Lyssa 'The Inkspill' Vane
Lyssa 'The Inkspill' Vane
Sheet
AC 18 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Cunning Strike: Poison
When When you hit with Sneak Attack
Trade 1d6 damage to force a Con save. On a failure, the target is Poisoned for 1 minute.
Bonus action
- Cunning Action
When On your turn
You can Dash, Disengage, or Hide as a Bonus Action.
Reaction
- Uncanny Dodge
When An attacker you can see hits you with an attack
You halve the attack's damage against you.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or an ally is within 5 feet.
- AssassinateLevel 3
You have Advantage on Initiative rolls and Attack rolls against creatures that haven't acted. On a hit during the first round, deal extra damage equal to your Rogue level.
- Death StrikeLevel 17
When you hit a creature that is Surprised, it must make a Constitution save (DC 20). On a failure, the damage of the attack is doubled.
- Psychic BladesLevel 19
When you hit with a weapon attack, expend one Bardic Inspiration to deal 2d6 extra psychic damage.
- Reliable TalentLevel 7
Whenever you make an Ability Check with a proficient skill, a roll of 9 or lower on the d20 is treated as a 10.
- Slippery MindLevel 15
You gain proficiency in Wisdom and Charisma saving throws.
- VersatileHumanGain a Skilled Origin Feat.
- ResourcefulHumanGain Heroic Inspiration when you finish a Long Rest.
- Skill ProficientHumanGain proficiency in Insight.
- Alert Origin FeatCriminal
You add your Proficiency Bonus to Initiative rolls. At the start of combat, you can swap your Initiative with a willing ally.
Spells
5 spellsSpellcasting. Lyssa 'The Inkspill' Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- RapierA slender needle-like blade with a dark steel hilt.
- 2×Dagger of VenomA curved obsidian blade that drips a faint, oily ichor.
Armor
- Studded Leather ArmorFitted black leather reinforced with rivets, worn under sheer layers.
Tools
- Poisoner's KitVials, needles, and toxins refined from Atrix desert vipers.
Appearance
Lyssa is a vision of dangerous elegance. Her tall, athletic frame is almost entirely covered in solid black ink tattoos that swirl in hypnotic, organic patterns from her neck to her ankles. She wears minimal clothing, consisting of dark silk wraps that leave her midriff and shoulders exposed, paired with intricate fishnet stockings and high leather boots. Her hair is a shock of raven black, and her eyes are cold, predatory amethysts.
Mannerisms
She has a habit of tilting her head like a bird of prey when watching someone speak. She moves with a silent, fluid grace that makes it seem as though she is gliding across the floor rather than walking.
Personality
Lyssa is a high-functioning predator who views the world of Atrix as her personal gallery. She is terrifyingly charismatic, using her soft, melodic voice to disarm her prey before she strikes. She feels no empathy, only the thrill of the hunt and the artistic satisfaction of a perfectly executed murder. She is patient, calculative, and utterly detached from conventional morality.
Ideals
Artistry. Each kill is a performance, and every performance must be flawless and memorable.
Bonds
My ink is my history. I will never stop until my original skin is completely replaced by the record of my kills.
Flaws
Arrogance. I believe I am untouchable and often take unnecessary risks to prove my superiority to my victims.
Quirks
Background
Born in the labyrinthine slums of the iron-walled city of Atrix, Lyssa learned early that beauty was as effective a tool as any blade. She spent her youth as a common pickpocket, but her appetites grew darker as she realized she enjoyed the silence of a dead body more than the gold in its purse. She began tattooing her skin to mark every 'masterpiece' she left behind, until the ink became a second skin, a map of her atrocities that only she can truly interpret. To refine her methods, she infiltrated the College of Whispers, learning to harvest secrets and weaponize words. She does not kill for gold or politics, though she takes contracts to fund her lifestyle. She kills because she believes Atrix is a canvas and blood is the only pigment that doesn't fade. Now at the peak of her lethal craft, she moves through high society as easily as she moves through the shadows, a ghost in fishnets who has silenced kings and beggars alike.
“To refine her methods, she infiltrated the College of Whispers, learning to harvest secrets and weaponize words.”
- Background
- Criminal
Connections
Species
Human
Media
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