • 14×
    Gold pieces
    Remaining starting money from Kettig's Soldier background.

Appearance

Kettig is a tall warforged built from dark ironwood, blackened steel, and bands of dull brass. His face is a smooth angular mask with a narrow amber crystal set where a left eye would be, while the right side bears a jagged repair seam from brow to jaw. He wears well-maintained chain mail over a reinforced military frame, with a faded unit sash tied around one shoulder. His greatsword is plain, broad, and carefully balanced, marked with the names of soldiers he failed to bring home.

Mannerisms

Kettig turns his head in precise, segmented movements when listening. Before entering a room, he silently counts its exits. When angry, he becomes quieter and taps two fingers against the brass plate over his heart in the rhythm of an old marching cadence.

Personality

Kettig is disciplined, observant, and unexpectedly gentle with frightened people and damaged objects. He speaks in short, exact sentences, keeps meticulous records, and prefers practical solutions over displays of emotion. Although he claims not to understand humor, he occasionally delivers perfectly timed dry remarks and then waits several seconds to see whether anyone noticed.

Ideals

Duty. A promise made to the powerless is more binding than any order issued by the powerful.

Bonds

The names of Kettig's lost unit are engraved inside his chest cavity. He will risk himself to protect anyone abandoned by an institution that promised to keep them safe.

Flaws

Kettig treats hesitation as a moral failure and often commits to a plan before he has considered what it will cost others. He has little patience for civilians who speak casually about war, and he can become rigid, cold, or frightening when confronted by disobedience.

Quirks

Keeps a written log of every promise made in his presence.
Polishes his greatsword before sleeping, even when no maintenance is needed.
Refers to living creatures as warm-blooded unless he knows their preferred name.
Collects broken insignia and repairs them into a strip worn beneath his armor.

Background

Kettig was assembled in a field workshop during the final year of a brutal border war. His first memories are not of a creator or a home, but of rain striking canvas, oil being poured into his joints, and a sergeant shouting the same three commands until they became instinct. He was assigned to carry shields, drag the wounded, and hold breaches that living soldiers could not. Over time, he became a line fighter of unusual patience, learning that the difference between courage and wastefulness was often a single measured breath. When the war ended, Kettig discovered that his unit had been erased from official records after a disastrous retreat. The army called them missing. Kettig remembers every name, every position, and the exact moment each comrade disappeared. He now travels as a soldier without a state, taking contracts that protect ordinary people while searching for the officer who abandoned his unit. He does not seek revenge in the abstract. He wants the truth placed before witnesses, recorded where no commander can quietly revise it.

“He was assigned to carry shields, drag the wounded, and hold breaches that living soldiers could not.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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