Kora The Blackened
Kora The Blackened
Sheet
AC 20 · HP 265 · 40 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Retaliation
When When a creature within 5 feet of you hits you with an attack.
You can use your reaction to make a melee weapon attack against that creature.
- Intimidating Presence
When As a Bonus Action while Raging.
Target one creature within 30 feet. Wisdom save vs DC 17 or be Frightened for 1 minute.
Bonus action
- Instinctive PounceLevel 7
As part of the bonus action to Rage, move up to half your speed.
Always on
- RageLevel 1
Enter a state of primal ferocity. Bonus to damage, Resistance to physical damage, Advantage on Strength saves and checks. 6 uses per Long Rest.
- Unarmored DefenseLevel 1
AC equals 10 + DEX mod + CON mod when not wearing armor.
- Weapon MasteryLevel 1
Unlock properties of Greatswords (Graze).
- Reckless AttackLevel 2
Gain advantage on attack rolls using STR, but attacks against you have advantage.
- Danger SenseLevel 2
Advantage on DEX saves against effects you can see.
- FrenzyLevel 3
While raging and using Reckless Attack, deal an extra 4d6 damage to the first target hit.
- Brutal StrikeLevel 9
Trade Reckless Attack advantage for an extra 3d10 damage and secondary effects like pushing or slowing targets.
- Mindless RageLevel 6
Immune to Charmed and Frightened conditions while raging.
- Persistent RageLevel 15
Rage ends only if you fall unconscious or choose to end it. It also restores a use when you roll Initiative.
- Primal ChampionLevel 20
Your Strength and Constitution scores are increased by 4 (Included in final stats provided).
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingFiendish Resistance (Fire)
- TraitTieflingOtherworldly Gaze
- TraitTieflingInfernal Legacy Spells
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
3 spellsSpellcasting. Kora The Blackened casts with Wisdom (spell save DC 17, to hit with spell attacks).
Cantrips (at will):
1st level (1 slot):
2nd level (1 slot):
Gear
4 itemsWeapons
- Vorpal Greatsword+3 bonus to attack and damage. Ignores resistance to slashing damage. On a roll of 20, you decapitate the creature.
Tools
- Healer's KitStabilize the dying.
Gear
- Modern Desert AttireSleeveless performance tank top and rugged cargo shorts with a tactical belt.
- All-terrain ShoesModern high-fantasy boots designed for sand and rocky terrain.
Appearance
Kora is a towering tiefling with a frame that defies standard biology, her muscles are exceptionally large and corded with visible veins. She has prominent, sweep-back demonic horns and a gaze that glows with a faint internal fire. Her most striking features are her arms, which are entirely covered in solid black ink from her shoulders to her fingertips, leaving no trace of her red skin visible. She dresses in modern desert attire, wearing a sleeveless tactical top and tight-fitting khaki shorts that show off her massive legs. Due to her intersex biology, her breasts are prominent and her male genitals create a significant, noticeable bulge beneath the fabric of her short shorts.
Mannerisms
Kora tends to lean forward when she speaks, using her massive size to unintentionally loom over others, and she has a habit of cracking her neck before drawing her weapon.
Personality
Kora is surprisingly disciplined for a berserker, a remnant of her military upbringing. She speaks in a low, gravelly voice and prefers actions over empty rhetoric. In battle, however, the discipline evaporates into a hurricane of calculated violence, she doesn't just want to win, she wants to dismantle her obstacles.
Ideals
Freedom through Strength. I have been a tool for others for too long, now my might serves only my own will and those I choose to protect.
Bonds
My vorpal sword is not just a weapon, it contains the echoes of my old squad, and I will never let it dull.
Flaws
I am prone to extreme episodes of bloodlust where I cannot distinguish friend from foe once the rage takes me.
Quirks
Background
Kora was raised in the scorching dunes of the Ashlands, drafted into the Legion of the Obsidian Gate before she had her first pair of horns. Her strength was immediately recognized as an anomaly, and she was placed on the front lines as a shock trooper. To honor her fallen unit after a disastrous siege, she underwent a ritualistic tattooing process that saturated both of her arms in void-ink, symbolizing the lives she couldn't save now being the weight she carries into every swing. She left the service as a decorated veteran but found the quiet of civilian life unbearable. Now, she wanders the high-fantasy wastes, her vorpal greatsword slung over her back, looking for a challenge worthy of her rage. Her modern attire is a mark of her preference for function and mobility over the heavy plate armor that once constricted her naturally gifted physique. She navigates the world as a singular force of nature, a warrior whose biology and power are as unique as the path she carves through the desert sand.
“Her strength was immediately recognized as an anomaly, and she was placed on the front lines as a shock trooper.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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