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Sevrin Ashwings - AI-generated fantasy Character

Sevrin Ashwings

Aasimar · Paladin (Oath of Vengeance) · Level 3 · Soldier

Sevrin Ashwings

Sevrin is controlled, watchful, and unnervingly polite.
AC17
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 31 · 30 ft.
AlignmentLawful NeutralGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRCONDEXINT

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PersuasionCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Halberd,
Javelin

Tools

Gaming Set

Languages

Common,
Celestial

Features

15 features

Action

  • Lay On HandsLevel 1

    You have a pool of healing energy equal to 5 times your paladin level. As an action, you can touch a creature and restore hit points from that pool. You can also spend points to cure disease or neutralize poison, and at higher levels you can remove additional conditions.

Always on

  • Halberd Mastery

    When Hit a creature with the halberd

    On a hit with the halberd, the character can apply its mastery property to cleave through another creature nearby when the weapon's property allows it.

  • Vengeful Oath Pressure

    When Use Channel Divinity

    Choose a target and force a test of will, binding it to combat or punishing its escape, depending on the oath feature used.

  • SpellcastingLevel 1

    You can prepare paladin spells from the paladin spell list. At this level you prepare a number of spells equal to your Charisma modifier plus half your paladin level, rounded down. You use Charisma as your spellcasting ability.

  • Weapon MasteryLevel 1

    You have mastered fighting with selected weapons. You can use their mastery properties when wielding them, and after a long rest you can change which weapons you have mastered.

  • Fighting StyleLevel 2

    You gain a Fighting Style feat that reflects your combat training. This character has the Defense style, while wearing armor you gain a +1 bonus to AC.

  • Paladin's SmiteLevel 2

    Once on each of your turns when you hit a creature with a weapon attack, you can expend a spell slot to deal extra radiant damage. The damage increases with the slot level, and if the target is a fiend or undead the attack is especially punishing.

  • Channel DivinityLevel 3

    You gain Channel Divinity, a limited use divine power tied to your oath. You regain uses after a rest as determined by the class rules.

  • Oath of VengeanceLevel 3

    You have sworn an oath of relentless pursuit. Your chosen oath grants you tools for hunting down enemies, forcing confrontation, and embodying merciless resolve.

  • TraitAasimarDarkvision, 60 feet
  • TraitAasimarCelestial Resistance, resistance to Necrotic and Radiant damage
  • TraitAasimarHealing Hands, you can restore hit points to a creature you touch equal to your level once per long rest
  • TraitAasimarLight Bearer, you know the Light cantrip
  • TraitAasimarCelestial Revelation, you can unleash your divine transformation once per long rest, gaining a manifestation of celestial power such as ash-gray spectral wings and a frightening, corrupted radiance
  • Military RankSoldier

    You have a military rank from your career as a soldier. Those who recognize your service know what you have done, and can be inclined to offer basic respect, access, or aid depending on the situation.

Spells

3 spells

Spellcasting. Sevrin Ashwings casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (3 slots): , ,

Gear

10 items

Weapons

  • Halberd
    A halberd chosen as the character's signature weapon, carried like an executioner's staff.
  • 5×
    Javelin
    A secondary martial weapon from paladin training, carried as a backup.

Armor

  • Chain Mail
    Armor the character wears into battle, darkened and practical rather than ceremonial.

Tools

  • Gaming Set
    A gaming set from military service, used for cards, dice, or similar pastime.

Gear

  • No Shield
    A plain shield is not used, leaving both hands free for the halberd.
  • Priest's Pack
    A priestly or adventuring kit appropriate to a warrior of vows.
  • Holy Symbol
    The symbol of the paladin's oath, kept hidden or worn beneath armor to avoid display.
  • Traveler's Clothes
    Traveler's clothes from the Soldier background, plain and unadorned.
  • Healer's Kit
    A healer's kit from military service, kept for grim necessity rather than sentiment.

Purse

  • 14×
    Gold Pieces
    Starting wealth from the Soldier background, after choosing equipment package A.

Appearance

A tall aasimar in black chain mail and a dark closed helmet, with ash-gray wings that seem half feather, half smoke. His eyes burn with a pale divine glow from beneath the visor, but he wears no visible sacred emblems, only a plain halberd and armor stained by hard travel and harsher vows. In battle he looks like a fallen herald standing upright out of sheer stubbornness, and the space around him feels faintly cold, like a graveyard just after dawn.

Mannerisms

He speaks in short, measured sentences and often pauses before answering, as if listening to a second voice he does not trust. When anger rises, he grips the halberd with both hands and rolls one shoulder, a habit left over from parade drill. He never smiles while praising mercy, as though he fears mercy might be mistaken for weakness.

Personality

Sevrin is controlled, watchful, and unnervingly polite. He treats every conversation like a truce that might collapse at any moment, and every kindness like a debt he may someday have to repay with blood. He respects courage, but he fears compassion because it reminds him of the part of himself that still wants to be saved.

Ideals

Discipline. A soul can be forged by repeated choices, and only strict vows keep a fractured heart from becoming a weapon for evil.

Bonds

He carries the dented signet of his old commander, the last person who treated him like a man instead of a miracle or a monster. He will not abandon the helpless in battle, because once, when he was weak and starving, a nameless sergeant shielded him from a massacre and died for it.

Flaws

He secretly savors the moment before a foe breaks, and he must constantly check whether his desire for justice has become a hunger for punishment. He also refuses to admit when he is afraid, which makes him reckless at the worst possible time.

Quirks

He never removes his helmet in public, even while resting.
He counts exits, headstones, and enemies before he counts blessings.
When alone, he whispers the names of the dead to keep the darker voice from speaking first.
He sharpens the halberd blade with ritual care after every fight.

Background

Sevrin was born beneath a sign that priests called holy and old soldiers called ominous. His first cries came as the bells of a battlefield chapel rang over a pyre of the dead, and the healers who raised him noticed that his eyes shone like sunrise even in the smoke. He grew up among soldiers, not saints. He learned drill, marching, and the weight of a halberd before he learned any prayer, and he came to trust discipline more than mercy. That made him useful when the order needed a blade that would not flinch, and dangerous when whispers began that his blood carried more than celestial grace. The evil inside him was never a single moment. It arrived as stray thoughts, then as appetites, then as a second voice that praised cruelty whenever he spared himself pain. He hid it under a helmet and a blank face, because no icon, no banner, and no polished prayer could promise that his hands were clean. Now he walks as a paladin without ornament, hunting sinners with grim efficiency while fearing that each victory feeds the darkness he is trying to destroy. He tells himself that if he can master wrath, he will become a weapon of judgment. In truth, he is afraid that judgment and hatred are becoming the same thing.

“He learned drill, marching, and the weight of a halberd before he learned any prayer, and he came to trust discipline more than mercy.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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