Vitha Ashtrail
Vitha Ashtrail
Sheet
AC 17 · HP 154 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
Vitha can Dash, Disengage, or Hide as a bonus action.
- Expertise and Sneak AttackLevel 1
Vitha can use a bonus action to Dash, Disengage, or Hide. She also gains Sneak Attack, dealing an extra 7d6 damage once per turn when she has advantage or an eligible ally is within 5 feet of the target.
- TraitGoblinNimble Escape, allowing her to Disengage or Hide as a bonus action.
Reaction
- Skirmisher
When A creature ends its turn within 5 feet of Vitha
When a creature ends its turn within 5 feet of Vitha, she can move up to half her speed as a reaction without provoking opportunity attacks from that creature.
- Uncanny DodgeLevel 5
When When an attack hits her
Vitha can halve the damage from one attack that hits her when she can see the attacker.
- ScoutLevel 3
Vitha becomes a Scout. She gains Skirmisher, allowing her to move up to half her speed as a reaction when an enemy ends its turn within 5 feet of her without provoking opportunity attacks. Survivalist grants proficiency and expertise in Nature and Survival. She also gains the ability to choose a rogue archetype feature.
Always on
- Sneak Attack
When Once per turn when she hits with a finesse or ranged weapon attack
Vitha deals an extra 7d6 damage once per turn when she has advantage on the attack roll, or when an enemy of the target is within 5 feet of it and she does not have disadvantage.
- EvasionLevel 7
When Dexterity saving throw
Vitha takes no damage on a successful Dexterity saving throw against an effect that normally deals half damage on a success, and half damage on a failure.
- Ambush MasterLevel 13
When Initiative and first hit of the first round
Vitha has advantage on initiative rolls. The first creature she hits in the first round grants advantage to attack rolls made against it by others until the start of her next turn.
- BlindsenseLevel 14
When A creature is within 10 feet and Vitha can hear it
Vitha knows the location of any creature within 10 feet that she can hear, even if it is invisible or hidden.
- Ability Score ImprovementLevel 4
Vitha can improve ability scores or select a feat. Her manual ability scores reflect improvements made during advancement.
- Additional ExpertiseLevel 6
Vitha gains Expertise in two additional proficient skills or tools. Her expertise applies to Stealth and thieves' tools. Her proficiency bonus is doubled for these checks.
- Ability Score ImprovementLevel 8
Vitha can improve ability scores or select a feat. Her manual ability scores reflect improvements made during advancement.
- Superior MobilityLevel 9
Vitha gains Superior Mobility, increasing her walking speed by 10 feet. This applies while she is not wearing heavy armor.
- Ability Score ImprovementLevel 10
Vitha can improve ability scores or select a feat. Her manual ability scores reflect improvements made during advancement.
- Reliable TalentLevel 11
Vitha gains Reliable Talent. Whenever she makes an ability check that includes proficiency, a d20 roll of 9 or lower counts as a 10.
- Ability Score ImprovementLevel 12
Vitha can improve ability scores or select a feat. Her manual ability scores reflect improvements made during advancement.
- TraitGoblinDarkvision, allowing her to see in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
- TraitGoblinFury of the Small, allowing her to deal extra damage equal to her level to a creature larger than her once per short or long rest when she damages it with an attack or spell.
- TraitGoblinGoblin creatures speak Common and Goblin.
- TraitGoblinSmall size, with a typical height of about 3 to 4 feet and a walking speed of 30 feet.
- WandererOutlander
Vitha has an excellent memory for maps, terrain, and landmarks. She can always recall the general layout of places she has seen and can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
12 itemsWeapons
- ShortbowA curved shortbow suitable for a small creature.
- DaggerA serrated dagger with a faded red cloth grip.
- DaggerA second light blade kept as a backup weapon.
Armor
- Studded leather armorA suit of patched studded leather armor, altered to fit Vitha's small frame.
Tools
- Thieves' toolsThieves' tools, including picks, tension wires, files, and probes.
Gear
- 20×ArrowsArrows carried in a worn leather quiver.
- Burglar's packA burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- StaffA staff used for walking, vaulting, and testing unstable ground.
- Hunting trapA hunting trap used to secure camps or mark dangerous approaches.
- TrophyA trophy from a place she has visited, a chipped fang from a cavern bear.
- Traveler's clothesTraveler's clothes, patched and darkened by years underground.
Purse
- Coin pouchA pouch containing the standard starting coin from her rogue and outlander equipment, 10 gp.
Appearance
Vitha stands just over three feet tall, a lean and wiry female goblin with weathered slate-gray-green skin, luminous amber eyes, long pointed ears, and short dark hair braided tightly against her scalp. Pale scars cross both arms and the left side of her attractive but unmistakably goblin-like face, including one that cuts through her eyebrow and ends below her cheekbone. She wears patched studded leather armor altered for her small frame, reinforced trousers, worn boots, and a belt crowded with vials, herbs, snares, tools, and blackened iron trail spikes. A delicate curved shortbow rests across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip.
Mannerisms
Vitha rarely stands still. Her ears twitch toward every unusual sound, and one hand habitually checks the nearest trail spike or dagger hilt. She speaks in a low, gravelly rasp and delivers sarcasm with a completely straight face. When considering a route, she crouches and draws maps in dust with one claw.
Personality
Quiet, observant, and fiercely self-reliant, Vitha notices details others dismiss and remembers insults long after everyone else has forgotten them. Her dry humor appears unexpectedly, usually in the middle of danger. She is protective of lost travelers, wounded scouts, and anyone who has been treated as disposable.
Ideals
Freedom. No creature should be trapped by birth, clan, territory, or the expectations of others. Every living thing deserves at least one path out.
Bonds
The blackened iron trail spikes she carries belonged to the lost scouts who taught her. She intends to map every route leading back to their burial tunnels and ensure no traveler dies there through ignorance.
Flaws
She assumes every promise has a hidden cost, including her own. When frightened, she becomes controlling and secretive, withholding information until she is certain no one can use it against her.
Quirks
Background
Vitha was born beneath a mountain range where goblin clans fought over every tunnel, spring, and chimney of smoke. As a child, she learned that the safest path was rarely the widest one. She became a runner, then a tunnel scout, marking safe routes with blackened iron spikes and learning to read disturbed dust, broken webs, and the faintest change in underground wind. During a clan feud, a collapsing passage buried most of her hunting party. Vitha survived by following a trickle of cold water through darkness for three days, emerging alone and scarred on the far side of the mountains.
“As a child, she learned that the safest path was rarely the widest one.”
- Background
- Outlander
Connections
Species
Goblin
Media
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