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Varek the Vile - AI-generated fantasy Character

Varek the Vile

Human · Rogue (Arcane Trickster) · Level 12 · Criminal

Varek the Vile

He is charismatic but chillingly controlled.
AC13
HP75/75
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 75 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge45
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse or Light properties

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Undercommon,
Draconic

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns in combat to take the Dash, Disengage, or Hide action.

  • Steady AimLevel 3

    As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn, provided you haven't moved.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack roll, you can use your Reaction to halve the attack's damage against you.

Always on

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 6d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5 feet of the target.

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Deception, Insight, Investigation, and Stealth.

  • Mage Hand LegerdemainLevel 3

    Your Mage Hand is invisible and can perform additional tasks such as stowing objects or using thieves' tools at a distance.

  • Cunning StrikeLevel 5

    When you deal Sneak Attack damage, you can add a Cunning Strike effect by reducing the damage dice. Options include Poison, Trip, or Withdraw.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half on a failure.

  • Reliable TalentLevel 7

    Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Magical AmbushLevel 9

    If you are hidden from a creature when you cast a spell on it, the creature has Disadvantage on any saving throw it makes against the spell this turn.

  • Devious StrikesLevel 11

    You gain more options for Cunning Strike, such as Daze (2d6), Knock Out (6d6), or Obscure (3d6).

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkilledHumanYou gain proficiency in one skill of your choice (Persuasion).
  • VersatileHumanYou gain an extra Origin feat of your choice (Lucky).
  • AlertCriminal

    You can add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your Initiative with a willing ally.

Spells

11 spells

Spellcasting. Varek the Vile casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , ,

Gear

7 items

Weapons

  • 2×
    Dagger
    A small, easily concealed blade. Finesse, Light, Thrown.
  • Shortsword
    A light, well-balanced blade used for piercing.

Armor

  • Studded Leather Armor
    Light armor made of tough leather reinforced with rivets.

Tools

  • Thieves' Tools
    A set of tools used for picking locks and disarming traps.

Gear

  • Signet Ring
    An opulent ring bearing the disgraced Valerius crest.
  • Silver skeletal half-mask
    A finely crafted mask used to conceal his identity.
  • Burglar's Pack
    A backpack containing essential thieving gear.

Appearance

Varek retains the posture of a high noble, standing tall despite his years in the shadows. He wears expensive silk doublets of charcoal and deep indigo, trimmed with tarnished silver thread. A silver half-mask, designed to resemble a smiling skull, hides the upper part of his face. He is never seen without his dark, fur-lined cloak or his two silent, armored enforcers.

Mannerisms

He slowly adjusts his silver cufflinks whenever he is about to lie or offer a particularly dangerous deal.

Personality

He is charismatic but chillingly controlled. Varek never raises his voice, instead using a measured, deliberate tone that forces listeners to lean in. Every interaction is a transaction for him. He views people as assets or obstacles, and he is always thinking three steps ahead of the person across the table.

Ideals

Leverage. Knowledge and secrets are the only currencies that never lose value. Control is far more reliable than law.

Bonds

My black market is my life's work, it is the only throne I have left, and I will burn any city that tries to seize it.

Flaws

I am unable to trust even my closest allies, believing that everyone has a price and is eventually prepared to sell me out.

Quirks

He obsessively polishes a tarnished silver coin from his old family vault.
He refuses to eat food that he hasn't seen prepared by his own staff.

Background

Born Varek Valerius, he was once a respected magistrate within the Imperial Courts. However, his private appetites for dark magic and his habit of eliminating political rivals through illegal trade deals eventually came to light. Stripped of his noble lineage and exiled to the borderlands, he did not rot in poverty. Instead, he utilized his knowledge of law and its loopholes to found the Sunless Market, an underground hub for everything the empire forbids. He has turned his disgrace into a kingdom of his own. While the empire officially considers him a dead man, many high ranking officials still send their agents to his table to acquire items the light of day cannot touch. He rules through a combination of fear, secrets, and the undeniable utility he provides to those in power.

“However, his private appetites for dark magic and his habit of eliminating political rivals through illegal trade deals eventually came to light.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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