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Keldrin - AI-generated fantasy Character

Keldrin

Dragonborn (Red) · Paladin · Level 1 · Acolyte

Keldrin

Keldrin is cold and disciplined.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentLawful EvilGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • ReligionINT

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Languages

Common,
Draconic,
Abyssal,
Infernal

Features

6 features

Action

  • Divine SenseLevel 1

    As an action, you can detect the location of any celestial, fiend, or undead within 60 feet until the end of your next turn. You also detect consecrated or desecrated places. You can use this feature 1 plus your Charisma modifier times per long rest (Minimum of 1).

  • Lay on HandsLevel 1

    You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total of 5 HP. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Always on

  • TraitDragonborn (Red)Draconic Ancestry (Red Dragon - Fire)
  • TraitDragonborn (Red)Breath Weapon (Fire, 2d6, 15ft cone, DEX save DC 11)
  • TraitDragonborn (Red)Damage Resistance (Fire)
  • Shelter of the FaithfulAcolyte

    As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of Tiamat. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells.

Spells

Spellcasting. Keldrin casts with Charisma (spell save DC 9, to hit with spell attacks).

Gear

7 items

Weapons

  • Battle Axe
    A heavy-bladed axe with a sturdy haft.

Armor

  • Shield
    A sturdy black shield featuring the five-headed chromatic symbol of Tiamat.
  • Chain Mail
    Standard heavy metal ring armor.

Gear

  • Holy Symbol
    An emblem of Tiamat etched into the shield.
  • Explorers Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Prayer Book
    A book of litanies to the Dragon Queen.
  • Vestments
    Dark ceremonial robes worn over armor.

Appearance

Keldrin is an imposing figure with deep crimson scales that possess a metallic sheen, reminiscent of cooled magma. His eyes are a piercing yellow, glowing with an internal fire. He wears heavy, blackened chain mail and carries a shield emblazoned with the five heads of Tiamat. His movements are deliberate and rigid, exuding a sense of military precision and suppressed aggression.

Mannerisms

He stands perfectly still when listening and tends to hiss softly through his nostrils when he becomes impatient.

Personality

Keldrin is cold and disciplined. He believes that the weak should serve the strong and that chaos is a disease that must be purged. He speaks in short, clipped sentences and shows little patience for those who lack a clear sense of purpose. Despite his sinister outlook, he is strictly honorable according to his own dark code.

Ideals

Power and Tradition. Hierarchy is the only way to ensure stability, and those with the most power must lead with an iron hand.

Bonds

My life belongs to Tiamat, and I will die before I allow her temple or her artifacts to be desecrated by the unworthy.

Flaws

I have utter contempt for the concept of mercy and often view compassion as a sign of irreversible weakness.

Quirks

Always cleans his axe immediately after a kill.
Whispers short prayers to the Dragon Queen when he enters a room.

Background

Keldrin was hatched within a subterranean cult dedicated to the worship of the Five-Headed Queen. Unlike many of his kin who relied on raw savagery, Keldrin excelled in the study of religious law and martial combat. He saw the potential for the Dragon Queen's return as the ultimate opportunity to bring absolute order to a chaotic world, believing only she is fit to rule. After years of training as a temple guard and acolyte, he was knighted as a Paladin of the Chromatic Wing. He was tasked with venturing into the surface world to reclaim lost draconic artifacts and wealth to fund the cult's grand designs. Keldrin views every battle as an offering to Tiamat. He uses his martial prowess not just to kill, but to dominate. His loyalty to his faith is absolute, and he expects the same level of submission from anyone he chooses to fight alongside, seeing himself as the natural leader in any hierarchy.

“Unlike many of his kin who relied on raw savagery, Keldrin excelled in the study of religious law and martial combat.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn (Red)

Media

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