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Miklos Vardani - AI-generated fantasy Character

Miklos Vardani

Human · Fighter (Battle Master) · Level 15 · Outlander

Miklos Vardani

Miklos is patient, observant, and quietly warm, especially toward tired travelers, hungry children, and animals that have been mistreated.
AC18
HP140/140
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 140 · 30 ft.
AlignmentNeutral GoodGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Smith's tools

Languages

Common,
Goblin,
Dwarvish

Features

36 features

Bonus action

  • Shield shove

    When After attacking with a one-handed weapon

    After taking the Attack action and attacking with a one-handed weapon, Miklos can shove as a bonus action.

  • Relentless Strike

    When After taking the Attack action

    After taking the Attack action and attacking with a one-handed weapon, Miklos can make one weapon attack as a bonus action. He can use this feature five times per long rest and regains one use after a short rest.

  • Know Your EnemyLevel 7

    Miklos can use a bonus action to study another creature within 30 feet for at least 1 minute. He learns whether the creature is superior, equal, or inferior to him in two chosen characteristics: Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels if any, or fighter levels if any.

  • Ability Score ImprovementLevel 12

    Miklos gains an Ability Score Improvement at 12th level. He selected the Shield Master feat, allowing him to shove as a bonus action after attacking, add his shield's AC bonus to Dexterity saves against effects targeting only him, and use his reaction to take no damage on a successful Dexterity save against certain effects.

  • Improved Combat SuperiorityLevel 10

    Miklos can use a bonus action to expend a superiority die and grant himself or a friendly creature within 30 feet temporary hit points equal to the superiority die roll plus his Charisma modifier.

  • RelentlessLevel 15

    Miklos can make one weapon attack as a bonus action after taking the Attack action and attacking with a one-handed weapon. He can use this feature a number of times equal to his proficiency bonus per long rest, and regains one use after a short rest.

Always on

  • Dash through difficult terrain

    When When taking the Dash action

    Miklos can use his action to Dash. Difficult terrain does not cost extra movement during that turn.

  • Disarming Attack

    When When hitting with a weapon attack

    Miklos can expend a superiority die to add the roll to a weapon attack's damage and force a target to make a Strength saving throw or drop one held object.

  • Trip Attack

    When When hitting with a weapon attack

    Miklos can expend a superiority die to add the roll to a weapon attack's damage and force a target to make a Strength saving throw or be knocked prone.

  • Menacing Attack

    When When hitting with a weapon attack

    Miklos can expend a superiority die to add the roll to a weapon attack's damage and frighten the target until the end of his next turn on a failed Wisdom saving throw.

  • Evasive Footwork

    When When moving

    Miklos can expend a superiority die to reduce incoming damage by the die roll plus his Dexterity modifier when a creature misses him with a melee attack.

  • Riposte

    When When a creature misses him with a melee attack

    Miklos can expend a superiority die to make a weapon attack against a creature that misses him with a melee attack.

  • Pushing Attack

    When When hitting with a weapon attack

    Miklos can expend a superiority die to push a target up to 15 feet after hitting it with a weapon attack and dealing extra damage.

  • Rally

    When As a bonus action

    Miklos can expend a superiority die to grant an ally within 30 feet temporary hit points equal to the die roll plus 1.

  • Action Surge

    When On his turn

    Miklos can use Action Surge to take one additional action on his turn, twice between rests, but only once per turn.

  • IndomitableLevel 9

    When When failing a saving throw

    Miklos can reroll a failed saving throw, twice between long rests.

  • Martial Archetype, Battle MasterLevel 3

    Miklos chooses the Battle Master martial archetype. He gains superiority dice, combat maneuvers, and proficiency with smith's tools.

  • Combat SuperiorityLevel 3

    Miklos gains four d8 superiority dice, which fuel his maneuvers. He regains all expended dice after a short or long rest. His superiority dice become d10s at 10th level, giving him five d10 superiority dice. His selected maneuvers are Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Menacing Attack, Pushing Attack, Riposte, Trip Attack, and Rally.

  • Student of WarLevel 3

    Miklos can identify whether a weapon is forged, worked, or damaged, and can identify the materials used in its construction. He gains proficiency with smith's tools.

  • Martial VersatilityLevel 5

    When he uses his action to Dash, difficult terrain does not cost him extra movement that turn.

  • Extra AttackLevel 5

    Miklos can attack twice whenever he takes the Attack action on his turn.

  • Know Your EnemyLevel 7

    Once on each of his turns, when he misses with a weapon attack, he can make another weapon attack as part of the same action.

  • Ability Score ImprovementLevel 4

    Miklos gains an Ability Score Improvement at 4th level. He selected the Alert feat, gaining a +5 bonus to initiative, immunity to being surprised while conscious, and preventing unseen attackers from gaining advantage against him solely from being unseen.

  • Ability Score ImprovementLevel 6

    Miklos gains an Ability Score Improvement at 6th level. He selected the Mobile feat, gaining increased mobility and the ability to avoid opportunity attacks from creatures he has made a melee attack against.

  • Ability Score ImprovementLevel 8

    Miklos gains an Ability Score Improvement at 8th level. He selected the Resilient feat for Wisdom, increasing Wisdom by 1 and gaining proficiency in Wisdom saving throws.

  • Ability Score ImprovementLevel 14

    Miklos gains an Ability Score Improvement at 14th level. He selected the Tough feat, increasing his hit point maximum by an amount equal to twice his level when gained and by 2 whenever he gains another level.

  • Indomitable ImprovementLevel 13

    Miklos can use Indomitable twice between long rests.

  • Action Surge ImprovementLevel 17

    Miklos can use Action Surge to take one additional action on his turn. He can use it twice between rests, but only once on the same turn.

  • Ability Score IncreaseHumanAll six ability scores increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language of choice.
  • TraitHumanVersatile and adaptable, humans are shaped primarily by their culture and upbringing.
  • WandererOutlander

    Miklos has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers suitable resources.

Gear

13 items

Weapons

  • Longsword
    A martial melee weapon used with one hand, damage 1d8 slashing, versatile damage 1d10.
  • Light crossbow
    A ranged weapon, damage 1d8 piercing, range 80/320, ammunition and loading properties.
  • Staff
    A walking staff and symbol of his years on the road.

Armor

  • Chain mail
    Heavy armor, AC 16. While wearing it, the wearer has disadvantage on Dexterity (Stealth) checks and a Strength requirement of 13.
  • Shield
    A shield that grants +2 AC.

Tools

  • Hunting trap
    A spring-loaded trap that deals 1d4 piercing damage when triggered and restrains a creature until it escapes.
  • Smith's tools
    Tools for repairing and maintaining weapons and metal equipment.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Trophy from a killed animal
    A token taken from a defeated beast or hostile raider, kept as proof of survival.
  • Traveler's clothes
    Plain, durable clothing suitable for travel.
  • Brass wayhouse clasp
    A small brass cloak clasp from his mother's wayhouse.

Purse

  • 10×
    Gold pieces
    Coins left from his starting adventuring funds.

Appearance

Miklos Vardani is a broad-shouldered human man with weather-darkened skin, a close-cropped beard, and thick brown hair beginning to silver at the temples. His hands are heavily callused from climbing, reins, weapons, and rough fieldwork. Within a minute of meeting him, most people notice that he repeatedly checks the small brass clasp of his cloak, rubbing it between thumb and forefinger whenever he is thinking. He wears battered chain mail beneath a faded green travel cloak, and keeps his shield marked with a simple white mountain line rather than a heraldic emblem.

Mannerisms

He rubs the brass clasp of his cloak when thinking, taps his thumb against the rim of his shield before entering danger, and gives directions using landmarks rather than compass points. He tends to stand where he can see every exit.

Personality

Miklos is patient, observant, and quietly warm, especially toward tired travelers, hungry children, and animals that have been mistreated. He dislikes boasting but respects competence, and he treats every journey as a shared responsibility. He speaks plainly, listens longer than most people expect, and becomes unexpectedly funny when describing the absurd dangers of mountain travel.

Ideals

The strong owe protection to those the road has left exposed. A good deed is worth doing even when no one will record it, reward it, or remember it.

Bonds

He carries the brass clasp from his mother's wayhouse cloak. He has sworn to keep open the mountain roads and protect isolated settlements that have no lord powerful enough to defend them.

Flaws

He assumes that anyone who has never traveled beyond comfortable roads simply has not yet been tested. When frightened or uncertain, he becomes controlling and starts issuing practical orders instead of admitting fear. He also has a dangerous habit of staying behind to solve everyone else's problems, even when retreat is the wiser choice.

Quirks

He names difficult mountain passes after people who helped him survive them.
He checks the stitching of other people's packs without asking.
He refuses to waste edible food, even during grand feasts.
He sleeps with his boots aligned toward the nearest exit.
He quietly counts bridge planks while crossing unfamiliar bridges.

Background

Miklos Vardani was born in a frontier settlement where the last ploughed fields gave way to steep pasture and pine forest. His mother kept a small wayhouse for shepherds, traders, and pilgrims, while his father served as a trail guide and occasional caravan guard. Miklos learned early to read weather in the shape of clouds, judge distance by the sound of a river, and sleep lightly with one hand on a weapon. When raiders burned several outlying farms, he joined the settlement militia, not from love of battle, but because he could not stand watching families lose the only roads they knew.

“His mother kept a small wayhouse for shepherds, traders, and pilgrims, while his father served as a trail guide and occasional caravan guard.”
From their backstory
Background
Outlander

Connections

Species

Human

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