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Maa'raxia - AI-generated fantasy Character

Maa'raxia

Dragonborn · Wizard (Abjurer) · Level 20 · Sage

Maa'raxia

Ancient, patient, and fiercely analytical.
AC9
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 9 · HP 42 · 30 ft.
AlignmentNeutralGenderFemaleAgeAround 180 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InvestigationINT
  • ReligionINT

Weapons

Simple weapons,
Daggers,
Quarterstaffs, as an arcane focus and typical wizard weapon use

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Deep Speech,
Celestial

Features

21 features

Always on

  • Breath Weapon

    When Attack action

    Exhale magical poison in a 15-foot cone or 30-foot line, forcing a Dexterity save against your Constitution-based save DC.

  • Draconic Flight

    When Bonus Action, once per Long Rest

    Summon spectral draconic wings and gain a fly speed equal to your speed for 10 minutes.

  • SpellcastingLevel 1

    You cast Wizard spells using Intelligence. You know Wizard cantrips, maintain a spellbook, can cast rituals from your spellbook, and prepare spells from your spellbook after a Long Rest.

  • Ritual AdeptLevel 1

    You can cast any ritual spell in your spellbook as a ritual even if it is not prepared.

  • Arcane RecoveryLevel 1

    When you finish a Short Rest, you can recover expended spell slots with a combined level up to 10, but no recovered slot can be 6th level or higher.

  • ScholarLevel 2

    Choose one of Arcana, History, Investigation, Medicine, Nature, or Religion. You gain Expertise in the chosen skill.

  • Wizard SubclassLevel 3

    You choose a Wizard subclass and gain its level 3 and later features as you advance.

  • Ability Score ImprovementLevel 4

    You gain a feat or Ability Score Improvement at Wizard levels 4, 8, 12, and 16.

  • Memorize SpellLevel 5

    Whenever you finish a Short Rest, you can replace one prepared level 1+ Wizard spell with another level 1+ spell from your spellbook.

  • Spell MasteryLevel 18

    At Wizard level 18, you choose one level 1 spell and one level 2 spell in your spellbook. You can cast each of them at will without expending a spell slot, and you can replace one of them whenever you finish a Long Rest.

  • Epic BoonLevel 19

    At Wizard level 19, you gain an Epic Boon feat.

  • Signature SpellsLevel 20

    At Wizard level 20, choose two level 3 Wizard spells in your spellbook. You can cast each of them once without expending a spell slot. You regain both uses when you finish a Long Rest.

  • Creature TypeDragonbornHumanoid
  • SizeDragonbornMedium
  • SpeedDragonborn30 feet
  • TraitDragonbornDraconic Ancestry, Green, poison damage
  • TraitDragonbornBreath Weapon, poison damage, choose a 15-foot cone or 30-foot line, usable a number of times equal to your Proficiency Bonus, damage scales to 2d10 at level 5, 3d10 at level 11, and 4d10 at level 17
  • TraitDragonbornDamage Resistance to poison
  • TraitDragonbornDarkvision to 60 feet
  • TraitDragonbornDraconic Flight at level 5, once per Long Rest, 10 minutes of spectral wings granting a fly speed equal to your speed
  • ResearcherSage

    You know where and how to obtain lore, research, and obscure magical records. When you need to learn about a topic, you can usually identify the proper archive, scholar, temple, or fellow specialist to consult.

Spells

11 spells

Spellcasting. Maa'raxia casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , ,

2nd level (3 slots): no spells

3rd level (3 slots): , ,

4th level (3 slots): no spells

5th level (3 slots): no spells

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot): no spells

Gear

9 items

Weapons

  • Quarterstaff
    A quarterstaff that doubles as an arcane focus.
  • 2×
    Daggers
    Two daggers for close defense and utility.

Tools

  • Calligrapher's Supplies
    Calligrapher's supplies.

Gear

  • Spellbook
    A spellbook containing your recorded Wizard spells.
  • Robe
    A robe fitted for spellwork and ritual components.
  • Scholar's Pack
    A scholar's pack with travel and study essentials.
  • Book (history)
    A book of historical lore.
  • 8×
    Parchment
    Parchment sheets for notes and formulae.

Purse

  • 13×
    Gold Pieces
    Gold pieces from background equipment choice.

Appearance

Maa'raxia is a towering green dragonborn with midnight-forest scales that shimmer with an oily iridescence in violet light. Her frame is broad, powerful, and draped in arcane trappings instead of ordinary clothing. Runes glow along her swept horns, polished silver-tipped claws flex with patient precision, and her moss-green eyes burn with vertical gold slits. She carries herself like a living ward, calm, immense, and difficult to read.

Mannerisms

She speaks in deliberate, measured sentences, often pausing as if weighing each word against a hidden equation. When thinking, she taps one claw against a bracer in a slow rhythm. She rarely gestures broadly, preferring small, precise motions, as if even her hands are tracing invisible ward lines in the air.

Personality

Ancient, patient, and fiercely analytical. Maa'raxia is intensely curious about magical theory, especially abjuration and transmutation, and she approaches every problem as a containment problem first. She is loyal once trust is earned, but she does not give trust freely. Her calm can feel unsettling, because it is the calm of a creature that has already imagined the worst outcome and built a wall around it.

Ideals

Containment. Power is not virtue, but power bounded by discipline can prevent the deaths that unchecked ambition causes.

Bonds

She has sworn that the knowledge lost with her enclave will not be lost again, and that any force capable of repeating that disaster will be sealed, bound, or ended.

Flaws

She trusts logic too much and living people too little. When frightened, she becomes colder, quieter, and more controlling, treating allies like variables to be solved rather than hearts to be protected.

Quirks

She keeps her spellbook arranged by threat level rather than alphabetically.
She instinctively circles rooms once before sitting, as if checking the stability of invisible wards.
She never raises her voice, but when angry her tail becomes perfectly still.
She collects scraps of ruined spell diagrams from abandoned libraries.

Background

Maa'raxia was born in a reclusive dragonborn enclave that treated knowledge like a sacred fire, guarded, fed, and never allowed to go out. As a young scholar-arcanist, she was trained to map the seams between worlds, cataloging planar phenomena, warding geometries, and the language of containment. Her mind turned naturally toward abjuration, because she understood early that every great discovery is also a kind of wound, and that magic without restraint is only catastrophe waiting for a name. The final ritual was meant to anchor a stable crossing into the spaces between planes. Instead, it invited hunger. The enclave was shattered in a single night of collapsing circles and broken wards, and Maa'raxia was the only one who survived long enough to finish the emergency seals. In the aftermath, she found that her body had fused with shadow itself, not cursed exactly, but rewritten. Since then she has lived as both prisoner and jailer, refining her art into a discipline of containment, building ever stronger wards around her own transformed flesh, and hunting the forbidden equations that might one day free her without unmaking her. Now she travels as a scholar of dangerous things, serving as a living bastion against the magic she once sought to master. Every spell she casts is a promise to control what others unleash. Every library she enters is a battlefield of quiet. She keeps the secrets of the dead enclave not as a memorial, but as a warning.

“The final ritual was meant to anchor a stable crossing into the spaces between planes.”
From their backstory
Background
Sage

Connections

Species

Dragonborn

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